Author Topic: Suggestion  (Read 1976 times)

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Offline Sniger

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Re: Suggestion
« Reply #15 on: January 08, 2014, 03:29:43 pm »
-1
HAHAHAHAHAHAHA WILL YOU BELIEVE THIS BULLSHIT?! I JOIN THE FUCKING EU1 AND THEN I QUIT 5 MINS LATER, OMFG GIVE ME A FUCKING BREAK! RIDICILOUS!

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ONLY RETARDED ABUSIVE PRE-TEEN MINDSETS CBA TO PLAY THIS SHIT BECAUSE THEY BENEFIT FROM IT. WHEN THEY DO NOT STACK, THEY DO NOT PLAY, WHEN THEY STACK, OTHERS LEAVE. REASON FOR LOW POP. GET IT PLEASE!

½ year ago I had 2 games installed. warband crpg was one of them. today I have 7 games installed and I consider uninstalling warband to make room for ESO beta lol
« Last Edit: January 08, 2014, 03:33:01 pm by Sniger »

Offline Sniger

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Re: Suggestion
« Reply #16 on: January 09, 2014, 06:42:40 pm »
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its amazing really. I thought lets give it a shot. I launched crpg. played for 3 rounds and then I quit again.

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Offline Angantyr

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Re: Suggestion
« Reply #17 on: January 09, 2014, 07:41:44 pm »
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Team unbalance is an issue, class balance certainly, but it probably adds more variety that on one map one side has most cav and ranged and on another the other team has more ranged etc. instead of it being rigidly enforced by mechanics. If your team loses 4-0 on one map it's really not much fun but the deck of cards is shuffled again on new map start.

Though arguably it would be more fair and interesting if the system could make it less random.

Concerning clan stacks I see few genuine clan stacks in all the pics here, and maybe some class balance issues. Mostly it's just one side defeating the other due to one having less team work/blob and perhaps more noobs. And yes, probably some class balance issues, but I still see maps decided by which team blobs the more effectively most of the time, or rather lost by the team that splits up most ineffectively. Which I'm not sure is fixable.

Offline Sniger

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Re: Suggestion
« Reply #18 on: January 09, 2014, 08:52:59 pm »
+1
Both teams should have equally amount of each class and level or as close as it can get. everything else is stupid, silly and unfair. I doubt we will see same kind of blobbing rampage with that setup.

If you win now you cant really be proud about it. Its empty. The fights are just boring slaughter / getting slaughtered.

Yes I want it rigidly enforced by mechanics just in every other team vs. team game. Sure, I suppose we will get mostly equal fights 3-4 map, but I don't see anything wrong with that. Its the equal hard fights that fun. Of course, no one will get x5 unless they really do well. That's good for the individual, bad for the masses. The way we gain XP and gold should be changed. However, we should play because we think its fun to play, not because we need XP.
« Last Edit: January 09, 2014, 08:56:03 pm by Sniger »

Offline Sniger

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Re: Suggestion
« Reply #19 on: January 10, 2014, 01:16:28 pm »
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Offline Sniger

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Re: Suggestion
« Reply #20 on: January 12, 2014, 10:58:49 pm »
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I have about 10 screenshots of 4-0 or 4-1 maps but I cba to share them, I think you got the point by now.

if I played 10 hours a day, 3-4 times with a 4-0 map wouldn't be much but I do NOT play much, I play like an hour a day atm.

the balance is seriously an issue, it doesn't encourage people to stay very much :(

Offline Kafein

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Re: Suggestion
« Reply #21 on: January 13, 2014, 12:41:06 am »
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This has it all : worst title ever, worst content ever, worst OP ever, worst bumping streak ever. That's a little bit better than what Sniger got us used to though.

Offline Sniger

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Re: Suggestion
« Reply #22 on: January 13, 2014, 02:59:07 pm »
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idc :)

especially not what you think, I think you are the most retarded admin they have :) but oh well opinions, they are pointless online :)

edit: lol you not even admin, still rubbing eyes just woke up

Offline Pollux

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Re: Suggestion
« Reply #23 on: January 13, 2014, 09:38:07 pm »
+2
it sucks when one team has all of the archers AND all of the cav

Offline Sniger

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Re: Suggestion
« Reply #24 on: January 14, 2014, 05:50:49 pm »
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indeed. but majority seem to want it like this (I guess cus they benefit from stacking themselves) / its designed to be like this. I just think the mod should be called "battle of the clans" or something like that instead.

edit: cRPG = Combat RolePlaying Game right? pls correct if wrong I honestly don't know, just guessing here never really thought about it lol

theres no combat in one team annihilating the other 4 rounds in row :) just saying :)

also, balance seems to be better when total player amount reach the 80-100+. could be that balancer isn't really designed to balance the small 40-50 players the same way as its balancing the higher amount of players or its just harder due to the current rules.
« Last Edit: January 14, 2014, 05:56:25 pm by Sniger »

Offline CrazyCracka420

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Re: Suggestion
« Reply #25 on: January 15, 2014, 09:07:43 pm »
+1
You're beating a dead horse, people like uneven stacks in crpg, they just hope they'll be on the winning team to enjoy the sweet xp and gold that comes with having x5.  It's been brought up lots of times in the past, and the overwhelming majority of people who gave their opinion, were in favor of uneven teams. 

crpg is the only game I know that has a balance system that encourages "pub stomps".  http://www.urbandictionary.com/define.php?term=pubstomp

They very easily could allow people of the same banner to be on the same team, and still have relatively balanced teams (in respects to player skill, i.e. K:D and score balance; as well as a semblance of class balance). 
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Offline zagibu

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Re: Suggestion
« Reply #26 on: January 15, 2014, 09:16:07 pm »
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They very easily could allow people of the same banner to be on the same team, and still have relatively balanced teams (in respects to player skill, i.e. K:D and score balance; as well as a semblance of class balance).

So, basically, you want to solve a harder knapsack problem, with additional constraints (banner balance). Good luck with designing an algorithm that can do that for a large number of players and produce reliable results in a short amount of time.
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Offline CrazyCracka420

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Re: Suggestion
« Reply #27 on: January 15, 2014, 09:43:50 pm »
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Yeah I hate programming and scripting in general.  However it seems like a pretty simple logical solution, try to balance by skill (aka either score, or K:D and go back either 1 round, 5 rounds, 1 map, 5 maps, 1 day, 5 days, lifetime, etc..you choose), then try to balance by class (doesn't need to be 50:50, would be better if it was in the area of 30:70 or more balanced), and then put people on same banner on same team if it doesn't interrupt the previous two conditions.

I'm guessing 90% of the time people of the same banner would still be on the same team. 

I'm not saying I have the solution, but I certainly recognize an issue that has existed for a long time.  Teams have always had a problem being balanced even close to equally (in relation to both skill and class balance). 
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Offline zagibu

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Re: Suggestion
« Reply #28 on: January 15, 2014, 10:09:53 pm »
+1
I'm guessing 90% of the time people of the same banner would still be on the same team. 

You guess wrong.
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Offline Tovi

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Re: Suggestion
« Reply #29 on: January 15, 2014, 10:37:03 pm »
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Too much balance = no multiplier
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