Author Topic: Proposed change to team-balance algorithim  (Read 7863 times)

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Offline Angantyr

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Re: Proposed change to team-balance algorithim
« Reply #90 on: May 12, 2014, 11:06:24 am »
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Early morning battles are often imbalanced because of the low server population, but I've just lost six maps in a row utter annihilation on every single one of them, when finally my team won 1 round I was switched, ha ha. This is probably a personal record, was unsure if it was even possible to lose that many consecutive rounds

Here it was mostly due to class balance, sort of sucked out of the fun after map 3.
« Last Edit: May 12, 2014, 07:33:28 pm by Angantyr »

Offline Thryn

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Re: Proposed change to team-balance algorithim
« Reply #91 on: May 13, 2014, 04:52:09 pm »
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Bump for Justice.

Vanthor needs to come out of his hidey-hole and show us his new balancer :)
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Offline Jona

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Re: Proposed change to team-balance algorithim
« Reply #92 on: May 14, 2014, 03:51:53 am »
+1
RIP Vanthor. He was a brave soul, tackling this project all on his own.


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Offline HarunYahya

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Re: Proposed change to team-balance algorithim
« Reply #93 on: May 14, 2014, 09:49:01 am »
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Well, whatever you do just don't forget to add  "/teamswitch:Cicero_end_of_Round_2" line.
Seriously we get into eu1 with 10 clanmates,as soon as we finish the first round together, he gets kicked in to opposing team and leaves us as herdless flock of sheep  :evil:

Offline Angantyr

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Re: Proposed change to team-balance algorithim
« Reply #94 on: May 14, 2014, 01:25:54 pm »
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Reconsidered.
« Last Edit: May 14, 2014, 04:14:59 pm by Angantyr »

Offline Thryn

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Re: Proposed change to team-balance algorithim
« Reply #95 on: June 22, 2014, 08:26:09 pm »
+1
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Offline Vanthor

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Re: Proposed change to team-balance algorithim
« Reply #96 on: June 24, 2014, 09:52:27 pm »
+2
Tydeus, any update on how that little auto balance test change went?

Offline Jona

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Re: Proposed change to team-balance algorithim
« Reply #97 on: June 24, 2014, 09:57:00 pm »
+2
HE LIIIIIIIIIIIIIVES!  :mrgreen:
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Offline San

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Re: Proposed change to team-balance algorithim
« Reply #98 on: June 24, 2014, 10:38:31 pm »
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Tydeus, any update on how that little auto balance test change went?

There was a test on the testbed server, but nothing from the autobalance was working. That has since been fixed, but I don't think anything further was done.

Offline Tydeus

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Re: Proposed change to team-balance algorithim
« Reply #99 on: June 28, 2014, 02:49:51 am »
+2
Tydeus, any update on how that little auto balance test change went?
There was a test on the testbed server, but nothing from the autobalance was working. That has since been fixed, but I don't think anything further was done.
I need to organize another test. Perhaps I'll do that next weekend.
chadz> i wouldnt mind seeing some penis on my character

Offline San

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Re: Proposed change to team-balance algorithim
« Reply #100 on: June 30, 2014, 07:07:24 am »
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This is currently the most desperately needed change. If there is a way to split based on build or gear, that would be phenomenal. A quick fix for player worth would already be leagues beyond what we currently have.

Offline Tydeus

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Re: Proposed change to team-balance algorithim
« Reply #101 on: July 13, 2014, 01:34:12 pm »
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Live test failed horribly due to a major oversight on my part.  :P

Perhaps I can get another test going after a strat battle/Official Event sometime.
chadz> i wouldnt mind seeing some penis on my character

Offline Sniger

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Re: Proposed change to team-balance algorithim
« Reply #102 on: July 13, 2014, 03:33:18 pm »
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yeah or could ask a couple clans to help fill out the rooster for a test battle server, im sure you would get enough players to carry out tests... ill try ask kalmars, the more the merrier i guess :)

Offline Tydeus

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Re: Proposed change to team-balance algorithim
« Reply #103 on: July 14, 2014, 03:22:32 am »
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yeah or could ask a couple clans to help fill out the rooster for a test battle server, im sure you would get enough players to carry out tests... ill try ask kalmars, the more the merrier i guess :)
Thing is, for a real test I need about 30+ (preferably 40+) players for about 30 minutes of testing. Most people will have 100+ ping, even NA players (due to my location).
chadz> i wouldnt mind seeing some penis on my character

Offline Noodlenrice

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Re: Proposed change to team-balance algorithim
« Reply #104 on: July 14, 2014, 04:15:42 am »
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Dafuq you live in the middle of Atlantic?