Author Topic: Implement gods  (Read 1815 times)

0 Members and 1 Guest are viewing this topic.

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Implement gods
« on: July 08, 2014, 08:20:31 am »
+21
Every character should be able to choose his religion and his god. Not only because its a right of every free man, but also for balance reasons. Once chosen, it stays persistent and cannot be changed without respec.
Religion would have the following perks:
- Character gains new voice command for QQV (e.g. "Allah akbar!" for saracens, "Valhalla!" for nordic and "Kurwa Blyaaaaad!" for slavic-themed characters)
- New abilities according to chosen religion (Christians could sacrifice half of their HP to fully heal any team member, or four saracens standing near could summon a sandstorm)

When you choose your god you get an item (cross, totem, idol) of this god and you can increase your relations with him by saying specific prayers in the chat or taking quest (kinda like in warband singleplayer). The quests might be whatever - kill 3 saracens in a row, headshot a christian with throwing hammer or backstab an archer. So if you do not do this, your relations with your god decrease and you suffer penalties, the god may curse you with a disease or strike you with a lightning if you do not obey him.
In order to increase your relations with god, you need to wear an appropriate hat:
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login


But most importantly, the gods will affect the battle directly, like the god of horses can increase horses, the god of christians can make walk on the water, the nordic gods can give you a free stack of throwing hammers, etc. They also could increase your abilities against the other gods they don't like, so it would add more incentive to fight people of other religions instead of the same, which is realistic (autobalance would also need to take religion on consideration).

Or even better, devs or admins could play gods to ban leechers or to make their existence less pleasant by cursing them, that would be both useful from server rules point of view and realism (because gods punish sinners).
I think that's a great idea, also don't forget it's easy to make up a new religion if you need it for balance, for example a watergod who hates archers and makes water shields around his followers and so on.
-

Offline Afina

  • Earl
  • ******
  • Renown: 316
  • Infamy: 135
  • cRPG Player
  • «This is where we fight, this is where they die!!»
    • View Profile
  • Faction: Other
  • Game nicks: Afina
  • IRC nick: Afina
Re: Implement gods
« Reply #1 on: July 08, 2014, 08:33:01 am »
+3

- Character gains new voice command for QQV ( and "Kurwa Blyaaaaad!" for slavic-themed characters)


I LIKE IT!!! MAKE THIS!!!

visitors can't see pics , please register or login
Madness…? This is Sparta!

visitors can't see pics , please register or login

Offline korppis

  • Earl
  • ******
  • Renown: 404
  • Infamy: 51
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Ninja
Re: Implement gods
« Reply #2 on: July 08, 2014, 08:48:26 am »
+7
"Perkele!" for pagan characters?

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Implement gods
« Reply #3 on: July 08, 2014, 09:45:09 am »
+1
visitors can't see pics , please register or login
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Erebosaither

  • Knight
  • ***
  • Renown: 67
  • Infamy: 53
  • cRPG Player
  • Awlpike FTW o/
    • View Profile
  • Game nicks: Erebosaither
  • IRC nick: Schumetzq
Re: Implement gods
« Reply #4 on: July 08, 2014, 09:58:02 am »
0
- New abilities according to chosen religion (Christians could sacrifice half of their HP to fully heal any team member, or four saracens standing near could summon a sandstorm)

When you choose your god you get an item (cross, totem, idol) of this god and you can increase your relations with him by saying specific prayers in the chat or taking quest (kinda like in warband singleplayer). The quests might be whatever - kill 3 saracens in a row, headshot a christian with throwing hammer or backstab an archer. So if you do not do this, your relations with your god decrease and you suffer penalties, the god may curse you with a disease or strike you with a lightning if you do not obey him.
In order to increase your relations with god, you need to wear an appropriate hat:
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login


But most importantly, the gods will affect the battle directly, like the god of horses can increase horses, the god of christians can make walk on the water, the nordic gods can give you a free stack of throwing hammers, etc. They also could increase your abilities against the other gods they don't like, so it would add more incentive to fight people of other religions instead of the same, which is realistic (autobalance would also need to take religion on consideration).

Or even better, devs or admins could play gods to ban leechers or to make their existence less pleasant by cursing them, that would be both useful from server rules point of view and realism (because gods punish sinners).
I think that's a great idea, also don't forget it's easy to make up a new religion if you need it for balance, for example a watergod who hates archers and makes water shields around his followers and so on.
-


Almost gave this +1 until this  :(

Offline spiritus

  • Baron
  • ****
  • Renown: 97
  • Infamy: 106
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Astralis
  • Game nicks: Spiritus_de_Deceptio ---- Beeep
Re: Implement gods
« Reply #5 on: July 08, 2014, 10:02:15 am »
0
this is serious mother fuckerssssssssssssssssssssssssssssssssssssssssssssss

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Implement gods
« Reply #6 on: July 08, 2014, 10:49:48 am »
-1
But Nords also shout "Kurwa kurwa"  :lol:

http://youtu.be/GhWM40bd-ac?t=53s
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Implement gods
« Reply #7 on: July 08, 2014, 02:55:24 pm »
+4
Kill 3 horsearchers in a row, receive free pizza from Odin:

visitors can't see pics , please register or login

There is no sight in my third eye

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Implement gods
« Reply #8 on: July 08, 2014, 03:25:17 pm »
0
I want ninja god.
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Viriathus

  • Count
  • *****
  • Renown: 273
  • Infamy: 23
  • cRPG Player
  • !TI SLLIW DOG
    • View Profile
  • Faction: Crusader_Alliance
  • Game nicks: Templar_Viriathus
Re: Implement gods
« Reply #9 on: July 08, 2014, 11:58:39 pm »
+1
You lost me on this, then i stopped reading

- New abilities according to chosen religion (Christians could sacrifice half of their HP to fully heal any team member, or four saracens standing near could summon a sandstorm)


Offline NJ_Legion_Icedtea

  • Count
  • *****
  • Renown: 259
  • Infamy: 35
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Norsemen
  • Game nicks: Norse_Icedtea
  • IRC nick: Icedtea
Re: Implement gods
« Reply #10 on: July 09, 2014, 12:12:31 am »
0
Its a shame goatspriests are still not about

Offline Porthos

  • Marshall
  • ********
  • Renown: 779
  • Infamy: 84
  • cRPG Player Sir Black Knight
  • The February Patch Survivor
    • View Profile
  • Faction: Hello Kitty Clan (aka 'Clan For Fun')
  • Game nicks: Porthos_Woodstock, InvasionOfGiganticLANDCRABS, Random_Nobody, cRPG_Addict and many more
Re: Implement gods
« Reply #11 on: July 09, 2014, 12:23:10 am »
+4
Joking about religion is so clever and funny. But it's not half as funny as joking about autistic kids. So my suggestion is to implement autism.
visitors can't see pics , please register or login
<=== thanks to Tiny_Glancer <3 (never click on that image)
I'm not sure if ships are ingame
You Can't Kill Me

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: Implement gods
« Reply #12 on: July 09, 2014, 05:19:50 am »
0
Not sure who to worship.. Jupiter? Zeus? Thor?

But if I do well in battle, one of these gods throws a lightning bolt at the closest enemy for 1000 damage.

I like dis.
visitors can't see pics , please register or login

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Implement gods
« Reply #13 on: July 09, 2014, 11:32:12 am »
+1
Joking about religion is so clever and funny. But it's not half as funny as joking about autistic kids. So my suggestion is to implement autism.

In that case I want Downs to be implemented as well!
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Implement gods
« Reply #14 on: July 09, 2014, 06:04:48 pm »
+1
Christians OP nerf