At the moment, in my opinion, bonus vs shield weapons are not what I think they should be. First there are the melee weapons and second there are the throwing weapons.
First, melee weapons with bonus vs shields seem to be too overpowered in my opinion. Axes(1h, 2h, and polearm) and morningstars are some of the more overpowered weapons in the game for the simple fact that they have, situationally, the beast damage in the game while being able to destroy shields and render one handed users and hoplites much worse off than they should be. Realistically the weapons that have bonus vs shields would have two simple parts. The first part would be the swing. the second part would be the ripping part when the weapon is removed from the shield. If you have ever had to chop wood with an axe you know that if you don't get all of the way though the wood your axe gets stuck in it and you have to get your foot on that piece of wood and pull with all of your might to get it out. My suggestion, if you think bonus vs shield should be changed, is that there is a weapon stun that happens to you whenever you hit a shield with bonus which would be both balance and realism.
Second is throwing. Balance wise throwing needs to be changed. Throwers nearly never choose throwing axes. Heavy throwing axes destroy shields with one less shot but already have two less ammunition than throwing spears. Heavy throwing axes also do less damage when somebody gets to be about 55 or so body armor while throwing spears or jarids start doing more, let alone that you still have the case of them having two or one ammunition. In my opinion throwing spears, javalins, and jarids need to loose their bonus vs shield or heavy throwing axes, throwing axes, and Francesca need to gain more ammunition, possibly only a damage buff for Francesca. The axes would also need a buff so that they are about equal with their piercing counterparts.
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