Poll

Is the game acceptable in it's current state?

I am american, and I think swords/stabs are fine. I am also gay
23 (13.5%)
I am eurofilth, and I think swords/stabs are fine. I am undoubtedly gay.
20 (11.7%)
I am american, I think swords/stabs are too easy and need to be changed.
28 (16.4%)
I am european and somehow intelligent enough to see that swords/stabs must be changed.
26 (15.2%)
I am a filthy, babbling, illiterate european who craves linear gameplay and the addition of poorly implemented mechanics like roll and nudge.
24 (14%)
清庄静庄静冲
50 (29.2%)

Total Members Voted: 171

Author Topic: Swords *(Now with polls!)*  (Read 8588 times)

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Offline SMEGMAR

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Swords *(Now with polls!)*
« on: January 04, 2014, 07:19:13 pm »
+12
cRPG has waaay too many swords.
Please to add more maces, axes, goofy blunt weapons, and polearms.
It would also be nice if players were given more incentive to use weapons that aren't swords.
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« Last Edit: January 09, 2014, 08:33:42 pm by SMEGMAR »
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Offline Miwiw

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Re: Swords
« Reply #1 on: January 04, 2014, 07:24:43 pm »
+1
Well. Create models...
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Offline Life

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Re: Swords
« Reply #2 on: January 04, 2014, 07:26:50 pm »
+27
Well. Create models...
no. we are american. others must do the work for us!
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Re: Swords
« Reply #3 on: January 04, 2014, 07:37:35 pm »
+1
It would also be nice if players were given more incentive to use weapons that aren't swords.

How I understand it, in reality spears, clubs, axes, etc were essentially peasant weapons, or the Poor Man's Choice.  As where swords were used by all who could afford them, often times knights or lords, and were made in many shapes and sizes, depending on the location I suppose.  There is already a decent incentive to use other weapons namely mechanics such as knockdown, bonus to shield, and often times, weight advantages.  Although I generally disagree with your post, I will say that I think swords should be more expensive, and a larger variety of auxiliary weapons should be available however at this point, there just isn't enough time in the day for the devs to meet all of these demands and make a new game simultaneously.
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Re: Swords
« Reply #4 on: January 04, 2014, 07:42:24 pm »
+5
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Offline SMEGMAR

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Re: Swords
« Reply #5 on: January 04, 2014, 07:44:40 pm »
+7
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Offline Life

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Re: Swords
« Reply #6 on: January 04, 2014, 07:50:21 pm »
+4
i dont see what those screenshots are proving.
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Offline Johammeth

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Re: Swords
« Reply #7 on: January 04, 2014, 07:52:38 pm »
+7
i dont see what those screenshots are proving.

I guess it's some sworda comment on players' weapon selection.
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Offline SMEGMAR

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Re: Swords
« Reply #8 on: January 04, 2014, 07:53:06 pm »
+7
How I understand it, in reality spears, clubs, axes, etc were essentially peasant weapons, or the Poor Man's Choice.  As where swords were used by all who could afford them, often times knights or lords, and were made in many shapes and sizes, depending on the location I suppose.  There is already a decent incentive to use other weapons namely mechanics such as knockdown, bonus to shield, and often times, weight advantages.  Although I generally disagree with your post, I will say that I think swords should be more expensive, and a larger variety of auxiliary weapons should be available however at this point, there just isn't enough time in the day for the devs to meet all of these demands and make a new game simultaneously.

Knockdown isn't worth shit nowadays with the euroslop roll mechanic.
Bonus to shield doesn't help you against swords. 3 directional axes (or anything for that matter) have no real edge over stabbing weapons.
Weight advantage means nothing when your opponents animations are insurmountably faster than yours.


"there just isn't enough time in the day for the devs to meet all of these demands and make a new game simultaneously"
They have time to add flambard, estoc, nudge, and roll. Wooooohoooo.
« Last Edit: January 04, 2014, 08:40:06 pm by SMEGMAR »
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Offline SMEGMAR

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Re: Swords
« Reply #9 on: January 04, 2014, 07:53:52 pm »
+2
i dont see what those screenshots are proving.

Look at the killfeed throughout the day and tell me that at least 80% of kills aren't swords.
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Offline Life

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Re: Swords
« Reply #10 on: January 04, 2014, 07:59:46 pm »
+4
Look at the killfeed throughout the day and tell me that at least 80% of kills aren't swords.
i see a variety.
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Re: Swords
« Reply #11 on: January 04, 2014, 08:16:46 pm »
0
sworda

Hoohoo.

i see a variety.
(click to show/hide)

There's pretty much a 3:1 sword to everything else ratio in the 1h and 2h weapon classes.
It's bad enough that they automatically outperform maces / axes, why must there be so many?

1h axe "variety":
(click to show/hide)

1h mace "variety":
(click to show/hide)

1h sword variety (and this doesn't even include the chunk of swords that don't have "sword" in their name):
(click to show/hide)


It's also a real fucking shame that as a horseman, I feel more threatened by swords than polearms.
It's also a real fucking shame that the best polearm (the estoc) is a two handed sword.
« Last Edit: January 05, 2014, 12:04:13 am by SMEGMAR »
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Offline Tydeus

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Re: Swords
« Reply #12 on: January 04, 2014, 08:32:11 pm »
+28
Where the hell did you guys find the melee only servers? Are you even playing crpg?
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Offline SirCymro_Crusader

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Re: Swords
« Reply #13 on: January 04, 2014, 08:59:19 pm »
+4
Come to EU and all you see is Bow and Crossbow notifications of death :(

It's like playing in front of a firing squad  :cry:

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Re: Swords
« Reply #14 on: January 04, 2014, 09:01:33 pm »
+2
yeah, i went to EU a few days ago and i left after the 2nd map. longbows and horsearchers galore.
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