Poll

Idea's (you can choose 5 options, votes can be changed, i think :? )

Add a timed warm up period for new players, starting at lvl 30
26 (4.8%)
New players start with 30k gold which cannot be traded
70 (12.9%)
New players start with pre-made builds for a price cost 10-15k
27 (5%)
Greet, Welcome and tutor new players if they need help
72 (13.3%)
Having a welcoming POP-UP when they join for the first week, explaining where to play
77 (14.2%)
Start from level 15, 0 experience, 10k gold, 1 free respec to level 29.
35 (6.4%)
Remove levels 1-20 and have everyone start at level 20 but call it level 1.
31 (5.7%)
A once in a lifetime chance to lvl up one of their characters to lvl 30 and get 40k gold
32 (5.9%)
Put some weapons in the peasants united armoury, no need for them to be mw
37 (6.8%)
Make all level 30+ builds with over 500 kills public
31 (5.7%)
Monthly BootCamp events for new players
42 (7.7%)
EU5 be brought back with bots, DTV bots vs players or even a few bots on each side and the x1.5XP
63 (11.6%)

Total Members Voted: 165

Author Topic: Help cRPG grow!  (Read 9295 times)

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Offline Varadin

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Re: Help cRPG grow!
« Reply #90 on: July 03, 2014, 05:25:49 pm »
0
People want to be instant level 36, but they want everybody else to be level 30 so they have a huge advantage. Giving everybody a level 35 character would make them whine even more because they will keep getting oneshot by Mauls, Awlpikes, Long Bows, Steel Picks and Flamberges.

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Offline Tydeus

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Re: Help cRPG grow!
« Reply #91 on: July 03, 2014, 05:27:48 pm »
-1
What about level 36 players that are gen 0? Besides, it's about making the experience noticably nicer for new players, nobody is gonna be aware of this. Most new players won't even ever get close to 2.2x the average before they GTX.
For anything like this we'd cap it at level 32(because retiring at level 32 makes more sense than retiring at level 31).
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Offline Switchtense

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Re: Help cRPG grow!
« Reply #92 on: July 03, 2014, 05:34:58 pm »
0
For anything like this we'd cap it at level 32(because retiring at level 32 makes more sense than retiring at level 31).

So which gen would be the line for you?

When I reached gen 7 I was still incredibly awful. I would be happy to get one kill on Battle or Siege since I only played DTV before.

Now I am gen 8 (With my retired char) and I am doing alright. Not awesome, not bad.

My main is gen1, would I get easier valour on that as well?

What if somebody comes from Native and is insanely good and farms valour every single round cause its easier for him?

If someone who has less points than me gets valour and I dont I will be pissed, what do you do about that?


Nice suggestion but needs to be worked on quite a lot since loads of things would either have to be thought through intensively, or completely changed.
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Re: Help cRPG grow!
« Reply #93 on: July 03, 2014, 05:45:41 pm »
+1
We were actually discussing the removal of high level benefits (33 and above) the other day. Would mean that there would be no stat gain above that, only visual stuff. Of course any such dramatic change would have to be discussed with the community first.
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Offline Switchtense

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Re: Help cRPG grow!
« Reply #94 on: July 03, 2014, 06:06:40 pm »
+3
We were actually discussing the removal of high level benefits (33 and above) the other day. Would mean that there would be no stat gain above that, only visual stuff. Of course any such dramatic change would have to be discussed with the community first.

Gaining no benefit after level 32 is a bit too drastic in my personal opinion. You have no desire to actually level up further. I think level 34 is definitely not that difficult to reach so maybe cap it after 34? You cannot reach it within 2 weeks but at the same time you do not have to grind for years.
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Offline Grumbs

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Re: Help cRPG grow!
« Reply #95 on: July 03, 2014, 06:09:05 pm »
-1
We were actually discussing the removal of high level benefits (33 and above) the other day. Would mean that there would be no stat gain above that, only visual stuff. Of course any such dramatic change would have to be discussed with the community first.

Game will be balanced better for sure
People who are 33+ because they want a competitive character won't lose out so much by retiring/respecing. You could respec without losing any stat/skill points.
People at 33+ who are levelling for the grind can retire and grind to their hearts content
More people will retire so the servers have fewer high level characters - faster and more fair fights
People wouldn't be able to hybrid into different classes as effectively as they can now
Game testers could test builds easier with STF's, as they don't have to consider lvl 36 builds

If you do this maybe change the respec system a bit so you don't lose 50% of your XP, maybe 25%?

I'd probably retire my 35 :) . How about more rewards for high level characters retirings?
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Offline MrShine

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Re: Help cRPG grow!
« Reply #96 on: July 03, 2014, 06:18:32 pm »
+3
Removing high level benefits would only have the potential of disrupting a bunch of players who are already established.  That's not really going to impact new players, only give us a chance of losing old players.

On topic: I don't see what the problem is with STF.  STF level 30 alts to test builds and be competitive are already in the game and are what I recommended to all of my friends when I was able to convince them to at least try cRPG.  Then if they enjoy the idea they won't feel as crummy starting a peasant, and then they can also switch to their level 30 from time to time to blow off steam (die slightly less often). 

My next cRPG video I'm working on will be focused on beginners, so maybe they'll find it helpful when it's done.
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Offline Grumbs

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Re: Help cRPG grow!
« Reply #97 on: July 03, 2014, 06:23:33 pm »
-2
Removing high level benefits would only have the potential of disrupting a bunch of players who are already established.  That's not really going to impact new players, only give us a chance of losing old players.

On topic: I don't see what the problem is with STF.  STF level 30 alts to test builds and be competitive are already in the game and are what I recommended to all of my friends when I was able to convince them to at least try cRPG.  Then if they enjoy the idea they won't feel as crummy starting a peasant, and then they can also switch to their level 30 from time to time to blow off steam (die slightly less often). 

My next cRPG video I'm working on will be focused on beginners, so maybe they'll find it helpful when it's done.

I think we will see who the level crutchers are if they quit. It will definitely help newbies since the difference between high level vet and average player will be smaller. There will still be a big player skill gap, but  why do you need large character bonuses on top of that? If people just want to grind that can still be there
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Offline MrShine

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Re: Help cRPG grow!
« Reply #98 on: July 03, 2014, 06:44:08 pm »
+2
I think we will see who the level crutchers are if they quit. It will definitely help newbies since the difference between high level vet and average player will be smaller. There will still be a big player skill gap, but  why do you need large character bonuses on top of that? If people just want to grind that can still be there

I don't think it's a good idea to encourage an already small population to grow any smaller.  It might help newbies face less competition, but it doesn't matter how appealing the servers are for newbies if no one else is playing.
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Re: Help cRPG grow!
« Reply #99 on: July 03, 2014, 06:58:50 pm »
+3
The question is rather, should the game be for the old guard, or for everyone? Currently it's very much catering to the few rather than the many. There is no way for a noob to compete on the same level, even if he spends 200-300 hundred hours. If the difference would be only in skill, it would be fine, but should old players have the benefit of both superior skill and weapons and stats? Personally, I think not.

Obviously we'd need to put other things in place for the grind.

I don't think it's a good idea to encourage an already small population to grow any smaller.  It might help newbies face less competition, but it doesn't matter how appealing the servers are for newbies if no one else is playing.

The intention would be to grow the community, not alienate old payers. Would people actually quit if they couldn't grind to 35-36?
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Offline Grumbs

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Re: Help cRPG grow!
« Reply #100 on: July 03, 2014, 07:01:24 pm »
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I don't think it's a good idea to encourage an already small population to grow any smaller.  It might help newbies face less competition, but it doesn't matter how appealing the servers are for newbies if no one else is playing.

If everyone 32+ loses a few levels noone really loses out - no one will have any advantage over you. You just have less advantage over people that don't level crutch. If anyone quits because of that I expect they will head to an MMO to outlevel people

On the other hand the game will be healthier - more people will retire and try different builds so they don't get bored. Gameplay will be better balanced. There will be a smaller range of character power etc
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Re: Help cRPG grow!
« Reply #101 on: July 03, 2014, 07:28:02 pm »
+1
If everyone 32+ loses a few levels noone really loses out - no one will have any advantage over you. You just have less advantage over people that don't level crutch. If anyone quits because of that I expect they will head to an MMO to outlevel people

On the other hand the game will be healthier - more people will retire and try different builds so they don't get bored. Gameplay will be better balanced. There will be a smaller range of character power etc
I am so close to level 35 and I have had to offer my soul to get there, this would be a huge loss for people like me because my montsh of progress would have been lost. I didn't just add 3 points of str/agi, my lvl 35 build is specifically made to add an extra 8 riding on top of  my 8 athletics. Lowering my level will basically put me back on the point where I started.

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Re: Help cRPG grow!
« Reply #102 on: July 03, 2014, 08:59:13 pm »
+2
I could probably record a video explaining some of the combat mechanics. My intention is to have it go beyond 'up block blocks overheads' and talking about sweetspots, fancy moves, combat rhythm and general tips and tricks, perhaps even on a per class basis. If anybody has any specific things they feel newbies have to know please tell me, it's hard to think of the things a newbie needs to know with 3000+ hours under the belt.

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Re: Help cRPG grow!
« Reply #103 on: July 03, 2014, 09:11:58 pm »
+1
Edit: Whoops!

A video of what not to do would be nice. I often find new players waiting too long to strike after a block, for instance.

Offline korppis

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Re: Help cRPG grow!
« Reply #104 on: July 03, 2014, 09:17:16 pm »
+3
We were actually discussing the removal of high level benefits (33 and above) the other day. Would mean that there would be no stat gain above that, only visual stuff. Of course any such dramatic change would have to be discussed with the community first.

That's both good and bad idea.
Good thing is that it would balance pure builds. Bad thing is that it would hurt hybrids.