Author Topic: Time to lobby hard  (Read 1233 times)

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Offline Leshma

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Time to lobby hard
« on: January 10, 2014, 07:59:47 pm »
0
Remove turn rate nerf :wink:

Offline Tzar

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Re: Time to lobby hard
« Reply #1 on: January 10, 2014, 08:07:56 pm »
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+1

Time to unmute Leshma  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Dalhi

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Re: Time to lobby hard
« Reply #2 on: January 10, 2014, 08:12:32 pm »
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Well, at least it was a bit adjusted. I used to love switching targets with overheads, but now most of the people can move around me faster than I turn around, wich is kinda stupid if you ask me. On the other hand, cRPG with its builds and some of the weapons exposed all the flaws of the Warband game mechanics. I kinda get used to it, but it doesn't mean that I woouldn't mind reverting it, but I am not sure if I want to watch jumping mokeys with longspear again. Game is broken, and that is it I guess. Move on.

Offline Nightmare798

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Re: Time to lobby hard
« Reply #3 on: January 10, 2014, 08:18:18 pm »
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Remove turn rate nerf :wink:

So the 2H my old friends can hiltslash even easier? Hell no.
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Offline Tzar

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Re: Time to lobby hard
« Reply #4 on: January 10, 2014, 08:19:08 pm »
+1
Well, at least it was a bit adjusted. I used to love switching targets with overheads, but now most of the people can move around me faster than I turn around, wich is kinda stupid if you ask me. On the other hand, cRPG with its builds and some of the weapons exposed all the flaws of the Warband game mechanics. I kinda get used to it, but it doesn't mean that I woouldn't mind reverting it, but I am not sure if I want to watch jumping mokeys with longspear again. Game is broken, and that is it I guess. Move on.

The longspear an pike is unbalanced   :wink:

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Dalhi

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Re: Time to lobby hard
« Reply #5 on: January 10, 2014, 08:25:43 pm »
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The longspear an pike is unbalanced   :wink:

It means that you can't cancel animation of your attack after some point. Nothing more, nothing less. I do see any connection with turn rate.

Offline Kalp

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Re: Time to lobby hard
« Reply #6 on: January 10, 2014, 08:26:37 pm »
+3
nerf awlpike
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Offline Tzar

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Re: Time to lobby hard
« Reply #7 on: January 10, 2014, 08:30:00 pm »
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Best thing that could happen to the mod atm, would be.

1. Turn rate nerf reverted.

2. Right swing speed buff on all weapons.


I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Ronin

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Re: Time to lobby hard
« Reply #8 on: January 10, 2014, 09:06:39 pm »
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Faster right swing? Why do you deem it necessary?
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Offline Tzar

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Re: Time to lobby hard
« Reply #9 on: January 10, 2014, 09:10:12 pm »
+1
Faster right swing? Why do you deem it necessary?

Do you even play melee?

I find it necessary cause everyone and their mothers open attacks with stab stab stab stab.......

You see your opponent go for a right swing u stab, insta win.

Right swing is obsolete atm.  :wink:

« Last Edit: January 10, 2014, 09:13:56 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Ronin

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Re: Time to lobby hard
« Reply #10 on: January 10, 2014, 09:20:08 pm »
+1
Hey I just asked for your reasoning. I was trying to understand the reasons behind it. Not that I was being sarcastic or something.

And if you really want to know, yes I play melee. I always fought in melee in my every character; whenever the situation demanded it, including 3 ps, 0 ath archer.


Instead of making 2 powerful attacks, why not make thrust weaker a bit again so we have 4 equally balanced attacking directions?
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline karasu

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Re: Time to lobby hard
« Reply #11 on: January 11, 2014, 12:31:13 pm »
-1
Not gonna happen.

Why?  Think about p. e.  of 2d polearms.  :lol:



Offline Gurnisson

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Re: Time to lobby hard
« Reply #12 on: January 11, 2014, 12:45:06 pm »
+4
Not gonna happen.

Why?  Think about p. e.  of 2d polearms.  :lol:

They were less of a problem before the turn-rate change because stabs didn't reach sweet-spot as fast, nor kept it as long. I know I preferred curved stabs over instant stabs. :P
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Offline karasu

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Re: Time to lobby hard
« Reply #13 on: January 11, 2014, 07:39:35 pm »
-1
Well, for immersion freaks like me, with the old turn rate was something so natural and easy, that it was at the same time extremely unfair to the rest. On battle you could see that sort of play style when chase used the awlpike.

I'm so used and adapted to this turn rate by now anyway, it doesn't feel that bad anymore, as it was the first days after the nerf.

Offline Grumbs

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Re: Time to lobby hard
« Reply #14 on: January 11, 2014, 07:56:51 pm »
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The turn nerf came with a few other things too. It used to be easier to stab up close while looking at your target (dragging to the side is a bit easier than aiming up and down imo). Now you need a bit more distance to hit things next to you. 180 stabs were easier too

I dunno if I would change it back now. I liked how fluid it was before and responsive, but it is also a bit harder now which is also good. If possible I'd have stabbing from the side rather than aiming up and down but keep the turn speed nerf and distance needed from the target. I don't know why you have to aim up now rather than to the side
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