Author Topic: My idea about a possible solution agints shielders and delayers.  (Read 3961 times)

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Offline Momo

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So we have this shielder problem, most of the players are using steel pick/huscarl or side sword/huscarl or mini axe/huscarl combo (I am not talking about stats now.). A am bored of this I can't see shit and I am dead in 1 hit to the head thx to the animation. So my idea is to make these weapons and shields 3 slot, no more best 1h with the most overused best shield (huscarl). A low/medium tier 1h with the best shield or a high tier 1h with a low/medium tier shield. No more best 1h best shield combo. This should make use of another weapons and another shields because we have a lot. With this I think we can avoid future stat nerfs. It's like the solved hybrid problem, no more best 2h user with best xbow.

About the delayers. Most of the people are very bored of them. Most of the archers doing this, running for 3 mins for nothing just to annoy people, and he knows that he is going to die. So my idea is to create a system if possible. This system is very simple. For example an 50vs50 battle, after like 3-4 mins the teams are like 18vs5. But then, because the loser team have only 5 living people, they lose 50% hp or die after 1 min. In most cases the 18 people will kill that 5 people so why not make this progess faster? This is also good againts leechers.




« Last Edit: July 24, 2011, 11:25:47 pm by Momo »
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Offline Wrenaq_Lars

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #1 on: May 19, 2011, 07:16:04 pm »
-1
Sorry but no because those 5 could kill them.

Offline Mala

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #2 on: May 19, 2011, 07:16:24 pm »
-1
So we have this polearm/2hander problem, most of the players are using danish/german greatsword or bec de corbin or poleaxes (I am not talking about stats now.). A am bored of this they feint like mad and i have to wait ages before i can attack back. So my idea is to make these weapons unbalanced, i mean they are huge and so. ...

Offline Momo

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #3 on: May 19, 2011, 07:25:06 pm »
+1
So we have this polearm/2hander problem, most of the players are using danish/german greatsword or bec de corbin or poleaxes (I am not talking about stats now.). A am bored of this they feint like mad and i have to wait ages before i can attack back. So my idea is to make these weapons unbalanced, i mean they are huge and so. ...

Nice trolling, but my idea is not trolling. You can't see those SMALL 1 handers because they are SHORT (feinting is pretty dangerous with them, but you have no chance when you can't see something). The poles/2h s are BIG enough and actually you can SEE them, if you get killed by a feint that's your own failness.

Edit: You can't see 1 handers because the shields are completely hide them even when they HIT. It's true only for the smallest and shortest ones.

Edit 2: Oh and Mala, I am using a Goedendag!  :mrgreen:
« Last Edit: May 19, 2011, 07:29:08 pm by Momo »
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Offline Momo

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #4 on: May 19, 2011, 07:27:21 pm »
0
Sorry but no because those 5 could kill them.

Yeah, that's the only problem with this idea, when those 5 is skilled as fuck  :mrgreen:. That's why I wrote "in most cases".
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Offline rustyspoon

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #5 on: May 19, 2011, 07:34:49 pm »
+1
Really the Huscarl isn't the problem that it used to be anymore. Shields across the board received a nerf to XP making them much easier to break with axes. With my German Poleaxe it doesn't take me many hits at all to break a Huscarl. This in turn requires shielders to have to manual block more if they want to have a shield at all. A fix which really improves the mod in my opinion. A shielder without his shield is not dangerous at all due to weapon stun. You can spam the shit out of them. So really, there isn't a problem. You just need to use the proper tool for the job.
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Offline Momo

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #6 on: May 19, 2011, 07:40:51 pm »
0
Really the Huscarl isn't the problem that it used to be anymore. Shields across the board received a nerf to XP making them much easier to break with axes. With my German Poleaxe it doesn't take me many hits at all to break a Huscarl. This in turn requires shielders to have to manual block more if they want to have a shield at all. A fix which really improves the mod in my opinion. A shielder without his shield is not dangerous at all due to weapon stun. You can spam the shit out of them. So really, there isn't a problem. You just need to use the proper tool for the job.

You know what's the problem? ALL of the 2h weapons with bonus againts shields are UNBALANCED, they are not worthy because of that while there are some BALANCED poles with bonus againts shields. I don't want to change my 2h style just because of that.
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Offline Michael

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #7 on: May 19, 2011, 07:41:40 pm »
-1
Lets be fair Momo, you are a noob spammer who cant parry but you get 15 kills in a good round with your 2hand.

When you manage to get 5 kills in a round with shield and your favorite 1h then perhaps we can talk again about your suggestion.

Or you can learn to parry a bit.

My Memnon has 3 agi, I use the flamberge, and I can kill the average shielder in 1 vs 1.


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Offline Hunter_the_Honourable

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #8 on: May 19, 2011, 07:41:46 pm »
+1
I like the Idea of doing something about 1h and shielders, like you said with the pick or axe you cant see the dam thing and when you try and spam their shield to break it after a few hits they lash out and you cant see what way the attack is comming from so for me this problem needs to be addressed. (I mainly only use axes against everyone so please don't tell me I need one  :) )
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Offline Mala

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #9 on: May 19, 2011, 07:46:34 pm »
-1
... The poles/2h s are BIG enough and actually you can SEE them, if you get killed by a feint that's your own failness.

...

They are big enough to get stuck everywhere during the meele struggle, but they hit constantly through stone, wood, dirt and allied fighters.
And my problem with feintspammers ist, that they are boring to fight.
There is no dynamic if they need  10+ seconds before they launch their actual attack.

Offline Momo

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #10 on: May 19, 2011, 07:51:10 pm »
0
Lets be fair Momo, you are a noob spammer who cant parry but you get 15 kills in a good round with your 2hand.

When you manage to get 5 kills in a round with shield and your favorite 1h then perhaps we can talk again about your suggestion.

Or you can learn to parry a bit.

My Memnon has 3 agi, I use the flamberge, and I can kill the average shielder in 1 vs 1.

Well, I am not that good in manual blocking I agree,  I don't have any serious problems with 2h and pole blocking (except the stunlock) while I have serious problems againts 1h because of the things I mentioned, I can block the LONGER( SO YOU CAN ACTUALLY SEE THEM) 1h s without problem. And I am using a Goedendag, it's hard to get 15 kills with it, it's not OP so I don't know what's your problem. There are times when I spam, but I don't think that there are people who never spammed. And, I have a shield too but it's for againts only projectiles, and you know what's funny? The goedendag is an 1h weapon too, and I managed to kill 5 people in that mode, and it's not that fast and small and short. So I think the problem is not with me.
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Offline rustyspoon

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #11 on: May 19, 2011, 07:52:20 pm »
+1
This thread just seems like another "I can't efficiently counter every single player I come across, so please nerf."

The 1h axe and pick have an INCREDIBLY short range. My one problem with the pick is that it's pierce damage is a little too high.

I play a lot of 2h and polearm and just don't have a problem with shielders at all.
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Offline Momo

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #12 on: May 19, 2011, 07:53:04 pm »
0
They are big enough to get stuck everywhere during the meele struggle, but they hit constantly through stone, wood, dirt and allied fighters.
And my problem with feintspammers ist, that they are boring to fight.
There is no dynamic if they need  10+ seconds before they launch their actual attack.

You can feint too so I don't know what's your problem. Feinting depends on personal skill not on game mechanics.

Edit: 1h can hit through things too.
« Last Edit: May 19, 2011, 07:59:14 pm by Momo »
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Offline Tears of Destiny

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #13 on: May 19, 2011, 07:53:10 pm »
-1
There does not need to be a solution against shielders...

I present to you any Axe, really, or a couched lance, or a fast 2Her/Polearm user who spams faster then the shielder can react, or a high Athletic character who can sidestep past the shielder and swing into him (easily done if the shielder is in heavy armour and slow).

Or a well-timed kick, really...
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Offline Frell

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Re: My idea about a possible solution agints shielders and delayers.
« Reply #14 on: May 19, 2011, 07:54:45 pm »
-1
so i herd u can swing a 40 pound 5 foot long axe 20 times a second

Seriously your thoughts are flawed. Why can't we have the best 1h/shield when you best 2h exploiters get the same (if not more) damage, and far far more reach, and can swing just as fast, and have decent blocking? Just because we get lucky and catch you mid swing doesn't mean we're OP.