Archers in Vikingr were nerfed until they became something of a challenge to play as but the few archers in the mod were highly respected and still literal game changers for their teams.
While Vikingr did archery VERY right, and it really is a challenge to be an archer, even thought you can 1hit or 2hit most people:
VIKINGR AND NATIVE have an advantage crpg DOES NOT have: class limits. In native, or Vikingr, only a % of players can pick each class, with usually the main infantry class being pretty much open to everyone, and limits on cavalry, heavy inf, and ranged.
But we CANNOT do that in crpg atm, 2 reason: the largest being, HOW you gonna make people pick a different class? If an archer join eu1 and his sides % of archers if full, is he just unable to spawn? Or unable to spawn his weapons? Or what?
Second reason is: WHO decides what my class is? If I have a shield and a 1hander: am I a shielder? Youd think so, but I put 3 points in PT and invest in one WM's worth on points into throwing, grab 2 stacks of javelins: NOW, am I a shielder? Or a ranger? I only have 6 throws, so Im a melee class, but... I can oneshot an archer in the face, or a cav who is charging, so... Ima ranger?