Author Topic: Global +1 damage for all blunt weapons  (Read 1309 times)

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Offline San

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Re: Global +1 damage for all blunt weapons
« Reply #15 on: May 09, 2014, 09:24:03 pm »
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Oh really? Can you back that up with something (I'm legitametly interested)?
Still leaves blunt weapons with an overall decrease in their attractiveness due to people rolling away from what before would have been an additional hit, though.

The rolling part is true. I think the input for roll should start and end earlier, since it feels like you have to wait before you're allowed to input the roll. It should be tougher to roll if you're taken by surprise.

As for knockdown %, it's around double. 0.07 = 7%, etc. 2h/polearms should probably aim for the legs and 1h should aim for the head.

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