Author Topic: Morrowind 2.0  (Read 6642 times)

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Offline Leesin

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Re: Morrowind 2.0
« Reply #15 on: January 10, 2014, 10:35:42 am »
+2
Personally I look forward to playing this when they have implemented all the major stuff and some of the fluff. I'm not going to take part in the Morrowind v Oblivion v Skyrim argument because I enjoyed all three games for what they offered, there are different things that I like and dislike about all of the games.

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Re: Morrowind 2.0
« Reply #16 on: January 10, 2014, 11:08:09 am »
0
Morrobliwind should be great game....
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Offline kinngrimm

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Re: Morrowind 2.0
« Reply #17 on: January 10, 2014, 12:01:37 pm »
+2
I was in love with Morrowind for 2 months, then i looked at the map and saw i only had opened up 1/3 of the map while not even finishing all the quests in all those areas, then i installed the addons and had been flooded with even more quests embedded in a crappy quest log system.
Then i gave up due to futility and the massiv scope, while already being able to survive every fight and kill every enemey. 2 Glass daggers with paralyze ... my Kaja was jumping on and off from building without even concidering stairs  :lol: a permanent(?) flying ring i had but was not really needed, the invisibilty ring was more interesting. Gear and ingredience collections for crafting ... so much stuff

When travelling to the main city .... wuuut ... big ... huge ... fucking ... capital ...

The scope was for my taste too big and Skyrim after a while i also lost interest for similar reasons.

Beautifull games, but too much time wasted  :twisted: which is a matter of perspective truely when i look at what i invested into cRPG.
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Offline Xant

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Re: Morrowind 2.0
« Reply #18 on: January 10, 2014, 12:32:37 pm »
0

And this is with a 3 year old ENB.
It looks alright for screenshots and standing still, but the super blurriness and distorted colors thing doesn't really work for actual gameplay.
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Offline Banok

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Re: Morrowind 2.0
« Reply #19 on: January 10, 2014, 06:45:35 pm »
+6
The combat mechanics are bad regardless. The good thing about Morrowind is the immersion from the environment, music, story, exploration. I don't think putting Morrowing in the Skyrim engine really accomplishes much. The combat will still be bad
I realise skyrim combat is no warband, but I don't think people actually remember how bad morrowinds actually is.

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Offline zagibu

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Re: Morrowind 2.0
« Reply #20 on: January 10, 2014, 09:04:04 pm »
+9
Morrowind is not about combat, it's about making boots that let you jump over small mountains.
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Offline Lt_Anders

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Re: Morrowind 2.0
« Reply #21 on: January 10, 2014, 11:39:44 pm »
+2
Morrowind is not about combat, it's about making boots that let you jump over small mountains.

Nope, it's about getting a scroll from a falling dude right in front of you and then run, use scroll and jump and thus cover 80% of the map, and explore like everything, land in ocean and swim back to land....in the first 5 minutes of the game.

Or you use a levitation spell and never touch ground...ever.

And Combat in Morrowind is god awful. Like, way bad. All you do is click click, random block, click click dead. Oblivion and Skyrim have added in lots of stuff that people over look in morrowind. About the ONLY thing really good in morrowind is it's open quests, and it's dungeons.(Oh magic too)

Skyrim is actually, the most IMMERSIVE of the three games.  Oblivion is somwhere in between.
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Offline zagibu

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Re: Morrowind 2.0
« Reply #22 on: January 10, 2014, 11:42:44 pm »
+1
Levitation is gay, jump boots rock.
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Offline IR_Kuoin

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Re: Morrowind 2.0
« Reply #23 on: January 10, 2014, 11:54:47 pm »
+2
Combat in Morrowind was pretty lame. But it was the exploration and awesome quests. Especially in Bloodmoon. The books, unique characters and "Why walk when you can ride?" Dunmers.
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Offline Grumbs

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Re: Morrowind 2.0
« Reply #24 on: January 11, 2014, 04:38:42 pm »
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I realise skyrim combat is no warband, but I don't think people actually remember how bad morrowinds actually is.

I've played Morrowind recently, and the combat is bad. But both games devolve into left clicking on shit until it dies. There is no tactics or difficulty, just Skyrim looks fancier and is designed for a gamepad.

What I like about Morrowind has nothing to do with combat, so I don't really see the point of playing a copy in a different engine when the combat will still be boring.

« Last Edit: January 11, 2014, 04:42:24 pm by Grumbs »
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Offline Clockworkkiller

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Re: Morrowind 2.0
« Reply #25 on: January 11, 2014, 07:49:09 pm »
+2
Idk bout you guys, I don't play rpgs for the combat, I play them for the immersion, the Rping, the exploration, etc

And TES games do those things perfectly.
The combat can be a 1 button clicking fest for all I care.
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Offline zagibu

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Re: Morrowind 2.0
« Reply #26 on: January 11, 2014, 08:05:52 pm »
+2
Idk bout you guys, I don't play rpgs for the combat, I play them for the immersion, the Rping, the exploration, etc

And TES games do those things perfectly.
The combat can be a 1 button clicking fest for all I care.

You just love Elder Scrolls because of the Khajiits.
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Offline Xant

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Re: Morrowind 2.0
« Reply #27 on: January 11, 2014, 08:14:59 pm »
+2
At least in Skyrim you don't miss a hundred times even though you're swinging an axe right at someone.

Morrowind>>>Skyrim in my memory, but I know I'd rather replay Skyrim than Morrowind today if I had to.
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Offline Kafein

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Re: Morrowind 2.0
« Reply #28 on: January 11, 2014, 08:19:24 pm »
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The problem I've been experiencing with TES games is that after a while I want the game to be more challenging so I try to choose mods that make it so, but I invariably end up with something that gives me combats that are so hard I have to rely on potion spam, glitching or other super tedious and seriously not fun tactics in order to win. If there's one complaint I have about all of them, it's that there's very little space between playing it casual and playing it superhardcoreboringasfuck. There's no actually enjoyable challenge, because they don't seem to understand what is mechanic quality.
« Last Edit: January 11, 2014, 08:22:32 pm by Kafein »

Offline SixThumbs

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Re: Morrowind 2.0
« Reply #29 on: January 11, 2014, 09:35:26 pm »
+1
Aside from being able to dodge ranged combat attacks Morrowind played more like a traditional turn-based RPG, but more akin to something like Secret of Mana, with an "active battle" system. Stats dictated your chance to hit and it differed slightly from a bar filling up over time to manage the cadence of your attacks by allowing you to hold attacks for more damage. I would prefer this style of gameplay (tweaked) over Skyrim's or Oblivion's if the animations, sounds and feedback weren't so horribly dated.

They were on the brink of mainstream popularity so the game content and story-telling seemed more "mature" in it's exposition and humor; naked nords everywhere, khajits who made passes at you, the strip club, etc. and the devs had more free-reign to be creative on the lore before they dumped a key writer and made a "mature-rated" game that more or less actually targets kids.
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