Aye. I've said in the past, I think projectile speed could be reduced slightly(1-2 points) for the 1s bows. The problem though, is that this is a fairly minor thing, and if you already have a build and items, it's going to take more than this to convince you to switch to something else. We have talked about ammo and particularly weight, significantly; I don't think the votes are there to get these changed.
Why those numbers? Yumi is 6 points slower than Horn Bow and works just fine if you're good enough. Why not a 6 point decrease? Or 10? Why only 1 which will mean absolutely nothing to ranged...
The current amount of archers limits the possibilities on my choice of gear a lot making the game more and more boring. When I play my 12 armor, 12 strength polearmer, I die with one Rus Bow arrow. With 6-16 horn/rus bows on the enemy team, it doesn't allow me to do much with the build. Same problem with my other light characters as well. Better just use 68 body armor and stack IF so I can at least survive five arrows. Still die to ranged half the time though.
I don't know about the current state of heavy cavalry against archers, but I guess it's not really viable counter either as I see noone playing that class. And if they do three HAs (or six if Seljuks feel like trolling) will hunt them down and kill easily.
Priorities for nerfing archers should be imo:
1) More open
flat maps, hills are so broken with this engine anyway
2) Heavy cav riding requirement decrease (7)
3) Nerfing accuracy while wearing armor for all ranged as it makes HA/HX ridiculously strong in good hands
4) Nerfing missile speed a lot to make it more about skill and less about point-and-shoot
5) If all above fails, a nerf to damage
Also why do the arrows never glance anymore? I get constantly hit for 0 damage by peasant ranged and melee, but still get interrupted.