It has been asked what we want for strategus 5, and seabattles were among the wanted features. Yet, no one actually made an indepth explenation of how it should be done. Now, no one really knows if there is going to be seabattles or not, in the next strategus round but I believe we can discuss on it. Because the feature needs to be carefully planned before getting added and for that reason only, the devs might simply skip it. Because it is impossible to add it just like that:
1- The current map, map of calradia, simply introduces no use for sea travel. If sea battle and seafaring is to be introduced, not really much people would use it in my opinion. Because it is a bit pointless.
2- How should seabattles be done? Should it be a scene consisting of 2 ships in the middle of a sea (already boarded), should it be done like in vikingr (ships going on a straight pattern), or like in PWmod (2 people controlling the ship). Given the strat fights system (flags), only the first system is possible I think. Since it might not be possible for flags to travel with the ship, but who knows.
3- Troop to ship ratio. This part is also related to the second issue. For example, it would be a bit weird to make a 2000 vs 2000 fight in two small ships. Ah there is also the part where it is practically impossible to load 2000 men to a ship, logicwise.
My suggestions would be:
1-Expanding the map of Calradia a bit, adding different islands, and maybe reshaping the main continent to have it some kind of an inner sea and some lakes, rivers etc. Also making trades that has to consist sea travel, more rewarding would have been a good idea. Of course, a map of Europe would be well fitting too.
3-Also, making it so that every party that is on sea to have [ships + troops], where a single ship can carry no more than 100 men. So every party would have been a fleet.
2-About the battles, the system can take the number of ships in both fleets and open a relevant scene for the battle:
-2 ships in total: a scene with 2 ships boarding each other in the middle of a sea (
Like this, this was a played map by the way)
-3 ships in total: a scene with 3 ships boarding each other in the middle of a sea
-4 ships in total: a scene with 4 ships boarding each other in the middle of a sea
-5-6 ships in total: a scene with 5 ships boarding each other in the middle of a sea
-6-9 ships in total: a scene with 6 ships boarding each other in the middle of a sea
-9-20 ships in total: a scene with 9 ships boarding each other in the middle of a sea
-20+ ships in total: a scene with 20 ships boarding each other in the middle of a sea
So for example, a fleet of 12 ships versus 10 ships; the battle takes place in the "20 ships scene". The scene is completely static by the way.
Numbers are arbitrary of course.
For battles, I'd actually prefer the system that is in PWmode (1-2 guys controlling the ship), but I fear it might be too much work for organizing flags. So I left that idea out. But indeed a battle with 5 moving ships versus 5 moving ships would be, beyond amazing.
So lets discuss. There might be other problems too, but those 3 were the only ones I could think of.