Author Topic: Remove HA and HX from the mod  (Read 1386 times)

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Offline Sniger

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Remove HA and HX from the mod
« on: June 05, 2014, 02:24:48 pm »
+10
some players may quit, so be it. it is because they play only ranged cav. they should play something else. ranged cav is game breaking, simple as that. 40 players and 3 ranged cav is more than enough to kill the server. its pure troll class and if you claim to be teamworking id almost call you a lier. riding around shooting arrows into casual enemies and bumping whatever you pass by is pretty low level "teamwork" - personally id call it arcade solo pewpew in a game where far majority of enemies is on foot and melee.

Offline Sari

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Re: Remove HA and HX from the mod
« Reply #1 on: June 23, 2014, 05:35:02 am »
+3
more like 20 players and 4 ranged cav

Offline Taser

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Re: Remove HA and HX from the mod
« Reply #2 on: June 23, 2014, 05:37:42 am »
+7
Yes I support this. With the stipulation that they are replaced by roaming giant tasers that taze at random in the map. I will be immune of course since I am one of them.
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Offline Thryn

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Re: Remove HA and HX from the mod
« Reply #3 on: June 23, 2014, 06:50:54 am »
+1
more like 20 players and 4 ranged cav

16% is too damn high

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Offline LordLargos

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Re: Remove HA and HX from the mod
« Reply #4 on: July 03, 2014, 12:46:05 am »
0
I long for the day when all horse ranged perishes...pure throwers will be next on the agenda (except Chucky and Artie)
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Offline Palurgee

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Re: Remove HA and HX from the mod
« Reply #5 on: July 03, 2014, 01:45:34 am »
+2
mad cuz bad

Offline BlindGuy

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Re: Remove HA and HX from the mod
« Reply #6 on: July 03, 2014, 01:52:51 am »
0
signed.
I don't know enough

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Offline Turkhammer

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Re: Remove HA and HX from the mod
« Reply #7 on: July 03, 2014, 05:20:44 pm »
0
I'll bet most of the players giving + to this are 2h or pole arm players that don't carry shields.

Offline Grumbs

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Re: Remove HA and HX from the mod
« Reply #8 on: July 03, 2014, 06:50:08 pm »
+1
Pretty sure HA/HX are a nuisance to any class, shield or no shield
If you have ranged troubles use this:

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Offline Teeth

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Re: Remove HA and HX from the mod
« Reply #9 on: July 03, 2014, 07:10:05 pm »
0
I wouldn't mind, it's a class without good counters. No game designer would ever implement a class that functions like horse archery functions in cRPG into a game when discounting the historical precedent.

Offline Molly

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Re: Remove HA and HX from the mod
« Reply #10 on: July 03, 2014, 07:13:22 pm »
+1
Honestly, it's pretty easy to dodge them :x
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Offline Senni__Ti

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Re: Remove HA and HX from the mod
« Reply #11 on: July 03, 2014, 07:15:30 pm »
+1
If you give out a full respec along with the removal, sure why not.

I'd miss being a HA, but I know how freaking annoying it can be.

Offline Turkhammer

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Re: Remove HA and HX from the mod
« Reply #12 on: July 03, 2014, 07:54:08 pm »
0
I wouldn't mind, it's a class without good counters. No game designer would ever implement a class that functions like horse archery functions in cRPG into a game when discounting the historical precedent.

I think javs, jarids, throwing axes, xbows and archers are all excellent counters.  As is MOTF flags in battle, when they work.  Most HA are shit when they are the only ones left against a melee guy who has a shield at the end of the round.

Offline Turkhammer

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Re: Remove HA and HX from the mod
« Reply #13 on: July 03, 2014, 07:55:01 pm »
0
If you give out a full respec along with the removal, sure why not.

I'd miss being a HA, but I know how freaking annoying it can be.

Be boring without them.

Offline Sniger

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Re: Remove HA and HX from the mod
« Reply #14 on: July 06, 2014, 11:32:20 am »
0
Easy to dodge, not relevant, this is not a dodge-game.

The only counter to good ranged cav is good ranged cav >> generate more ranged cav.

Please remove it, its game-breaking.

This request comes from a player who played shield for 2-3 years.

Be boring without them.

Of course you think it would be boring  :lol: You should go play some WOT or MechWarrior mate, let cRPG go. Its full of lame melees anyway.