What could be done for conquest multiplier would be to make each flag worth one multiplier. Each time an opposing side gained a flag(or successfully captured a point) that side would gain a multiplier(or the equivalent of).
(so if 5 flags, x5 each flag worth x1, 2 flags still is x5, each is worth 2.5x).
Benefits:
Keeps interest on the defense, the defense could automatically start out with a x5.
Gives incentive for defenders to guard all the spots, without the need of time.
Takes out most of the time factor for giving multies.
Cons:
Ugly amounts of experience at certain points in time(i.E. 3 flags) x1.33 per flag. Gets kind of sketchy with many many flags in general.
Stalling once both teams achieve a decent multiplier. --> to prevent, re balance swap players every(10-20 minutes?) sort of works.
Defense has a possibility of getting more experience than offense? If defends well for long period of time.
Does not necessarily bias any team...(unless everyone on defense is a pro and the offense gets nowhere) --> to prevent, re balance swap players every(10-20 minutes?)
Conditions: #conditions which could cause people to give up and lose? Could just have automatic switch sides if win on defense.
For carrying over, the max would be remain a x5.
If attackers win, switched to defense, would already start with a x5.
If attackers win, stay on attacker side, keep x5.
Attackers lose, switched to defense, gain a x5.
Attackers lose, stay on attacking, stay at x1.
Defenders win, no switch, would already start with x5.
Defenders win, switch, start with x5.
Defenders lose, would start with x5. #
Defenders lose, switch offense, start with x1.
Valour could happen over a certain time period. If over a 10 minute span of fighting, they did whatever it takes to earn valour, they could get a bonus multiplier regardless of which side they're on adding a x1 as it usually does. After another 10 minutes, if that person did not earn it again, it would revert back to the "normal" multiplier scheme depending on which side the person is on.
I could have miss-typed something, but overall, this seems to me like a viable solution to the problem.
Also, there would be lots of EXP... mainly for defense if they are solid. Tics could still be every minute, similar to battle server.
Thoughts?
Edit:
Realized this may not be extremely good for attackers for larger maps in the beginning, but viable for smaller maps. Page of semi brainfarts. Thinking about it more... confusing myself a bit
I'll just cross that out, leave it there let you guys think about it some