>Moncho - I didn't post grand Arena, it's just there with another map I posted.
Peacefull mountains - I thought the large hills are all unreachable, aren't they?
I like attack on caravan, it's not in rotation though. Fauborg I like too, and it's in rotation.
> Teeth
+++ {Peipus lake, Covered Crossing, Domremy, The last one}
Hun in The sun - I remember it was a very unbalanced map for infantry, those houses serve 0 purpose as defense from cavalry or archers. There are absolutely no obstacles like fences, shields, woodstacks etc. They are just a small maze (also because they look all the same) and everyone who is inside is easily manipulated by those outside.
Citadel ruins - personally I never really liked it because it doesn't have a good flow to it, but otherwise I see nothing wrong with adding it back.
Tumulus - I like the looks of it, though it may be a bit unfair towards infantry, I like it because of those awesome infantry charges when one team decides to go. And unlike most one camp charge another camp maps the defending side doesn't win most of the time.
Trouble in the neighbourhood - I like how it looks without walls. I don't think it's too open, trees provide decent coverade and I think blobs will still go along those, it's just that they'll see another team much better.
Screaming trees - changes sound nice, I guess we'll need to see how it works in battle now