Author Topic: NA Siege Solution  (Read 2792 times)

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Offline Penitent

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Re: NA Siege Solution
« Reply #30 on: February 18, 2014, 09:14:28 pm »
+4
Hi NA siege friends!  Love you.

I think that multis should be enabled on siege with <8 players.  That will help get people in the game when there is low population and help bump it to the "fun" threshold.  Maybe 4 players.

Removing upkeep with less than 8 players might help a little.

Most of all, I think we need a NA Siege marketing/advertising push to inform people about this incredibly fun and rewarding game mode!

Offline Snufalufagus

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Re: NA Siege Solution
« Reply #31 on: February 18, 2014, 09:18:21 pm »
+1
I agree penitent, however people also leave when enemies kill a few and cap in less than a minute. It must be near impossible to balance for NA and EU because of the vast number disparity.
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Offline Jona

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Re: NA Siege Solution
« Reply #32 on: February 18, 2014, 10:47:45 pm »
+1
While it would  help to have no upkeep with less than 8 players... I personally don't find it to be much of an issue. If you've got nothing to lose (or gain), why not just use peasant gear? Obviously you are only playing on a sub-8 player server since  you are a die-hard siege fan, and you shouldn't really be having too many financial issues if that is the case. Could be wrong, but seemingly everyone who is willing to play with less than 8 players doesn't really need gold all that badly (high gen, long time player, etc.). Or if you do need the gold... peasant gear. Multis with only 4 people would be nice for sure since you can usually get at least 4 people to go at once. It would be really frustrating to be defenders on a 2v2 though.

My suggestion would be to create a "NA Siege Map Balancer" type of position. Yes, we've heard it all before... when they went looking for scene managers, no NA stepped up, so we only have 2 EU players managing the maps, etc etc. We get it... but is it really impossible to open up a small position where someone can simply veto siege maps from the NA map rotation, or slightly modify EU maps before they become part of the NA rotation? This person wouldn't necessarily need to even make maps from scratch, although surely NA-tailored maps would be great. Not sure how the servers are set up... but I would imagine that it would be possible for NA to have different maps than EU, although for one reason or another that has yet to happen.
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Offline Phew

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Re: NA Siege Solution
« Reply #33 on: February 18, 2014, 11:07:24 pm »
+1
While it would  help to have no upkeep with less than 8 players... I personally don't find it to be much of an issue.

Yeah, I don't join 2-7 population siege because running a minute for a duel is less fun than just going to the duel server and skipping the boring run. Upkeep/multiplier don't factor into the decision. Then again, I'd gladly play 50-population siege all day even if it didn't award gold or XP, just because it's fun. I think I just convinced myself to play native instead of cRPG....

...then again, crutching on looms/levels is oddly fun.

Offline HappyPhantom

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Re: NA Siege Solution
« Reply #34 on: February 19, 2014, 02:59:53 am »
0
Ok, so we need a way to let each other know when we're all on, but not on siege, but willing to move to siege (hopefully en mass); suggestions?
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Offline Hirlok

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Re: NA Siege Solution
« Reply #35 on: February 19, 2014, 12:56:25 pm »
+4
Ok, so we need a way to let each other know when we're all on, but not on siege, but willing to move to siege (hopefully en mass); suggestions?

Implement voice command:

"To the [W]alls!"

...and whenever one shouts it, all subscribers are also notified via Skype/SMS/NSA-Trojans/Display of SmartFridge.
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Offline Phew

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Re: NA Siege Solution
« Reply #36 on: February 19, 2014, 03:27:58 pm »
0
Display of SmartFridge.

Hirlok humor best humor.

Usually the best way to "rally the troops" for siege is to go to DTV and recruit right after a wipe. No one on battle even knows who I am, so I never bother to recruit siege players there.

Occasionally Remnant and KUTT decide to get their siege on, and that's when it gets really fun. If we could get those guys to agree on 1-2 regular "siege nights", then I'm sure the usual siege clans like HoC/HG/Maduin's crew/etc would join in.

Offline Jona

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Re: NA Siege Solution
« Reply #37 on: February 19, 2014, 03:32:10 pm »
0
Implement voice command:

"To the [W]alls!"

...and whenever one shouts it, all subscribers are also notified via Skype/SMS/NSA-Trojans/Display of SmartFridge.

Of all people... hirlok the hermit has a smartfridge? Well, I guess someone had to buy em... :P
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Offline Elindor

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Re: NA Siege Solution
« Reply #38 on: February 19, 2014, 04:20:03 pm »
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My suggestion would be to create a "NA Siege Map Balancer" type of position. Yes, we've heard it all before... when they went looking for scene managers, no NA stepped up, so we only have 2 EU players managing the maps, etc etc. We get it... but is it really impossible to open up a small position where someone can simply veto siege maps from the NA map rotation, or slightly modify EU maps before they become part of the NA rotation? This person wouldn't necessarily need to even make maps from scratch, although surely NA-tailored maps would be great. Not sure how the servers are set up... but I would imagine that it would be possible for NA to have different maps than EU, although for one reason or another that has yet to happen.

As you know, I already did what you are talking about here - determined maps I thought didn't work well for the NA siege server and did a poll to see what people though.  Based on that poll I suggested to FIPS which maps could be removed from the NA rotation for better gameplay.  He did for a little bit and then added them back in :(
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Offline Jona

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Re: NA Siege Solution
« Reply #39 on: February 19, 2014, 05:06:52 pm »
0
As you know, I already did what you are talking about here - determined maps I thought didn't work well for the NA siege server and did a poll to see what people though.  Based on that poll I suggested to FIPS which maps could be removed from the NA rotation for better gameplay.  He did for a little bit and then added them back in :(

Why do I not remember this..?
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Offline Elindor

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Re: NA Siege Solution
« Reply #40 on: February 19, 2014, 09:30:34 pm »
0
Why do I not remember this..?

Not sure, it happened though...

Think this is it
http://forum.melee.org/general-discussion/na2's-population-would-map-rotation-alterations-help/

Fips actually removed the ones I suggested for a bit but then told me he was just gonna put them back in...so I was like..."ok, whatever"
« Last Edit: February 19, 2014, 09:34:02 pm by Elindor »
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Offline Jona

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Re: NA Siege Solution
« Reply #41 on: February 19, 2014, 09:54:37 pm »
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Well, in fip's defense, 2 of those maps are perfectly okay. One of those perfectly okay maps is still not even in the rotation, while hrafninn and burg ramenstein are for some reason. Ibdeles seriously needs a comeback.
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Offline Phew

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Re: NA Siege Solution
« Reply #42 on: February 19, 2014, 09:58:25 pm »
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Not sure, it happened though...

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Offline Snufalufagus

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Re: NA Siege Solution
« Reply #43 on: February 24, 2014, 08:21:46 am »
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Short rounds and banner stack on small servers, and really short re-spawn timers for high pop.
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Offline Elindor

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Re: NA Siege Solution
« Reply #44 on: February 24, 2014, 09:06:17 pm »
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Here's my new solution :

When siege's population goes under X amount (20 players?) siege converts to Team Death Match mode :)
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