Being a game balancer is a thankless job that entails lots of hard work.
I plan to correct this tragedy with a double-headed thrust of internet-philanthropy.
First, to address the issue of being a thankless job:
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loginTydeus, you're doing a great job. I like the changes. Cheers!
Second, to lighten your burden:
At the heart of game balancing is the ability to determine what changes need to be made. This is where we, as a community, can make Tydeus' job easier by listing essential changes that he has accidentally overlooked. I would urge you all to post your brilliant suggestions in this thread, so that we can make Tydeus' job just a wee bit easier.
I think it is extremely unrealistic that striking a palm tree does not cause a torrent of coconuts to issue forth from its verdant plumage. This really breaks my immersion. I mean,
come on! These coconuts would have no effect on most players, but anybody wielding an axe would be able to break them open and restore 1 HP. I think this is a great change that would make 1H axes a much more appealing weapon type.
Tydeus can you add the ability to use the flat of your blade to 'spank' an enemy, instead of cutting them? I think this would add some deep gameplay options (after you spank someone, they are
sure to come after you for revenge) and would in no way encourage late-round delay/bro-coding. I think this would be an excellent way of helping new players into the game, as the old veterans simply spank young whippersnappers instead of killing them immediately.
Tydeus can you add a hydration meter to the game? Characters would start with 2 minutes worth of 'water' stored in their system, before they have to go find scene objects to drink. A dehydrated character would be slower and much weaker. Fighting in heavy armor is hard work, so I think this would be a good and very realistic change. (Sorry if this is the plan for the beer mugs and I ruined your surprise).
I hope that I have made your job a little bit easier on this fine day, and I hope that the rest of the community will chip in to lend Tydeus a hand (feel free to offer him suggestions in game, where he most appreciates our help).