Look at that shit right there, an actual suggestion, some quality fucking posting right there.
So you want your axes to be maces when it comes to ignoring armor, with Bonus damage against shield, and without the knockdown. Doing 35 damage?
Ha... Hahaha...
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Wait, you're serious, aren't you?!
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... Hahahahaha!
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You do realise that axes have this high Cutting damage value, because cutting damage is weak against armor in this game, right?! It's how the devs balanced it. if you'd then give the armor penetration power of a mace (or piercing weapon), then you'd have to bring the damage of axes down, thus negating the whole effect of the buff and turning them weaker against low-armored enemies. Ontop of that, because of their higher base damage values, they scale WAY better with PS then other weapons do. Most of the time, it's the prefered weapon of Strenght Powerhouses in this game.
In a game like this, people DO try to balance it, even if some people cannot see it.
I'm all up for adding more different types of axes and maces. Maybe a more powerfull longer one. Maybe one with a little stab (like a long axe polearm). But the thing with axes and maces is, you Really can't be very creative with these type of weapons weapons. I wish we could havesome more types of them, but I don't see much what we could do different.
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It would be nice if people could find more info about different type of axes that were used troughout the whole world.
*Meow* :3
-EDIT- Woudn't a pure 1-handed version of a Morningstar do the trick?! Same as the 2handed version, but slightly shorter, and a a little less damage. It would have pierce damage(wich ignores armor better then Cut) and Bonus against shield aswell?! It would have to be slow-ish to be balanced. See?! I can make suggestions too! :3