Author Topic: crpg ... rage ... must ... kill ...  (Read 3858 times)

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Offline Sagar

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Re: crpg ... rage ... must ... kill ...
« Reply #30 on: January 31, 2014, 12:52:33 pm »
+4
@Corsair831
Make more balanced build with some IF, and don't run around with 20 - 30 armor then QQ about easy killed - BlueKnight well explained that.

As for the kicks - sometimes it is the only way to "open" the shielder.
These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword.
In situation like this you don't have so much time, you will be ganked in sec.
« Last Edit: January 31, 2014, 01:03:57 pm by Sagar »

Offline kinngrimm

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Re: crpg ... rage ... must ... kill ...
« Reply #31 on: January 31, 2014, 01:31:31 pm »
0
....
As for the kicks - sometimes it is the only way to "open" the shielder.
...
To "open" the shielder, nudge is preferable, if at that time you got friends with you when ouy nudge the shielder.
When it comes to kicks, it is not about opening, it is about getting "free" hit.
So when you go against shieldwalls, nudges are nice, still with the current kicks those work too^^.

In duel situations, nudges just push your oponent a bit around and if you get lucky you get him to loose his rythem.
Kicks in duel situations are no matter who is fighting against whom very strong, as the one who can successfully get the other kicked can end the duel pretty quickly.

Besides kick angle allows to kick 2 guys at the same time  :?
Kick duration, you can walk into the kick area after the animation has finished and you still get kicked  :shock:
Kick timing, when you wiggle your mouse around it becomes hard to miss with a kick  :rolleyes: (Kafein how did you formulate that?)
Kick range/distance, ...  :lol: atm it is not a tool against facehugging shielders but anyone who is in a duel situation trying to outmanouver the enemy and comes a touch too close. If you are regular on the duel servers you know it, meanwhile i see kicks used on a regular base on eu1/eu2 even in the thickest of fights with multiple opponents around the dude, who uses the kick in the most cases still successfully.


As said before, restore original kick stats, just without the ability to block while kicking.
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Offline Fredom

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Re: crpg ... rage ... must ... kill ...
« Reply #32 on: January 31, 2014, 01:47:00 pm »
0
You wrote "Stab" many times. Was it Macbeth who made you rq? Cause he's only using shieldnudge and stab  :mrgreen:
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Offline Arthur_

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Re: crpg ... rage ... must ... kill ...
« Reply #33 on: January 31, 2014, 01:52:22 pm »
0
You wrote "Stab" many times. Was it Macbeth who made you rq? Cause he's only using shieldnudge and stab  :mrgreen:


What the hell are you talking about? He meant 2h stab..
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Offline Sagar

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Re: crpg ... rage ... must ... kill ...
« Reply #34 on: January 31, 2014, 01:52:26 pm »
-1
Shielders are already too strong. So you want to get rid of any weaknesses for that class ....  :mrgreen:

Offline Corsair831

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Re: crpg ... rage ... must ... kill ...
« Reply #35 on: January 31, 2014, 01:58:35 pm »
+3


I don't understand how you can complain man. You have 10 athletics. If you just kept running thoughtfully you wouldn't ever be bumped by cav. Bumbo_Jones (or whatever name he has) constantly kept dismounting cav coming at him while playing his shield+rondel dagger char. Not to mention that you do carry a red tassel spear with you and can stop any horse coming at any distance, even if it glances on a horse.

Also don't complain at the damage taken from bumps because it's really small now. Bumps have been nerfed quite few times. Destrier-like horses barely hurt. Oh wait, forgot that you like to run around in red gambeson. Such armour. Much protection. No shit xbowers 1hit you. 15str and 0IF if I remember properly. Correct me if I'm wrong.

Also you're complaining at shits being fast while you have how much, 190 weapon profficiency in 1h? Also ye actually among the stabs that gained on power 1h stab got most of it, so you don't actually have much to complain about as a 1h.

You even went to the point at which you said 'nudge spam' .............................................. omg <facepalm>

True thing that kicks are broken. Promote long weapon usage or keeping the distance which slows down the fight as well.

(sorry for the wall of text)

i have 34 body armour, 15 strength, 9 athletics and 158 1h WPF. I usually rear 3-5 horses per round, when they take what should be enormous risks (but they're not because they have godlike horses/armour), and if i am not paying attention for one second, they kill me in one hit, or they bump me for ~~ 1/3 - 1/4 of my hp. because everyone uses cataphract nowadays (just look at the cavalry next time you spawn), even if i bait them and successfully stab them at full speed, they can do this 2, 3, 4 times and still survive. i can't always be paying attention, sometimes i have to fight other infantry.

bumbo tones is a lot faster than me.

i don't abuse 1h stab like half the idiots on the server.

nudge spam is when i'm fighting 2v1, 3v1, 4v1 (as i seem to spend half my time doing lately), and they all spam nudge, and i am dead. there is literally nothing you can do to counter when fighting 2, 3, 4 guys and they're all spamming nudge/kick. you're literally just dead as a shielder. at least one of them can constantly hit the nudge/kick.

the kicks are beyond broken. i have 9 athletics so (im not as fast as bumbo tones but) i'm pretty bloody fast. i dodge kicks on my screen all the time (sometimes i'm literally behind the guy who's kicked), and then i take the kick because of the invisible radius they decided to give kicks. sometimes i'm backing away from kicks, get to about a meter's length IRL, and i get kicked. it literally out-ranges my left swing. it out ranges my overhead. i'm not using a small weapon (95 reach). if i want to fight against someone who is kick spamming with a longer weapon than me, my only options are right swing (and only if i do it at max range) or stab spam. or i get kicked. constantly.

the stab is beyond beyond broken. i have 158 wpf and a loomed nordic war sword. i use 3.6 weight of armour. when i'm fighting archers these days, i have to slow down my fight considerably because even with 50 wpf their stab completely outspeeds my leftswing. if an archer is spamming kicks and 1h stab, he can survive 30+ seconds against me just by doing this. i have to completely slow everything down to not get hit by this ridiculous stab. sometimes, when i'm fighting pure polearmers, they stab, i block it, and they stab again without blocking whilst i am trying to do a leftswing return attack, and they hit me before i hit them. it's beyond broken.

these reasons, are what makes crpg basically low-no fun for me right now. i wouldn't be lieing to say 9/10 of my deaths are to these things right now.
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Offline Osiris

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Re: crpg ... rage ... must ... kill ...
« Reply #36 on: January 31, 2014, 02:01:54 pm »
+2
Current kick feels like the old 2h lolstab. You can kick and spin it into people. you can kick then stun when your foot is on the way back. to me it literally looks like old 2h stab :D. As a shielder i can kick nearly anyone who comes to close if im really trying. Hell ive even kicked two people at once a few times ^^. Then you go to native and kick is way harder to land in a fight. makes more sense to make kick a skill rather than insta stun.
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Offline kinngrimm

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Re: crpg ... rage ... must ... kill ...
« Reply #37 on: January 31, 2014, 02:37:17 pm »
+2
Shielders are already too strong. So you want to get rid of any weaknesses for that class ....  :mrgreen:
no i dont, as i didn't say "remove" kick or "remove" shieldbreakers or "remove" longer weapons in combination with s-key  :rolleyes: or remove crushthrough weapons. I didnt say these things and i dont want any of that. So please dont imply something which is not true or redirect the attention of the discourse.

Also if you need 5 minutes to break a shield, without being able to kill the shielder in that time, you are doing something wrong and it has nothing to do with the shieldskill  :lol:
« Last Edit: January 31, 2014, 02:41:27 pm by kinngrimm »
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Offline Sagar

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Re: crpg ... rage ... must ... kill ...
« Reply #38 on: January 31, 2014, 02:45:04 pm »
+1
I don't need 5 min. I mean, If you hold a shield and I have 2h sword it wont break.
Servers are full of high shield skill players (thanks to agy).
So I need good kick to open a turtle.

Offline the real god emperor

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Re: crpg ... rage ... must ... kill ...
« Reply #39 on: January 31, 2014, 02:51:13 pm »
+2
I don't need 5 min. I mean, If you hold a shield and I have 2h sword it wont break.
Servers are full of high shield skill players (thanks to agy).

If you charge at shielders alone , then I got no comments on this.

What are you actually whining about? People having 13 shield skill and a rondel? Well its so simple to avoid them, pull your mouse to yourself and hold right click. Do you whine about Kingrimm and other agi shielders? Dont you know they will take a single hit and die?

No, you re not whining about something broken in game.You re whining because you want a simple greatsword slaughter fest . You want to lolstab everyone with your estoc and when you face a skilled shielder and he/she kills you go and qq at forums. Good job.

Offline Sagar

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Re: crpg ... rage ... must ... kill ...
« Reply #40 on: January 31, 2014, 02:58:49 pm »
0
Read again. I dont QQ and whine. All this thread is QQ from player with high shield skill.
And QQ and whine from shielders about a kick.

Read again. Where I whine? I just state that kick is a good option to "open" a shielder.

Offline Dalhi

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Re: crpg ... rage ... must ... kill ...
« Reply #41 on: January 31, 2014, 03:00:19 pm »
0
You reached a moment when it is time to put the game away. For how long? It's up to you.
I stopped playing, and currently I have no intentions in coming back.

Offline kinngrimm

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Re: crpg ... rage ... must ... kill ...
« Reply #42 on: January 31, 2014, 03:02:02 pm »
0
I don't need 5 min. I mean, If you hold a shield and I have 2h sword it wont break.
Servers are full of high shield skill players (thanks to agy).
...These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword....

There are also high lvl 2h nowadays, those dont need to invest into a skill which basicly only increases the endurance of the shield. My best guess would say that most shielders now and also 2 years back had been killed while still holding their shield. When it comes to players like San, who put away the shield when they get into melee, the shield even with lower shieldskill can easily survive a round. Players like me, who really rely on shield and shieldskill, have to live with slower animations due to the shield and the additional weight. The timing gets quite difficult at times, even more so when you get to fight against high agi, low weigth 2h/pole users who either s-key, hiltslash or hit around your shields defense angle which in terms of sideswings is a lot worse then 2h multidirectional sideswing blocks. That combiend with the fact that manual blockers have become very proficient and are able to block nearly everything, does reduce the worth of a shield quite a lot. Now the only good thing about a shield is to block multiple opponents, then again there is nudge/kick spam. Having the protection against projectiles i dont see as an adavantage on abttle servers anymore for a long time. That there is a higher influax of shielders in times is see as the last straw of 2h/pole players who cant stand being shot all the time or hiding mindlessly and bored to death behind some structures so they dont get fucking shot.

This again has all nothing to do with kicks mechanics, you were first trying to denuciate my argument against and therefor i dont see that you had made a valid case, that would say kicks are just fine  :rolleyes:


Read again. I dont QQ and whine. All this thread is QQ from player with high shield skill.
And QQ and whine from shielders about a kick.

Read again. Where I whine? I just state that kick is a good option to "open" a shielder.
And i told you, the kick is not explicity against shielders, the nudge is the better option there. The kick is broken in many ways, so fix the kick and there you have then a good 2nd way still to "open" the shielder besides the nudge.
And besides dealing with shielders through, crushthrough, shieldbreaking and skey.
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Offline the real god emperor

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Re: crpg ... rage ... must ... kill ...
« Reply #43 on: January 31, 2014, 03:02:14 pm »
0
Read again. Where I whine?

Servers are full of high shield skill players (thanks to agy).
Shielders are already too strong.
These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword.

I don't really get it Sagar, you have a good build as a 2h.But you still complain about shielders die with one hit...

Offline Sagar

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Re: crpg ... rage ... must ... kill ...
« Reply #44 on: January 31, 2014, 03:11:31 pm »
0
Servers are full of high shield skill players (thanks to agy).
Shielders are already too strong.
These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword.

That is not a whining. That is me stating the facts. And I don't start this thread.