If they're confident in their arguments, they would put this in game balance discussion. I can always admit to being wrong with a good case against any choice. I made a topic for reducing some of the difficulties a bit since admittedly the charger+ don't *need* 8 riding difficulty and it didn't receive enough votes. There's also that partial respec that could've been handled better, too.
If 1 team has good ranged and the other team doesn't, it's always going to be a problem without a sufficient amount of hard counters.
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Why do you (not you but dev team) insist on making them good all rounders then if they should have counters?
A xbower can have a good shield (anti ranged and anti melee), great melee weapons, plenty of WPF to split enough into melee and xbow, decent armour. Now you even gave more/better choices with anti cav 1 slot weapons. People with a melee inclination see no reason not to play ranged as well now, its not just ranged players that go ranged. Jack of all trades with few drawbacks push people towards that playstyle.
Its not just xbowers either, archers have good armour and very good melee weapons too, even 2 handers if they want. You shouldn't have your cake and eat it too, you should make a choice between being strong in one area or another. Melee doesn't shoot anyone..but ranged should shoot and have good melee capability? If its to stop kiting it doesn't work, they just kite until forced into melee anyway. Some 0 slot 1 handers are better than 1 slot. Its backward.
You could mess around with the slot system. Stop xbowers using shields. Get ranged using 0 slot 1 handers and make them light and without stabs