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Will it be better than bannerlord?

Yeah, way better
97 (43.1%)
Don't think so
128 (56.9%)

Total Members Voted: 225

Author Topic: Kingdom Come: Deliverance  (Read 71110 times)

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Offline Logen

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Re: Kingdom Come: Deliverance
« Reply #105 on: January 26, 2014, 04:51:24 pm »
0
An option to switch between auto and manual blocking would be way better than 1 uberblock that turns 8 attack directions into a simply  visual thing with no other purpose than to create an illusion of depth.

Offline Xant

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Re: Kingdom Come: Deliverance
« Reply #106 on: January 26, 2014, 05:35:36 pm »
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Well, the thing is, unlike most Kickstarter games this project is actually professionally funded. Like they said, their 500,000 dollar goal was about 10% of the funding their investor has given them, so they've got better backing already than most of the Kickstarter projects that aim to do some shitty 2D graphic games with a budget of 200,000.
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Offline Nightmare798

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Re: Kingdom Come: Deliverance
« Reply #107 on: January 26, 2014, 05:38:35 pm »
0
How come no one noticed that these guys actually confirmed finished linux port of CE3?

Nobody cares?
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Offline bilwit

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Re: Kingdom Come: Deliverance
« Reply #108 on: January 27, 2014, 12:54:16 am »
+3
  :?

I think I'll pass for now. Besides I see no real point in getting acces to alpha stage of the single player game. Spoiling the game story with unfinished product is kinda meh.

I only back games because I want them to be made and to show support (also, paying now will be a lot cheaper than full retail later). I have virtually no interest in playing alpha/beta/whatever. Same goes with Star Citizen.
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Offline Sagar

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Re: Kingdom Come: Deliverance
« Reply #109 on: January 28, 2014, 09:18:55 am »
+3

Offline Vibe

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Re: Kingdom Come: Deliverance
« Reply #110 on: January 28, 2014, 11:35:27 am »
+2
New update plus video.
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/730980


12:34 moonwalking was not invented until after middle ages

immersion broken

fucking shit game

Offline Xant

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Re: Kingdom Come: Deliverance
« Reply #111 on: January 28, 2014, 01:58:37 pm »
+2
Really hope this game sells well, even if it's shit. The devs have good ideas, at least, so I hope they get to work more on this type of game and improve.
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Offline Varadin

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Re: Kingdom Come: Deliverance
« Reply #112 on: January 28, 2014, 02:10:34 pm »
-1
Nice idea , but game will suck cuse of combat, in which you wont be able to fight multiply opponents , and even if there were like 4 guys attackng you , you would fight 1 and rest 3 would just looks at you until you finnish fight with one, which make game so retarded justl ike all other hack and slash games.
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Offline Xant

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Re: Kingdom Come: Deliverance
« Reply #113 on: January 28, 2014, 03:27:05 pm »
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And where do you get that information from?
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Re: Kingdom Come: Deliverance
« Reply #114 on: January 28, 2014, 10:00:47 pm »
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And where do you get that information from?

From a video , you can notice it urself in large scale battle.
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Offline Vibe

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Re: Kingdom Come: Deliverance
« Reply #115 on: January 28, 2014, 10:10:04 pm »
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yes a short gameplay representation of a game that's not even in pre-alpha sure tells a lot about how combat system will work

Offline bilwit

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Re: Kingdom Come: Deliverance
« Reply #116 on: January 29, 2014, 02:43:42 am »
0
New update plus video.
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/730980


I find it hilarious that nearly every dev office clip from ANY game company (arenanet, star citizen, blizzard, whatever) show them having uber expensive screens/touchscreens and yet their peripherals are utterly shite.. no mechanical keyboard, crappy mouse, etc. How can they possibly tolerate that when they're working on them all day? I use a mechanical at home and a normal one at work and can't stand it.
« Last Edit: January 29, 2014, 02:49:56 am by bilwit »
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Offline Xant

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Re: Kingdom Come: Deliverance
« Reply #117 on: January 29, 2014, 07:23:34 am »
0
From a video , you can notice it urself in large scale battle.
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Offline chadz

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Re: Kingdom Come: Deliverance
« Reply #118 on: January 29, 2014, 10:27:45 am »
-1
After seeing that ( http://www.gameswelt.tv/kingdom-come-deliverance/studio-talk-mit-daniel-vavra,38215 ), I think I understand how the combat system will work.

The moves will be pre-rendered on both sides (you can see mocap with 2 actors simultaneously), and you probably have a way to trigger "right" and "wrong" defense moves.

Will probably look good, but limits your freedom. But it's a singleplayer game, so they can get away with it, and it probably fits the game.

Offline Logen

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Re: Kingdom Come: Deliverance
« Reply #119 on: January 29, 2014, 11:04:36 am »
+1
Doesnt sound very limiting to me, provided they have enough different animations. Not like your options in any given situation are limitless IRL. Also on their kickstarter page it says that their combat system is based on inverse kinematics, I wonder how exactly are they applying IK.