Author Topic: Buff katana stab.  (Read 5654 times)

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Offline Gravoth_iii

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Re: Buff katana stab.
« Reply #15 on: March 28, 2014, 08:42:48 pm »
+1
lol :) well heres another argument:


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Well that katana isnt made in the 13th century so its not a fair comparison.
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Offline Thomek

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Re: Buff katana stab.
« Reply #16 on: March 28, 2014, 08:55:41 pm »
0
I just had to complete the thread with a katana video.

Anyway Paul.. PLEEEEEAAASE!! :D
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Offline korppis

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Re: Buff katana stab.
« Reply #17 on: March 28, 2014, 11:03:18 pm »
+5
lol :) well heres another argument:


And that guy has only 1PS...

Offline Ujio

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Re: Buff katana stab.
« Reply #18 on: April 09, 2014, 11:00:57 pm »
0
Well that katana isnt made in the 13th century so its not a fair comparison.

Which would more than likely make it a modern day factory replica.
If anything, that's worse than a 13th century folded, forged, battle ready/intended sword.

And that guy has only 1PS...

He wasn't even trying! :D

This is from the Onin no Ran mod forums.
These guys are actual historians.

About the kusari katabira (Kusari means chain, this armor is a form of chainmail) , they were worn in their own right, I have seen an early Meiji period picture showing a kiba musha (a mounted, and thus high ranking samurai) wear such an armor while charging imperial troops in uniform.
When faced with powerfull precision weapons like modern rifles, old style plate armor, no matter how thick, became obsolete, and so a light mail jacket and mail hood (kusari zukin) would do well enough against the occasional sword attack... unless they thrusted that is, and they often did thrust with swords, especially when faced with an armored opponent, as katana are extremely efficient when used this way.
Interestingly, right before the end of the Edo period there were quite a few samurai who were skilled in the use of modern rifles, so you can understand the popularity of light flexible armor at the time, because the heavier rigid plate armors had become nearly useless.

From this thread
http://mbx.streetofeyes.com/index.php?topic=2309.0
« Last Edit: April 09, 2014, 11:59:02 pm by Ujio »
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Offline Teeth

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Re: Buff katana stab.
« Reply #19 on: April 09, 2014, 11:07:08 pm »
+6
There is no reason whatsoever to use the katana over the longsword currently, so a stab damage raise seems fair. Or a longsword nerf.

Try stabbing at range with a 1h and you'll get fucked no matter how much damage your weapon is supposed to do.
I can only assume you haven't played since Tydeus touched the 1h stab. If you have you are a bigger 1h lobbyist than Thomek is a katana lobbyist.

Offline Kafein

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Re: Buff katana stab.
« Reply #20 on: April 10, 2014, 05:00:39 pm »
0
There is no reason whatsoever to use the katana over the longsword currently, so a stab damage raise seems fair. Or a longsword nerf.
I can only assume you haven't played since Tydeus touched the 1h stab. If you have you are a bigger 1h lobbyist than Thomek is a katana lobbyist.

I can only presume you haven't played since Tydeus nerfed it again.

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Thrust sweetspots are found by when in the release animation you have hit your enemy, as a percent of the total duration. So if you hit on frame 7 of an animation that has 14 frames, that's 50% through the animation. which would result in 100% damage. Also, keep in mind this is the same for all thrusts, regardless of weapon type.

You might say "this impacts all stabs equally". My answer would be : "no". Because 1h trust animations are the shortest, mainly because the starting point is already quite far away, this change made the minimum distance for stabbing much higher and the maximum distance much lower, to the point that the optimal window is both slim and unintuitive. 2h thrust animations are superior because they allow using the full reach even after this change. Hence 2h stabs have good reach and are easy to use as you are never penalised with a glance when you hit at maximum range. Polearm thrust animations are superior because they start much closer to the body, hence the minimum effective range is much smaller with polearms than with 1h, oddly enough. Note that this isn't the case with hoplites though, who get better reach instead. While this nerfed all stabs, 1h stabs were the most fragile in the sweetspot department and got hit where it hurts.

Note that my point isn't that balance was perfect between the stab buff and this nerf. But it's definitely worse now. Even if we forget about the whole 1h issue, the problem with these new sweetspots is that as a loomed armor user I can just facehug and spam stab users, they will have a very hard time not bouncing on my armor even though it requires zero effort on my end. To rectify the balance between stabs and swings it would have been much better to buff swings instead.

Offline Gmnotutoo

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Re: Buff katana stab.
« Reply #21 on: April 10, 2014, 05:12:29 pm »
+1
Just buff its speed so a MW can be 103 again, although I'd prefer the 104 stat from when I first started this mod but I'm not greedy!
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Offline IR_Kuoin

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Re: Buff katana stab.
« Reply #22 on: April 10, 2014, 05:13:07 pm »
0
From 16 - 18 now 18 - 20 please!  :D
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Offline Phew

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Re: Buff katana stab.
« Reply #23 on: April 10, 2014, 05:53:26 pm »
+2
Just buff its speed so a MW can be 103 again, although I'd prefer the 104 stat from when I first started this mod but I'm not greedy!

The Katana is boxed in balance-wise. It can't be 101 speed, because then it's too good compared to the Bastard Sword (BS would lose 3cut to only gain 6cm and 3p, which would be a lousy tradeoff). You can't really increase the cut damage, because 38 is already pretty high for something that fast. Giving it 20p thrust is about the only option on the table.

22p thrust at MW is sufficient; I had that on my +3 Arabian Guard Sword and thought it was more than adequate, and the 1h thrust animation is more glance-prone than the 2h animation at near-maximum reach.

Offline Thomek

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Re: Buff katana stab.
« Reply #24 on: April 10, 2014, 06:29:34 pm »
0
Why you even compare it to 1handers. It's a 2 hander lol.
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Offline Vengt037

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Re: Buff katana stab.
« Reply #25 on: April 10, 2014, 06:35:16 pm »
0
Fun fact: the correct way of stabbing w/ a katana requires the wielder to turn the blade completely sideways prior to thrusting. The actual animation used, w/ the blade pointed up and to the right, is not entirely accurate.

Proposal: buff the stab by 2 as suggested by OP, but implement shorter, possibly slower, yet more historically accurate stabbing animation, w/ flat of the blade held completely parallel to the ground. This will appease weaboos and non weaboo's alike.
« Last Edit: April 10, 2014, 06:40:31 pm by Vengt037 »
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Offline Gmnotutoo

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Re: Buff katana stab.
« Reply #26 on: April 10, 2014, 06:35:37 pm »
0
The Katana is boxed in balance-wise. It can't be 101 speed, because then it's too good compared to the Bastard Sword (BS would lose 3cut to only gain 6cm and 3p, which would be a lousy tradeoff). You can't really increase the cut damage, because 38 is already pretty high for something that fast. Giving it 20p thrust is about the only option on the table.

22p thrust at MW is sufficient; I had that on my +3 Arabian Guard Sword and thought it was more than adequate, and the 1h thrust animation is more glance-prone than the 2h animation at near-maximum reach.

I've expressed my opinion many times about this subject, the cut damage needs to be reduced and the speed increased. It's niche should be a fast average hitting weapon. A shorter blade and less weight directly means a faster weapon, so having the BS sword being able to swing faster despite being longer and heavier is silly.
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Offline Kafein

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Re: Buff katana stab.
« Reply #27 on: April 10, 2014, 07:12:31 pm »
-1
Nerf the swing damage by one and give it a 30c thrust. Katanas are for disemboweling peasants.

Offline Thomek

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Re: Buff katana stab.
« Reply #28 on: April 10, 2014, 11:36:52 pm »
+2
Balancers have expressed too many times that Katanas pay a weaboo tax in performance, presumably to stop too many from using them for performance reasons.

Successfully I'd say. Like I said in the first post, the only reason people use it is for style. What I'm asking for is not a proper balance for it since that will simply not happen.

I'm just asking for a buff to stab that will not bring it even close to better alternatives, but at least dig it up a bit from the hole it is in now. It should still be a fun and reliable weapon, even if it will not compete in the top.
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Offline CrazyCracka420

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Re: Buff katana stab.
« Reply #29 on: April 10, 2014, 11:43:01 pm »
-1
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