it's just like, after playing native, where archers are accepted as "ok they're fine", then you come to crpg where they're just weak as toffee, and the one which has more rage against archers is the one where they're a lot weaker
it just boggles the mind
what also is mindboggling, is to make this comparison in the first place.
Why compare with something we dont want?
How is it making your argument valid, that you compare an imbalance within this mod with an imbalance in nativ? Apples and Oranges a lot? FFS, i cant even see an argument of yours other then a blunt try to discredit the arguments of another and rectify it afterwards.
Corsair i had seen you brilliantly making points on several topics, this here is not the way you do it normally.
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Anyways, for me the best thought and creational process would be, imagine the best possible reality, then try to find a way to it.
We may agree or disagree on some points, but anyone who was in the past 2 months regularly on eu1, just knows we have a ranged investation "at times". That then leads to players joining eu2. Eu2 is but for other reasons for many not that much enjoyable as eu1 is ... so they stop playing alltogether. Thats the reality atm, deal with it.
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Since chadz announced Melee being in development, this mod just serves one purpose. To keep these people busy until better version comes out.
depends on your perspective, so sad but true 'also', still perhaps at some point , development of cRPG complettly would be handed over to other programmers, may it be Paul or others, doesnt matter who aslong it would go on. It has not to be only end all start new, both could coexist, and cRPG could also be adapted for M&B2, how unlikely that may seem to you now.