To be honest, I don't want to see rain removed entirely. I like the concept, but the implementation seems off somehow. Unfortunately my assessment left me thinking that rain is annoying because it doesn't change things enough. That it's simply there to slightly nerf certain builds and playstyles randomly. If the effects were so large that you literally had to change the way you played when there was rain, then it changes from being "just a nerf", to an important game dynamic. Really though, it seems like more simply needs to happen; Increased knockdown chance, wooden shields taking more damage on each hit, different movement effects based on the terrain(gravel, sand, mud), puddles appearing in certain areas, fallen trees. Mostly things that simply cannot be done with this engine, but would nevertheless help to keep players from feeling as if it's "just a nerf".