Poll

Does he do his shit right?

Yep
66 (39.1%)
Nop
33 (19.5%)
Its complicated (Pls post why)
23 (13.6%)
I wanna have his baby
47 (27.8%)

Total Members Voted: 165

Author Topic: [HEAD GLOBAL] Uthyr Pendraeg  (Read 140318 times)

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Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #315 on: November 08, 2015, 01:04:24 am »
0
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Re: [EU] Uthyr Pendraeg
« Reply #316 on: November 12, 2015, 03:46:54 pm »
0
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"With great bardiche comes great responsability"
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Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #317 on: November 15, 2015, 05:27:33 pm »
-1
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Goblin civilizations name in my current DF game.
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Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #318 on: November 24, 2015, 05:22:38 pm »
+2
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Offline karasu

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Re: [EU] Uthyr Pendraeg
« Reply #319 on: November 30, 2015, 09:26:58 pm »
+3
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Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #320 on: December 02, 2015, 04:16:45 pm »
-1
Holy shit so yesterday they finally released a new update to Dwarf Fortress, 0.42.01
Quote
Here is the new version we've been working on all year! The flow of fortress life is quite a bit different now -- specific breaks and parties have been replaced by taverns and performances and needs and inebriation. You can designate a tavern, temple or library from a meeting area zone, bedroom or dining room using the new Assign Location option. The location list ('l') will let you know what sort of furniture and items you need, and you can set tavern keepers, scribes and other occupations there as well. You'll need to set up a drink stockpile and a chest for goblets in taverns for drink service to work properly, but dwarves can still drink without a tavern as before. You can assign multiple rooms/zones to a single location. There's a lot more -- see the feature list below.
The bug fix list below is partial. Large chunks of the game were changed, which has a way of making old bugs go away while bringing in new ones to take their place. We'll be focusing on bugs old and new in subsequent releases, starting with crashing saves and moving down the list. The next set of bug-fix releases will be measured on a scale of days and weeks rather than months, as usual.

New stuff:

Ability to designate taverns, temples and libraries in the fortress
Taverns and libraries also exist in adventure mode and world generation
Tavern keepers can serve drinks in both modes, goblets can be used by dwarves to drink (in taverns or otherwise)
Performances include stories, poetry, music and dance (you can view activity descriptions from the unit/job list)
Art forms are randomly generated for each civilization
Instruments are now all generated, instruments can be used in both modes
Most instruments are constructed from multiple pieces using different materials
Personalities and values lead to needs which can be met by various actions in both modes
The fort has visitors, residency petitions and eventual citizenship, including non-dwarves
Tavern visitors include mercenaries, monster slayers, bandits, diplomats and performers
Can set details for clothing/armor jobs to make them for other races that can equip items
Monster slayers can petition your fortress to go down and fight monsters once you discover the underground
Performance troupes are active in world generation and into play, visiting the fort, can be formed in adventure mode
New knowledge system divided into nine branches (though it has very few practical effects so far)
Fortress scholars can advance knowledge, form master-apprentice relationships and write down their findings
Fortress scribes can copy works in your library
Scholars can visit your fortress libraries, bringing knowledge from around the world
Devoted historical figures can visit your fortress temples
Three forms of writing material: papyrus sheets, paper sheets and parchment sheets
Papyrus sheets are made directly from the plant at the farmer's workshop
Paper is made from pressed slurries (start at the quern/mill, then go to a screw press)
Parchment is made from hide and milk of lime at the tanner's (bake quicklime at a kiln, then make milk of lime at an ashery)
Sheets are used to make quires or with rollers to make scrolls -- these are then used for writing
Quires can be bound into codices with bindings after they contain writing
Dwarves read books in the library (they don't need to be scholars)
Values can be passed in writing (both modes) and through adventure mode arguments (uses some conversation skills)
Animal people are playable as adventurers, arrive as fort visitors and sometimes live in towns in (playable) populations
Children play with toys now, and they can also play make believe, in both modes
Personality can be customized/randomized in adventure mode, appearance can be randomized as well
Temples can be defiled in both modes, dwarf temples can be assigned to particular gods
Adventurer can rent rooms in inns
Adventurers can compose new poems, music and dances
Adventurers can write material down on empty quires or scrolls
Alcohol causes inebriation, erratic behavior, unconsciousness, death
Festivals occur in world generation, though we haven't gotten them out of there yet
Dwarves will wear trinkets again

Major bug fixes:

Fixed some army pathing issues
Goblins have mounts again
Fixed long-standing flow bug with unit occupancy
Stopped some issues with brawls escalating to non-lethal

Other bug fixes/tweaks:

Looking at reaction screen for redded-out reactions in workshop will indicate missing reagents now
Fixed inversion problem with half of the child/parent conversation thoughts
Lots of historical figures that weren't around from the beginning didn't have deities when they were supposed to
Allowed site finder to look for 1x1 sites
Human civilizations now have randomized values
Added ability to set invasion wave cap size
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Offline Butan

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Re: [EU] Uthyr Pendraeg
« Reply #321 on: December 02, 2015, 04:41:44 pm »
0
TL;DR version?

I've always been quite intrigued by DF, but way too complex for me!

Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #322 on: December 02, 2015, 05:05:55 pm »
+1
TL;DR:
(Fortress mode)
You can now designate temples, libraries and taverns in your fortress;
in temples your dwarves can pray to their deities and devoted historical figures from outside your fort can come and visit them (you can assign temples to specific god),
in libraries your scribes can write down books and scrolls, advancing knowledge, forming new ideas (which can spread between dwarves and other fortresses), and discovering stuff,
in taverns your dwarves gather now, instead of throwing parties around objects like statues or tables, in a tavern works a tavern keeper who serves beer in goblets.
You can also DEFILE a temple, in both adventurer and fortress mode.

Dwarves can now wear trinkets again (rings, jewelry, necklaces), children can play with toys, instruments can be made and used

Your dwarves can think of a dance, make it a part of their culture and even form performance groupes (troupe's?).

Thanks to taverns, now your fort can have VISITORS, who are not always dwarves AND who can become PERMAMENT residents of your fort.

In adventurer mode:

You can now customize your character look, his personality, and new skills were added regarding reciting poetry, musicality (Different instrument types) and other social skills.
Also you can now play ANIMAL MEN (used to be only human or dwarf or elf adventurer)
And you can do all those things you could do in fortress mode - play instruments, recite poetry, dance (flashmobs HAPPEN!), persuade people to different ideas (bright white and blue text is the important conversation, grey is in the background)
Also dwarves can drink themself dead now, somehow. I didn't achieve that yet.

ALSO, from the major bug fixes, they fixed goblin army pathing, WHICH MAY MEAN, that in fortress mode, they'll attack and siege your mountainhome much more often  :twisted:
« Last Edit: December 02, 2015, 05:10:24 pm by Uther Pendragon »
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Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #323 on: December 09, 2015, 05:40:01 pm »
+13
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Offline Richyy

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Re: [EU] Uthyr Pendraeg
« Reply #324 on: December 10, 2015, 02:29:57 pm »
+1
 :lol: :lol:

Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #325 on: December 12, 2015, 11:07:21 pm »
+5
One of the recent bugfixes in a smaller Dwarf Fortress update:
Quote
(*) Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)
:lol:
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Re: [EU] Uthyr Pendraeg
« Reply #326 on: December 14, 2015, 07:19:13 pm »
+1
Still best admin thread.
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #327 on: December 16, 2015, 10:06:04 pm »
+3
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Nemo prudens punit, quia peccatum est, sed ne peccetur.
I (used to) manage character issues, reverting, restoring and fixing related mistakes and some other stuff. Feel free to message if you encounter a problem.
He's not the hero DTV deserves but he's the one they need.

Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #328 on: December 21, 2015, 11:37:01 pm »
+2
Nemo prudens punit, quia peccatum est, sed ne peccetur.
I (used to) manage character issues, reverting, restoring and fixing related mistakes and some other stuff. Feel free to message if you encounter a problem.
He's not the hero DTV deserves but he's the one they need.

Offline Uther Pendragon

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Re: [EU] Uthyr Pendraeg
« Reply #329 on: December 23, 2015, 01:06:37 am »
+7
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Nemo prudens punit, quia peccatum est, sed ne peccetur.
I (used to) manage character issues, reverting, restoring and fixing related mistakes and some other stuff. Feel free to message if you encounter a problem.
He's not the hero DTV deserves but he's the one they need.