TL;DR:
(Fortress mode)
You can now designate temples, libraries and taverns in your fortress;
in temples your dwarves can pray to their deities and devoted historical figures from outside your fort can come and visit them (you can assign temples to specific god),
in libraries your scribes can write down books and scrolls, advancing knowledge, forming new ideas (which can spread between dwarves and other fortresses), and discovering stuff,
in taverns your dwarves gather now, instead of throwing parties around objects like statues or tables, in a tavern works a tavern keeper who serves beer in goblets.
You can also DEFILE a temple, in both adventurer and fortress mode.
Dwarves can now wear trinkets again (rings, jewelry, necklaces), children can play with toys,
instruments can be made and usedYour dwarves can think of a dance, make it a part of their culture and even form performance groupes (troupe's?).
Thanks to taverns, now your fort can have VISITORS, who are not always dwarves AND who can become PERMAMENT residents of your fort.
In adventurer mode:
You can now customize your character look, his personality, and new skills were added regarding reciting poetry, musicality (Different instrument types) and other social skills.
Also you can now play ANIMAL MEN (used to be only human or dwarf or elf adventurer)
And you can do all those things you could do in fortress mode - play instruments, recite poetry, dance (flashmobs HAPPEN!),
persuade people to different ideas (bright white and blue text is the important conversation, grey is in the background)
Also dwarves can drink themself dead now, somehow. I didn't achieve that yet.
ALSO, from the major bug fixes, they fixed
goblin army pathing, WHICH MAY MEAN, that in fortress mode, they'll attack and siege your mountainhome much more often
![Twisted Evil :twisted:](https://forum.c-rpg.net/Smileys/default/icon_twisted.gif)