Poll

Is the game acceptable in it's current state?

I am american, and I think swords/stabs are fine. I am also gay
23 (13.5%)
I am eurofilth, and I think swords/stabs are fine. I am undoubtedly gay.
20 (11.7%)
I am american, I think swords/stabs are too easy and need to be changed.
28 (16.4%)
I am european and somehow intelligent enough to see that swords/stabs must be changed.
26 (15.2%)
I am a filthy, babbling, illiterate european who craves linear gameplay and the addition of poorly implemented mechanics like roll and nudge.
24 (14%)
清庄静庄静冲
50 (29.2%)

Total Members Voted: 171

Author Topic: Swords *(Now with polls!)*  (Read 8559 times)

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Offline Grumbs

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Re: Swords
« Reply #75 on: January 09, 2014, 03:30:27 pm »
+1
Don't think pierce gets penetration bonus against shields, so would 20 pierce with shield bonus be like 40 cut without shield bonus? While the swing would do 64. Stabbing against a shield will give you thrust stun too

Not saying I think its a good idea, just might not be as OP as it might look
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Offline Macbeth3

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Re: Swords
« Reply #76 on: January 09, 2014, 03:47:12 pm »
+1
I dont like that bonus against shield bit. There is a good reason why axes cant stab and that is (besides the obvious realism limitations) that they have bonus against shields. Having an axe with 32c and 20p stab with BAS stinks of unbalance.

I was simply like, trying to make an axe-version of a Warhammer. Nothing serious tough.   :3
I mean, I know that THE selling point of axes is the bonus against shield, and In general, the high "raw/scaling" damage it can provide. Especially with high PS builds. But yeah. people could just use a second 1h weapon as an axe, They'd just have to switch up weapons sometime. BAS and high cutting damage is what distinguish axes from all the rest. Compare 32 cut with other axes, it's not really strong. and 20 pierce isn't as big either. You can ofcourse go as low as 18 pierce, to be honest. :3

Also, (not 100% sure if this is the case) but I don't think the stab benefits from the BAS. Never really tested it out with, for example, a poleaxe.
The main thing I'm trying to achieve here is more variaty for axe-users. The problem with that is, that it's really hard to achieve something like that without someone concidering a certain aspect OP or Unbalanced. Besides, it's not mine/our job to judge things like that. It's the Item balancers and devs that do it.

1 thing I do know: IF there are more weapons implemented, I do hope it's not mainly swords, But maces and axes. Especially for 1h and 2h.
Pole seems to have a relatively balanced arsenal for everything.

Just my 2 Cents/meow's

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Offline SMEGMAR

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Re: Swords
« Reply #77 on: January 09, 2014, 08:14:36 pm »
+3
Are you people fucking serious? Adding stabs to 3 directionals is about the dumbest fucking thing anyone could suggest.
It would sure follow the cRPG trend though. I give up on this european slop.

I can't wait until M:BG, there will be no horses or ranged, there will only be swords and we'll only have one attack direction.
« Last Edit: January 09, 2014, 08:23:40 pm by SMEGMAR »
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Offline Macbeth3

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Re: Swords *(Now with polls!)*
« Reply #78 on: January 09, 2014, 08:45:23 pm »
+4
Wasn't this thread supposed to be about the "too many swords" and "needs more mace and axe"?
Why does this poll make it seem like it turned into "I hate stabs"?

And what does this last Poll option supposed to be?

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« Last Edit: January 09, 2014, 08:50:46 pm by Macbeth3 »
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Offline SMEGMAR

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Re: Swords *(Now with polls!)*
« Reply #79 on: January 09, 2014, 08:51:07 pm »
+2
I think stabs are fine on polearms, this is because polearms exist to fucking stab.
There is a disproportionate ammount of swords on the field because they are simply easier to use than anything else.
2h stab was always the bread & butter exploit, and 1h recently received a much needed, yet terribly executed buff to thrust.
This game is about one weapon type and one attack direction, but most people don't seem to mind.
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Offline Smithy

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Re: Swords *(Now with polls!)*
« Reply #80 on: January 09, 2014, 09:15:02 pm »
+2
Dick Cheese Smegma, I think you need to go back to your troll cave (mom's basement) and stop complaining about everything, then trying to go back and change your mind about what you were complaining about.  You're just fatting up the forums.
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Re: Swords *(Now with polls!)*
« Reply #81 on: January 09, 2014, 09:23:48 pm »
+1
There needs to be 0 slot maces and picks IMO.

That is all.

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We're all nerds here, so it doesn't really matter.

Offline SMEGMAR

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Re: Swords *(Now with polls!)*
« Reply #82 on: January 09, 2014, 09:32:48 pm »
0
Dick Cheese Smegma, I think you need to go back to your troll cave (mom's basement) and stop complaining about everything, then trying to go back and change your mind about what you were complaining about.  You're just fatting up the forums.

Leave it to remnant, the ardent defenders of easymode equipment. I hope your house burns down is comfortable and well maintained, my old friend friend.
« Last Edit: January 09, 2014, 09:41:00 pm by SMEGMAR »
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Offline AntiBlitz

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Re: Swords *(Now with polls!)*
« Reply #83 on: January 09, 2014, 09:46:17 pm »
+2
Leave it to remnant, the ardent defenders of easymode equipment. I hope your house burns down is comfortable and well maintained, my old friend friend.

bu bu but, they like carrying longswords and xbows, its tough out there these days, and this is the easiest way to get on the killboard.

Offline the real god emperor

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Re: Swords *(Now with polls!)*
« Reply #84 on: January 09, 2014, 10:18:29 pm »
0
Why there isnt any polls for asia, f that.

Offline Ronin

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Re: Swords *(Now with polls!)*
« Reply #85 on: January 09, 2014, 10:22:29 pm »
+1
Why there isnt any polls for asia, f that.
But we consider ourselves european don't we :wink:

Maybe change it to america/eurasia? Hey it still starts with "EU" at least.


About axes, all I would want about them is; 25% armor penetration. Axes are useful against armor realistically.
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Re: Swords *(Now with polls!)*
« Reply #86 on: January 09, 2014, 10:26:44 pm »
0

About axes, all I would want about them is; 25% armor penetration. Axes are useful against armor realistically.

They have to be extremely faster but unbalanced aswell

Offline SMEGMAR

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Re: Swords *(Now with polls!)*
« Reply #87 on: January 09, 2014, 10:50:10 pm »
+2
But we consider ourselves european don't we :wink:

Maybe change it to america/eurasia? Hey it still starts with "EU" at least.


About axes, all I would want about them is; 25% armor penetration. Axes are useful against armor realistically.


Look at that shit right there, an actual suggestion, some quality fucking posting right there.
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Offline Macbeth3

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Re: Swords *(Now with polls!)*
« Reply #88 on: January 09, 2014, 11:15:42 pm »
+2
Look at that shit right there, an actual suggestion, some quality fucking posting right there.

So you want your axes to be maces when it comes to ignoring armor, with Bonus damage against shield, and without the knockdown. Doing 35 damage?

Ha... Hahaha...   :)

Wait, you're serious, aren't you?!  :o

... Hahahahaha!  :D

You do realise that axes have this high Cutting damage value, because cutting damage is weak against armor in this game, right?! It's how the devs balanced it. if you'd then give the armor penetration power of a mace (or piercing weapon), then you'd have to bring the damage of axes down, thus negating the whole effect of the buff and turning them weaker against low-armored enemies. Ontop of that, because of their higher base damage values, they scale WAY better with PS then other weapons do. Most of the time, it's the prefered weapon of Strenght Powerhouses in this game.

In a game like this, people DO try to balance it, even if some people cannot see it.

I'm all up for adding more different types of axes and maces. Maybe a more powerfull longer one. Maybe one with a little stab (like a long axe polearm). But the thing with axes and maces is, you Really can't be very creative with these type of weapons weapons. I wish we could havesome more types of them, but I don't see much what we could do different.  :?

It would be nice if people could find more info about different type of axes that were used troughout the whole world.

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-EDIT- Woudn't a pure 1-handed version of a Morningstar do the trick?! Same as the 2handed version, but slightly shorter, and a a little less damage. It would have pierce damage(wich ignores armor better then Cut) and Bonus against shield aswell?! It would have to be slow-ish to be balanced. See?! I can make suggestions too! :3
« Last Edit: January 09, 2014, 11:27:43 pm by Macbeth3 »
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Offline Macbeth3

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Re: Swords *(Now with polls!)*
« Reply #89 on: January 09, 2014, 11:16:50 pm »
0
Double post... pressed quote instead of Modify on previous post  :(

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