Author Topic: EU Melee Duel Tournament  (Read 30643 times)

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Offline Knife

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Re: EU Melee Duel Tournament
« Reply #90 on: June 06, 2014, 04:05:17 pm »
+1
Might as well participate. I might QQ about the 15th, but...deal with it.

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However, I do have a question. Is there a specific TS used during this event and if so is it already known or hasn't it been decided yet?
« Last Edit: June 15, 2014, 01:04:15 pm by Knife »
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Offline Molly

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Re: EU Melee Duel Tournament
« Reply #91 on: June 06, 2014, 04:18:49 pm »
0
[...]
However, I do have a question. Is there a specific TS used during this event and if so is it already known or hasn't it been decided yet?
There will be a TS. Maybe we gonna do 2 separate channels. One channel for the current duellists and another channel for the cheering masses. Certainly be more fun, entertaining and a good reason to actually watch the duels.
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Offline Molly

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Re: EU Melee Duel Tournament
« Reply #92 on: June 06, 2014, 04:19:47 pm »
+1
May i know if the loomed items are allowed?
I may have missed the rule...   :?
Looms are allowed but with 1 restriction:

Maximum armor shop-value of 15,000 (no limit on weapons)

Reason for them being allowed is only cuz we lack the possibility to check the loom-status of armor (hopefully that may change in the future).
Preferably future events will be mostly loom-free to give everyone the same chances, especially non-veterans of the mod.


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« Last Edit: June 06, 2014, 04:23:34 pm by Molly »
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Offline Lansamur

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Re: EU Melee Duel Tournament
« Reply #93 on: June 07, 2014, 08:02:31 am »
+1
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Prefering the Session on Sunday, as I'm prolly not home on Saturday at that time.
[22:17] <@chadz> congratz cmpxchg8b, you managed to put 995 errors into the item sheet!
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Offline Latvian

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Re: EU Melee Duel Tournament
« Reply #94 on: June 07, 2014, 09:43:43 am »
+4
i must withdraw as i wont be home that week. Now others have chance to win :)
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Offline vipere

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Re: EU Melee Duel Tournament
« Reply #95 on: June 07, 2014, 11:14:25 pm »
+2
Are shields allowed ?

Offline Tydeus

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Re: EU Melee Duel Tournament
« Reply #96 on: June 08, 2014, 04:33:38 am »
+3
chadz> i wouldnt mind seeing some penis on my character

Offline Strudog

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Re: EU Melee Duel Tournament
« Reply #97 on: June 08, 2014, 09:13:54 am »
0
Really?  :rolleyes:

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Those are the rules no?

Offline Dolphin

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Re: EU Melee Duel Tournament
« Reply #98 on: June 08, 2014, 10:37:35 am »
0
Stru they wont win ;)

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Offline vipere

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Re: EU Melee Duel Tournament
« Reply #99 on: June 08, 2014, 10:48:16 am »
0
Its not on the rules, thats why im asking.


Offline Teeth

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Re: EU Melee Duel Tournament
« Reply #100 on: June 08, 2014, 11:01:25 am »
+8
You might want to think about using a different map and staging two duels or even more simultaneously. It seems like we are looking at like 60 participants so far, with the potential for a good deal more. The last tournament had Ft7's, which is 13 duels max, and one match lasted about 20-30 minutes usually. With 9 duels max and lower armour you are probably still looking at an average match time of at least 10 minutes.

60 participants with single elimination should be 59 matches. So that is 590 minutes if you assume a 10 minute average duel time and assume everything else goes smoothly, which is very optimistic. 590 minutes is a 6 hour tournament in the very least. If you were to divide the duels over two pits you could probably cut the duration down to like 3-4 hours and go back to one duel pit once you hit the quarterfinals. You could even go as far as to doing 4 pits so you could fit it all into one session.

Of course it is nice to have everyone watch every single duel, but with this amount of participants you risk losing a whole load of participants due to not being able to be present for a bunch of different sessions. If you want I could create a map with any number of lowered down pits, blocked off by invisible walls with room for spectators.

In any case
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Edit: retracting because of real-life obligations

Reason for them being allowed is only cuz we lack the possibility to check the loom-status of armor (hopefully that may change in the future).
Preferably future events will be mostly loom-free to give everyone the same chances, especially non-veterans of the mod.
If you edit textures of loomed items in the way that the heirloom pack has done, you should be able to place like a pink dot on every loomed item. Distribute this texture pack to referees and you got easy loom checking forever. It is a bit of tedious work, but you could divide the effort and then it's no big deal. If someone tech savvy figures out how to do it and sends me the instructions and an item group that I should do, I'll help. I'm sure there's a few others.
« Last Edit: June 12, 2014, 02:19:15 pm by Teeth »

Offline BlueKnight

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Re: EU Melee Duel Tournament
« Reply #101 on: June 08, 2014, 11:33:48 am »
+2
If you edit textures of loomed items in the way that the heirloom pack has done, you should be able to place like a pink dot on every loomed item. Distribute this texture pack to referees and you got easy loom checking forever. It is a bit of tedious work, but you could divide the effort and then it's no big deal. If someone tech savvy figures out how to do it and sends me the instructions and an item group that I should do, I'll help. I'm sure there's a few others.
It's easier to just edit 1 armour/helmet, 1 pair of gloves/boots and overwrite every +0. Would take least amount of time from among the possibilities of introducing "no-looms" rule, you'd need another person for checking what is actual eq of the participant and if it's allowed though.
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Offline Teeth

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Re: EU Melee Duel Tournament
« Reply #102 on: June 08, 2014, 11:44:02 am »
0
Hah, silly me, didn't think of that but yeah editing the +0's is easier of course.

Offline Vizimir

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Re: EU Melee Duel Tournament
« Reply #103 on: June 08, 2014, 01:55:45 pm »
+1
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Offline Olwen

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Re: EU Melee Duel Tournament
« Reply #104 on: June 08, 2014, 06:38:32 pm »
+1
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