Author Topic: Teamkills - penalty?  (Read 4223 times)

0 Members and 1 Guest are viewing this topic.

Offline DejVo

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Teamkills - penalty?
« Reply #30 on: January 09, 2011, 10:32:07 pm »
0
REFLECT TEAM DAMAGE 100%

+1

i shame i didt realize it before  :oops:

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Teamkills - penalty?
« Reply #31 on: January 09, 2011, 10:45:39 pm »
0
I suggested team damage reflection long time ago, it was denied.


The problem with punishing teamkills is, that there are teamkills and there are teamkills. So how can a system know which kind of teamkill just happened?

I would suggest a "double" teamkill menu. One for the teamkiller, one for the teamkilled. In this menu the game asks, which kind of teamkill just happened, and both players say their opinion:


For the teamkilled:

- Intended teamkill
- unintended but stupid teamkill
- unintended teamkill by bad luck/by my fault

For the teamkiller:

- sorry, here you've got a small compensation (50g or something)
- sorry
- was your own fault!

Depending on what both players press, the system decides. If both players press "the truth" the system is fair and has no problems in deciding the punishment. If one or both players are lying, the system decides in favour of the teamkilled. But it stores this information during the whole session (not only the round or map). If again something "suspicious" with one of these players happens, it can be, that the system favours the other one.

If you are interested, I could work this system out. It will never reach perfect justice (if this can even exist), but from all systems I can imagine it comes the closest to.
« Last Edit: January 09, 2011, 10:47:43 pm by Joker86 »
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Grey

  • Permanently Banned
  • **
  • Renown: 72
  • Infamy: 54
  • cRPG Player
  • Hope you like arrows...
    • View Profile
  • Faction: Knights Templar
  • Game nicks: -
Re: Teamkills - penalty?
« Reply #32 on: January 09, 2011, 11:39:46 pm »
0
Better way is just menu for Teamkilled: Forgive? Yes/no

3 teamkills with NO forgive in a  round, or 5 with NO forgive in a map, kick, or 10 min ban.
Bamboo Bundle Bowman: 90'' draw, groups at 200 yards.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Teamkills - penalty?
« Reply #33 on: January 10, 2011, 12:07:18 am »
0
Teamkiller should lose 1x multiplier/kill + some gold

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Teamkills - penalty?
« Reply #34 on: January 10, 2011, 12:10:12 am »
0
Teamkiller should lose 1x multiplier/kill + some gold

I already thought about this, but what if it happens in the losing team (x1 multiplier)?
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Mouse

  • Noble
  • **
  • Renown: 18
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Faction: ATS
  • Game nicks: Mouse, Nezumi, Maus
Re: Teamkills - penalty?
« Reply #35 on: January 10, 2011, 12:18:25 am »
0
I already thought about this, but what if it happens in the losing team (x1 multiplier)?

Then they lose some gold and/or get 0x multiplier until the end of the round.

Offline Grey

  • Permanently Banned
  • **
  • Renown: 72
  • Infamy: 54
  • cRPG Player
  • Hope you like arrows...
    • View Profile
  • Faction: Knights Templar
  • Game nicks: -
Re: Teamkills - penalty?
« Reply #36 on: January 10, 2011, 12:19:46 am »
0
Then they lose some gold and/or get 0x multiplier until the end of the round.

YEAH, NO xp till next round, make u watch ur hits v. carefully.

But reflect TA 100% still works in my mind :P
Bamboo Bundle Bowman: 90'' draw, groups at 200 yards.

Offline Infamy

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Teamkills - penalty?
« Reply #37 on: January 10, 2011, 12:51:48 am »
0
I think there should be an experience hit for TK's over 1 per round or say 3 per game (this of course would have to vary by game time/mode etc.)
And a cooldown period where the tker is forced into spec mode for one round after tk (preferably locked on his victim) so they can 'see' how the game should be played.

Offline TheFinn

  • Noble
  • **
  • Renown: 16
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Teamkills - penalty?
« Reply #38 on: January 10, 2011, 04:58:10 am »
0
100% reflective team damage. Horses mounted by team mates count also of course. A lot of problems fixed right there.