Removing crosshair wouldnt work .. its way to easy to get a x-hair mod or simply pin a little marker on the display ... (like you mentioned)
Anyhow , i dont dislike the idea to try to increase skill ceiling for ranged in some reasonable manner ... yet, one would have t o first come up with a great idea for it.
As an HA player on one of my major alt characters, i already try to increase the challenge for me in some occasions. And i really like the class, but not for having an advantage, but just for the style.
- i go with low armor and light horse - i really dislike heavy HA-style - its really gay .. particulary, because those HAs tend to aim for the horses instead for the rider in most cases
- I try to let have melee-players their fights (unless they are attacking me) - this actually often collides with my intents to help my team
- i dont go for low armored non-ranged players
- primarly go for enemy ranged classes
- try to only shoot riders, and not the horses of enemy cav - aswell, as i priorize ranged and shielded enemy cav over unshielded enemy cav (unless they are attacking me)
only in very rare cases, i would do one of those things - and i do believe that thats more of a selfrestrictive codex than most non-ranged class players can say ...
On the other hand, i believe, that the real solution for the general ranged/non-ranged problem can only be found in an meta gameplay shift towards teamplay ...
I really cant hear all this whining anymore from all those melee players, that fail to protect their ranged, and afterwards start crying about HA and archery being unbalanced ...
yet, i doubt this will happen, because the legitimized open discrimination against ranged class players is to much advanced and engrained in this community, to ever allow teamwork between them. Aswell as i cant see how any improvement in general teamwork could be happening , after seeing, how commander-chat worked out until now ...
Afterall, hf whining