Author Topic: Das Tal  (Read 2245 times)

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Offline Vibe

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Das Tal
« on: July 17, 2014, 09:15:44 am »
+5
http://www.das-tal-game.com

Das Tal is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open PvP create a game of ‘risk vs. reward’ where you weigh up your options before engaging others. PvP is never restricted, but cooperation is always rewarded. Each world is unique in its feature set and geography - and you pick those features! Time-boxed servers create winners and losers and allow you to regularly start anew. A class-less character system allows you to shape your character to fit your playstyle. You fight for resources to craft your equipment and construct your settlement. PvP combat is 100% skill-based, common and quick to be found. Both small-scale clashes and large-scale sieges are available for all players at any time.




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Das Tal is a true Sandbox MMORPG with a persistent world. This means that the world keeps spinning and developing over the server’s lifetime, rather than only being active when a player logs in. That does not mean that players will spend all their time combining scraps of materials and hunting animals for food. Instead you will meet other players in PvP combat and your world will tell the story of those fights. No quests. No cut scenes. No filler.

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Player interaction is the key part of enjoying a Sandbox MMORPG, and for this reason we will not restrict PvP with padding systems such as flagging or safe zones. Instead, players will find that there are consequences and benefits to how they interact with their fellow players - even those of a different skill or character level. Veterans will be rewarded for mentoring newbies. Ganking them is dangerous - as they don’t lose their gear but your high-level stuff easily gets lost.

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Time-Boxing a persistent MMO means breaking up an endless journey into unique chunks. Each server in Das Tal will eventually reach a climactic end event and then refresh, leaving behind a world full of stories, triumphs and defeats. You as the players then decide on the feature list of the new server and eventually enter a new world with completely new challenges.

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Das Tal will remove a large portion of the grind that is currently necessary in other Sandbox MMOs. You will not be forced to macro your skills or click on resource nodes for hours. Instead you will find that both character progression and the war for resources are tied to PvP events big and small. This means frequent raiding, treasure hunts and city sieges instead of farming mobs for hours on end.

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All cities in das Tal will be player built settlements. Ruins that you discover and restore in the game world will be used as defensive structures for your clan. These settlements will offer facilities for training, crafting and storage - and they are your clan’s major respawn points. You will need to defend your settlement from other players who want it for themselves, or you may find yourself besieging your enemies to claim theirs.

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You will spend your prime time in game fighting to capture and hold resource deposits. Those are your means of gaining materials for crafting and building, but they can also be used as a method of starving out your opponents. Denying enemies the ability to craft better gear or improve their settlement could mean a serious tactical advantage, turning the tide in what may have otherwise been defeat in a head-on battle.

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PvP is at the core of Das Tal. Technology has advanced enough so that we can finally take a step away from good ol’ Tab-targeting and create an exciting combat system that rewards accuracy, timing and tactical decision making. All abilities in Das Tal will be free-aimed. Full friendly fire & player collision will be enabled. An organised group of skilled players will have a significant advantage against a simple zerg.

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Characters in Das Tal are classless. That means that abilities are attached to weapons and armor so that players construct their build when they put on their equipment & pick their abilities. This makes changing roles a matter of swapping out equipment & doing some re-training, allowing players to experience many types of gameplay without having to create multiple characters.

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It’s 2014 and that means that players can finally directly influence the development of their game. We will not keep development conversation solely on our forums, we would like to stay engaged with the Steam community along with others. You will also be able to vote on our development priorities and send in your designs to be created by us. And of course you will be the ones setting the rules for each individual server.



Currently approaching it's first alpha test on July 20th, which will be focused on combat. They're still working on the other features though. No crowdfunding as of yet (they have secured 100k € for the development), neither is the payment model decided (could be P2P, B2P or F2P).
« Last Edit: July 17, 2014, 09:20:41 am by Vibe »

Offline Vibe

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Re: Das Tal
« Reply #1 on: July 17, 2014, 02:11:35 pm »
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That being said I have an alpha key that I will not be able to use and will give it away to one of you under one condition - you have to post how the game played after you've tested it.

The first alpha playtest for Das Tal will take place on Sunday the 20th of July at 5 PM CET.

If you don't have time to test at that time then don't ask for the key. Post here or PM if you want it.

Offline Gnjus

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Re: Das Tal
« Reply #2 on: July 17, 2014, 09:00:56 pm »
+1
If you don't have time to test at that time then don't ask for the key.


What happens if I lie about having the time to test it and waste your key instead ?
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline TheAppleSauceMan

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Re: Das Tal
« Reply #3 on: July 17, 2014, 10:34:26 pm »
0
I think I'd have time to test it given that it starts at 8 am my time, but how long does it go for do you know?
I'm rock, nerf paper, scissors is fine. Welcome to c-RPG.

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Offline Rumblood

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Re: Das Tal
« Reply #4 on: July 17, 2014, 11:39:35 pm »
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I like the concept. Now for the implementation  :o
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Gatsby

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Re: Das Tal
« Reply #5 on: July 18, 2014, 11:19:16 am »
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Not fair, my thread about this game was ignored :( :(
Anyway i'm waiting for a good review about this game from alpha tester, do a nice job!! :D


I add here the stream game pagehttp://steamcommunity.com/sharedfiles/filedetails/?id=232103342

Offline Banok

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Re: Das Tal
« Reply #6 on: July 18, 2014, 08:51:14 pm »
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eh I was thinking about making an isometic mmo with a painted style high res sprites a while back. proof

(click to show/hide)



but yeah good find. I like the line of sight stuff they are rocking.

problem is there is no shortage of interesting mmos in development, im really fucking sick of playing alphas.

Offline Gatsby

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Re: Das Tal
« Reply #7 on: August 08, 2014, 12:48:01 am »
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Up, vote if u want, real greenlight steam campaign started http://steamcommunity.com/sharedfiles/filedetails/?id=286465576#_=_

Offline Vibe

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Re: Das Tal
« Reply #8 on: August 08, 2014, 09:50:35 am »
+2

Offline Banok

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Re: Das Tal
« Reply #9 on: August 11, 2014, 03:39:00 pm »
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is it just me or does the bows and scythes look really silly in a sci fi game, I mean scythes are silly enough in a medieval game

Offline Vibe

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Re: Das Tal
« Reply #10 on: August 11, 2014, 05:30:43 pm »
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is it just me or does the bows and scythes look really silly in a sci fi game, I mean scythes are silly enough in a medieval game

but this isn't a scifi game

Offline Taser

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Re: Das Tal
« Reply #11 on: August 11, 2014, 06:57:40 pm »
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Intredasting.

In for alpha vids. It could be pretty cool but still in alpha and all that. Hope your alpha test goes well vibe
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Offline Gatsby

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Re: Das Tal
« Reply #12 on: November 19, 2014, 10:57:38 am »
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This weekend, on Saturday the 22nd of November we will be having our next Das Tal pre-alpha playtest from 8 PM to midnight CET (2 PM - 6 PM EST / 11 AM - 3 PM PST)

Lag and stuff, but you can try the pre-alpha for a bit if u like, probably you can still register now and recive the invite

Offline Xant

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Re: Das Tal
« Reply #13 on: November 19, 2014, 12:52:19 pm »
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is it just me or does the bows and scythes look really silly in a sci fi game, I mean scythes are silly enough in a medieval game
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