Poll

Will it be better than bannerlord?

Yeah, way better
97 (43.1%)
Don't think so
128 (56.9%)

Total Members Voted: 225

Author Topic: Kingdom Come: Deliverance  (Read 71123 times)

0 Members and 1 Guest are viewing this topic.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Kingdom Come: Deliverance
« Reply #90 on: January 24, 2014, 07:41:55 pm »
+1
I expect you all to call me Baron Molly in this thread from now on :P
When west germany annexed east germany, nobody moved a finger too.

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #91 on: January 24, 2014, 09:10:47 pm »
+1
Haha alpha access ftw! Hail, fellow baron!

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Kingdom Come: Deliverance
« Reply #92 on: January 24, 2014, 09:16:03 pm »
0
Yeah baron here too, I do not like the prices for act II and III, hope they will be cheaper when they actually come out. (if i like act i)

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Kingdom Come: Deliverance
« Reply #93 on: January 24, 2014, 09:22:42 pm »
0
Not read much about this, but what's this thing about Acts? you gotta buy the game then buy more acts? wut? I thought the game said "Sandbox" lol

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #94 on: January 24, 2014, 10:06:19 pm »
+1
If you played Mafia or Mafia 2 you will probably understand what they mean by sandbox. Those games were sandboxy, but still extremely story driven (with by far the best scenarios of any GTA-like).

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Kingdom Come: Deliverance
« Reply #95 on: January 24, 2014, 10:24:44 pm »
0
After reading some more it says Act 1 will be around 30 hours of gameplay, which is good enough for me. Will be pledging when I get paid.

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Kingdom Come: Deliverance
« Reply #96 on: January 25, 2014, 12:28:04 am »
0
Looks great. Can't wait to play it!
Monkeys!

Offline Kato

  • Count
  • *****
  • Renown: 227
  • Infamy: 37
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #97 on: January 25, 2014, 11:08:20 pm »
+4
Few vague informations about combat on czech sites:

Fighting from horseback will be possible. There will be also done motion capture for horses.

There will be probably only 1 max 2 big battles, but its real, not some render on background, you move around freely.

Most fights will be 1v1, small skirmishes possible, but will be hard to win outnumbered.

Combat system heavy stamina based.

8 attack directions, sword after contact with other weapon or environment will be continue move base on physics calculation.

Only one block button, holding block consume a lot of stamina, so you need to time it. Attacking consume stamina, too.

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #98 on: January 26, 2014, 03:23:27 pm »
0
The kickstarter video was nice and all but even though they say the combat system is one of the things they're most proud of, there's still barely any info on how the combat will actually work. Just some vague hyping and namedropping of Dark Souls.
Don't.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #99 on: January 26, 2014, 03:26:47 pm »
0
There's more info than that on the post directly above yours.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #100 on: January 26, 2014, 03:29:03 pm »
0
Still very vague. Needs a proper visual demonstration of how it works in practice, not just quick three-second clips. Combat makes or breaks games, and for now we have no way of knowing which it will do in this one.
Don't.

Offline Dalhi

  • Earl
  • ******
  • Renown: 415
  • Infamy: 39
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dalhi
Re: Kingdom Come: Deliverance
« Reply #101 on: January 26, 2014, 03:39:20 pm »
0
Quote
Estimated delivery: Dec 2015
  :?

I think I'll pass for now. Besides I see no real point in getting acces to alpha stage of the single player game. Spoiling the game story with unfinished product is kinda meh.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #102 on: January 26, 2014, 04:02:44 pm »
0
Still very vague. Needs a proper visual demonstration of how it works in practice, not just quick three-second clips. Combat makes or breaks games, and for now we have no way of knowing which it will do in this one.
Yup, but 8 attack directions and stamina based block is still better than nothing, as far as information goes. Not much, of course. I for one have no idea what to make of that. 8 attack directions sounds kind of cool, I guess, if you have multiple finisher animations for each direction.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #103 on: January 26, 2014, 04:28:00 pm »
0
Yeah, but for all we know this could just be Skyrim combat with a few extra attack angles.
Don't.

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Kingdom Come: Deliverance
« Reply #104 on: January 26, 2014, 04:46:54 pm »
0
Whilst I can't say if it's going to be good or not, it's obviously going to be better than Skyrim with 8 attack directions and apparently some decent weapon physics. You can sit here and say this shit about most kickstarter games, but in all honesty this game doesn't look like it's going to be bad, even if it isn't amazing. The video on the kickstarter site also gives me enough knowledge that I don't mind dropping some money on this.
« Last Edit: January 26, 2014, 04:50:51 pm by Leesin »