Poll

Should all shields have zero difficulty?

Yes
89 (49.2%)
No
64 (35.4%)
Give them run
28 (15.5%)

Total Members Voted: 179

Author Topic: My opinion, mkay  (Read 5516 times)

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Offline //saxon

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Re: My opinion, mkay
« Reply #15 on: June 14, 2014, 02:59:03 am »
+2
Make it so you can hold any shield in front of you to block ranged, but if you don't have the required skill points to use it
have you ever played dark souls? when you don't have the required STR to use a certain shield properly its dramatically slower in blocking and raising than if you had the required STR. alot of dark souls fans will understand what i mean.
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Offline Yuang

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Re: My opinion, mkay
« Reply #16 on: June 14, 2014, 03:03:39 am »
+13
In CHN servers, the big strength archer has become BUG. Their arrows so accurate, so great hurt. Their numbers so much that a lot of players do not like to play.

So this is a good suggestion.
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Offline PsychoTwins

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Re: My opinion, mkay
« Reply #17 on: June 14, 2014, 03:18:30 am »
+4
In CHN servers, the big strength archer has become BUG. Their arrows so accurate, so great hurt. Their numbers so much that a lot of players do not like to play.

So this is a good suggestion.

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Offline Nehvar

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Re: My opinion, mkay
« Reply #18 on: June 14, 2014, 03:36:51 am »
+1
I agree.  Time to throw "get a shield" back in their faces.

I like San's plan except for the part about bashes.  Make it happen!
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Re: My opinion, mkay
« Reply #19 on: June 14, 2014, 03:49:45 am »
+2
You can not say no to this guy.  :D

He should be the CHN liaison. They need one after all.
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Offline San

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Re: My opinion, mkay
« Reply #20 on: June 14, 2014, 03:53:21 am »
0
In case I didn't clarify, meant bash damage mostly on opponents holding attack. Neutral/holding block not so much.

Offline Jona

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Re: My opinion, mkay
« Reply #21 on: June 14, 2014, 04:09:04 am »
+1
In case I didn't clarify, meant bash damage mostly on opponents holding attack. Neutral/holding block not so much.

There is absolutely no reason why a shielder should be able to utilize an unblockable, damage-dealing strike while the other classes can't. They already have the most powerful nudges, being able to nudge from any stance alone is a huge advantage. Why should smacking someone with a shield deal damage while striking them with a pommel, punching them (with a heavy gauntlet on), or whacking them with a shaft (huehuehue) not deal any damage? Heck, the pommel strike is probably the hardest nudge to land, and it would probably be the most harmful in real life as well. Sure, getting hit with a shield wouldn't be at all pleasant, and no mater how much armor I have on (unless perhaps fully-plated) I would most likely try and doge such an attack, from a gameplay standpoint it would be unfair... fast enough 1handers can still land a free hit with the offensive nudge as-is, and now you want to make such a nudge deal damage? :rolleyes: The only thing that needs to be done with nudges now is optimizing their hitboxes, as they are pretty shitty across the board. Removing the capability to land a free hit would also be nice.
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Re: My opinion, mkay
« Reply #22 on: June 14, 2014, 04:23:18 am »
+1
Interesting idea. I'd say something have to be changed with the stats being heavily dependent on shield skill then. Also durability.

Perhaps some kind of exponential durability curve that culminates in full durability when shield skill is satisfied.

I mean.. Ranged is not much fun imo, but neither are walls and walls of shields..
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Offline Malgalad

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Re: My opinion, mkay
« Reply #23 on: June 14, 2014, 05:21:37 am »
0
 :| If all shields have zero difficulty, are we sure the shieldwall can defend one wave AI army on DTV server?

Offline FRANK_THE_TANK

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Re: My opinion, mkay
« Reply #24 on: June 14, 2014, 05:25:18 am »
0
Could give range a bit more punch again as well.

At the moment I don't care at all when I get shot up, it takes so little HP it's not worth worrying about. Even arbs to the head don't ohk me :/

I took 3 throwing lances two more war darts and then hacked two people to death before taking two more hits from a long sword before I went down... I mean it's great, I feel like a boss taking so many hits but... :s

----

Shield skill could also remove the penalty to attack power for 1h holding a shield. So the heavier the shield the more skill you need to remove the debuff.
« Last Edit: June 14, 2014, 05:28:43 am by FRANK_THE_TANK »
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Offline stickher

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Re: My opinion, mkay
« Reply #25 on: June 14, 2014, 07:40:45 am »
0
meant bash damage mostly on opponents holding attack. Neutral/holding block not so much.
NO!, its a good idea and it makes sense but you cannot block nudges; so free dmg for shields if it were to happen. Make nudges blockable first if anything

Offline Panos_

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Re: My opinion, mkay
« Reply #26 on: June 14, 2014, 07:42:06 am »
+1
:| If all shields have zero difficulty, are we sure the shieldwall can defend one wave AI army on DTV server?


yes, because Shield Skill will improve the durability of your shield.

What Macropus is asking is pretty simple, make Shield Skill non mandatory for the usage of shields, but mandatory if you want them to be good.

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Offline stickher

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Re: My opinion, mkay
« Reply #27 on: June 14, 2014, 07:50:43 am »
+3
also can we make throwing weapons 0 difficulty. i would personally hate it but it makes sense. any MAN can pick up an axe and chuck that mofo at someone, doesnt mean they will be accurate.

Offline FRANK_THE_TANK

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Re: My opinion, mkay
« Reply #28 on: June 14, 2014, 08:03:28 am »
0
also can we make throwing weapons 0 difficulty. i would personally hate it but it makes sense. any MAN can pick up an axe and chuck that mofo at someone, doesnt mean they will be accurate.

As trollish as that sounds it would be pretty cool.

Just reduce the effectivness of the thing by hefty amounts for every point under it's req. It would be pretty cool to see everyone lining up with shield and piles of shit axes before ripping out the 2h for the full on skirmish not to mention it would really change up field strat battles.

This shit is really worth considering.
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Re: My opinion, mkay
« Reply #29 on: June 14, 2014, 08:20:58 am »
+1
well with 0 points in pt and in the proficiency you lose 10% dmg per skill + accurate and i think points into throwing also makes you throw your weapon faster.