Poll

Idea's (you can choose 5 options, votes can be changed, i think :? )

Add a timed warm up period for new players, starting at lvl 30
26 (4.8%)
New players start with 30k gold which cannot be traded
70 (12.9%)
New players start with pre-made builds for a price cost 10-15k
27 (5%)
Greet, Welcome and tutor new players if they need help
72 (13.3%)
Having a welcoming POP-UP when they join for the first week, explaining where to play
77 (14.2%)
Start from level 15, 0 experience, 10k gold, 1 free respec to level 29.
35 (6.4%)
Remove levels 1-20 and have everyone start at level 20 but call it level 1.
31 (5.7%)
A once in a lifetime chance to lvl up one of their characters to lvl 30 and get 40k gold
32 (5.9%)
Put some weapons in the peasants united armoury, no need for them to be mw
37 (6.8%)
Make all level 30+ builds with over 500 kills public
31 (5.7%)
Monthly BootCamp events for new players
42 (7.7%)
EU5 be brought back with bots, DTV bots vs players or even a few bots on each side and the x1.5XP
63 (11.6%)

Total Members Voted: 165

Author Topic: Help cRPG grow!  (Read 9299 times)

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Offline KingBread

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Re: Help cRPG grow! [New POLL options, change please]
« Reply #75 on: July 03, 2014, 01:43:20 pm »
+1
Thanks, I actually figured these out recently myself and it has indeed helped tremendously. This, and the melee guides + just hanging around the duel server with some friends. After realizing the complexity if the fighting system the game grew a hundred times in my eyes. Something I wish all newcomers would experience.

Yes. The melee system is deepest and most complex you can get nowadays. You have move for every situation. Kick when you are attacked by facehugger with a shield, nudge when you are surrounded by slow enemies or want to break in protected gate, or throw somebody down from walls. Chamber block for super pro moves. Noob macro feinting that will make whole community cry and force you to post videos of your mouse movements and many many other details that makes this mod deserve


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Offline Gurnisson

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Re: Help cRPG grow! [New POLL options, change please]
« Reply #76 on: July 03, 2014, 01:55:30 pm »
0
Noob macro feinting that will make whole community cry and force you to post videos of your mouse movements

 :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline no_rules_just_play

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Re: Help cRPG grow!
« Reply #77 on: July 03, 2014, 02:22:33 pm »
+1
Stop killing peasants and new players in obvious samurai + european gear Herezy!

Offline Teeth

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Re: Help cRPG grow!
« Reply #78 on: July 03, 2014, 02:31:12 pm »
+1
I wouldnt recommend high sensitivity to newer players. Just put it to a value where you can comfortably keep your opponent in the center of your view. High sensitivity requires you to have very good accuracy with your blocking movements, which newer players will not have. They will probably overturn all their blocks as well and become spazzy and sloppy. Once you get better at blocking you can turn it up higher.

Offline korppis

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Re: Help cRPG grow! [New POLL options, change please]
« Reply #79 on: July 03, 2014, 02:35:32 pm »
+1
That's quite interesting. Anyone here with some video skills, who wanna make some tutorial vids? I can help with prof. Voiceovers and music / sound. If so, PM me.

I'd love to have some veterans explaining the game, in audio/videoform and some direct info (like a popup on c-rpg.net, that these vids are available).


Thank you, bleeding face, for sharing your opinion. Do you have other friends who started with you? If yes, try and collect some ideas and things, like what you want to know, what you think might make your game experience more enjoyable and pm me those.



As a hotfix: try to join a clan, ask the members on ts if they can help u training - you'd also gain access to much better gear, and if its a good clan, xp propably. (Clanmembers usually get switched to the same team). Also never underestimate the use of all the non-fighting skills! You can be of great help for your team just by picking a pitchfork and stopping horses - or warn your mates about incoming foes.

For me, as an almost 4 year-addict, teamwork is much more important than duelling skills. So you might wanna start there and build your final build and skillset around what you'll learn from it.

How about this?


Offline Joseph Porta

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Re: Help cRPG grow!
« Reply #80 on: July 03, 2014, 02:36:12 pm »
0
Id say just keep increasing it every now and then by a few %, so youll gradually and naturally get used to it.
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Joseph Porta

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Re: Help cRPG grow! [New POLL options, change please]
« Reply #81 on: July 03, 2014, 02:36:43 pm »
0
How about this?


Thats the vid that learned me everything :P
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline F i n

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Re: Help cRPG grow!
« Reply #82 on: July 03, 2014, 03:10:31 pm »
0
No. I meant crpg / cummunity specific tuts.
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Herezy92

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Re: Help cRPG grow!
« Reply #83 on: July 03, 2014, 04:58:02 pm »
0
Stop killing peasants and new players in obvious samurai + european gear Herezy!
:cry:
But but  :( i luv it !  :twisted:  :twisted:

Offline bagge

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Re: Help cRPG grow!
« Reply #84 on: July 03, 2014, 05:06:12 pm »
+1
Personally I've always found competitive game play most interesting, with the exception of cRPG (only took like 3 years, but now it's on-going at least) :P

Official cRPG 5v5 EU Tournament could get some more advertisement and it might attract more players and motivate them to stay.

Then again, the grind is a fucking pest in the beginning so it might scare new players away, and since 90% of the player base now have access to fully heirloomed equipment it makes life even more unfair for new players.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Corsair831

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Re: Help cRPG grow!
« Reply #85 on: July 03, 2014, 05:07:13 pm »
+1
give new players a level 25 build and an untradeable 40k gold the first time they join, that way they'll be more tempted to stick around (level 25 is when people consider it to be possible to fight back)
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Offline Tydeus

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Re: Help cRPG grow!
« Reply #86 on: July 03, 2014, 05:15:46 pm »
+1
Add the option "Lessen the Valour requirements from 2.8x to 2.2x for low gen accounts" to the poll.

This was Aldo's idea, which I find innovative due to the fact that it addresses the immediate rewards players experience.
chadz> i wouldnt mind seeing some penis on my character

Offline Corsair831

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Re: Help cRPG grow!
« Reply #87 on: July 03, 2014, 05:16:07 pm »
+1
also, what does he mean by speed is imbalanced? movement speed, weapon speed, time to level up, what? :D

or just speed in general. EVERYONE SHOULD MOVE AT 1 MILE PER HOUR. NO EXCEPTIONS.
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Offline Teeth

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Re: Help cRPG grow!
« Reply #88 on: July 03, 2014, 05:18:59 pm »
+4
What happened to player progression being so important for the experience? What happened to levelling being fun?

All this talk makes me wonder why we don't just remove levelling and looms and give everybody a level 35 character that he can freely respec.

Add the option "Lessen the Valour requirements from 2.8x to 2.2x for low gen accounts" to the poll.

This was Aldo's idea, which I find innovative due to the fact that it addresses the immediate rewards players experience.
What about level 36 players that are gen 0? Besides, it's about making the experience noticably nicer for new players, nobody is gonna be aware of this. Most new players won't even ever get close to 2.2x the average before they ragequit.

Offline Switchtense

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Re: Help cRPG grow!
« Reply #89 on: July 03, 2014, 05:21:25 pm »
0
What happened to player progression being so important for the experience? What happened to levelling being fun?

All this talk makes me wonder why we don't just remove levelling and looms and give everybody a level 35 character that he can freely respec.

People want to be instant level 36, but they want everybody else to be level 30 so they have a huge advantage. Giving everybody a level 35 character would make them whine even more because they will keep getting oneshot by Mauls, Awlpikes, Long Bows, Steel Picks and Flamberges.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
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