Author Topic: Hardcore throwing lobying  (Read 2258 times)

0 Members and 1 Guest are viewing this topic.

Offline Brutal

  • Baron
  • ****
  • Renown: 91
  • Infamy: 24
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Pecores_Brutal_le chacal Cold_stone Bazooka
Hardcore throwing lobying
« on: November 18, 2013, 07:42:00 pm »
+3
I haven't felt like lobying from longtime but the passion is overwelming me again. 
I feel like I am back in 2010-2011 first lobying for 2 handers and then for horsies.


So yea i am lobying for throwing with less than 7 WM cuz i am butthurt since patch.

That it because with  6 wm you can have exactly as much wpf (if distributed) than with 5 WM prepatch.
For example 100 wpf in polearm and 120 in throwing.

I can see that hybrid melee buid have been carthered for  INJUSTYCE!!!!!!

So you could say well archers are not complaining !!!

Archer don't have mtf bow with 7 PD requirement. (throwing lance)

So here is what I suggest :

- buy some nivea cream for my butt/or

-reduce throwing lance to 6 PT/or

-Give throwing the same bonus as hybrid melee

Lowering wpf requirement is only good for people that use throwing as a sidearm, throwing is already so random please give love....

 

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Hardcore throwing lobying
« Reply #1 on: November 18, 2013, 07:44:21 pm »
0
Throwing requirement was reduced from 13 to 11 points per PT.

Urist: -reduced wpf malus from power throw
Edit 3: WPF per PT requirement reduced from 13 to 11. Putting wpf into any melee type will grant bonus wpf to the other melee proficiencies.

Offline Brutal

  • Baron
  • ****
  • Renown: 91
  • Infamy: 24
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Pecores_Brutal_le chacal Cold_stone Bazooka
Re: Hardcore throwing lobying
« Reply #2 on: November 18, 2013, 07:48:56 pm »
0
I already have much more wpf than needed because you know accuracy....

and



Lowering wpf requirement is only good for people that use throwing as a sidearm, throwing is already so random please give love....

 

Edit1
just to make thing clear
Urist: -reduced wpf malus from power throw = WPF per PT requirement reduced from 13 to 11
which doesn't concer me

edit2
What i am really complaining aboit is that this will force me into a pure throwing build with 0-60 wpf in melee.
Which mean i am going to kite a lot more which sucks .

« Last Edit: November 18, 2013, 08:04:56 pm by Brutal »

Offline Brutal

  • Baron
  • ****
  • Renown: 91
  • Infamy: 24
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Pecores_Brutal_le chacal Cold_stone Bazooka
Re: Hardcore throwing lobying
« Reply #3 on: November 18, 2013, 08:10:16 pm »
0
RESERVED FOR MORE RANT

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Hardcore throwing lobying
« Reply #4 on: November 20, 2013, 11:56:56 pm »
+4
-snip-
Edit1
just to make thing clear
Urist: -reduced wpf malus from power throw = WPF per PT requirement reduced from 13 to 11
which doesn't concer me
-snip-
This does concern you, since now you lose 77 wpf from your 7 PT instead of 91 wpf. Aka, if you had 120 throwing before the change, you only need 106 wpf now to have the same as before.

Although throwing still is kinda fucked since you want high STR as thrower, yet still want some hybriding with a melee wpf.

My suggestion? Make it so throwing wpf add to the melee wpf synergy.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: Hardcore throwing lobying
« Reply #5 on: November 23, 2013, 11:04:30 pm »
0
My suggestion? Make it so throwing wpf add to the melee wpf synergy.

I'll agree with this.

Throwers don't have the range(d) capabilites of xbow/bow, nor the accuracy, nor the speed, and can actually have less damage than the other ranged forms.(since the PT requirements are the highest in the game for the weapons at PT 6, while archers can stop at PD 5 for effectiveness)
(Also, Horse thrower got nerfed, again with this wpf patch)
visitors can't see pics , please register or login

Offline Swaggart

  • Earl
  • ******
  • Renown: 481
  • Infamy: 92
  • cRPG Player
    • View Profile
Re: Hardcore throwing lobying
« Reply #6 on: November 25, 2013, 11:19:50 pm »
-1
If throwing gave the same synergy to melee wpf then throwers, especially lance throwers, would suffer from a severe case of having your cake and eating it too. The melee mode of the throwing lance is so strong that to give throwers more melee wpf would simply be too strong. Now, if this change coincided with a nerf to the melee mode of throwing lances I'd be on board, but at their current state no fucking thanks. I'm already terrified when I see a cocked throwing lance, last thing I want to do is deal with superspam once I close to melee distance.

Offline DrTaco

  • Count
  • *****
  • Renown: 179
  • Infamy: 48
  • cRPG Player
  • Your eternal reward
    • View Profile
  • Faction: Swashbucklers
  • Game nicks: Magical Toaster
Re: Hardcore throwing lobying
« Reply #7 on: November 26, 2013, 01:23:41 am »
0
If throwing gave the same synergy to melee wpf then throwers, especially lance throwers, would suffer from a severe case of having your cake and eating it too. The melee mode of the throwing lance is so strong that to give throwers more melee wpf would simply be too strong. Now, if this change coincided with a nerf to the melee mode of throwing lances I'd be on board, but at their current state no fucking thanks. I'm already terrified when I see a cocked throwing lance, last thing I want to do is deal with superspam once I close to melee distance.

Throwing lances have about the same effectiveness as the shortened spear in melee - but wait. They also have a throwing mode, which is the most terrifying weapon in the game, but has less usefulness than Jarids, and cost more to maintain. Coincidentally it typically takes half of your ammo to kill one person with ~50 armor points, given you put all 4 slots with lances (No shield).* And get this, a shield - even a wet cardboard one, can take 1/4 of your ammo - maybe break, and nothing will happen, because they'll be up in your face while you furiously smash the X key, praying to god that the animation will end so you can go into a melee mode that shares properties with a spear that costs 1/6 as much and is more reliable to actually happen before some twit with a green arena shield and a dagger spams you to death.

Throwing lances take the same ratio to kil one person as stones do.
Don't take life seriously. Nobody gets out alive anyway.

Offline Swaggart

  • Earl
  • ******
  • Renown: 481
  • Infamy: 92
  • cRPG Player
    • View Profile
Re: Hardcore throwing lobying
« Reply #8 on: November 26, 2013, 04:37:19 am »
+1
Throwing lances have about the same effectiveness as the shortened spear in melee - but wait. They also have a throwing mode, which is the most terrifying weapon in the game, but has less usefulness than Jarids, and cost more to maintain. Coincidentally it typically takes half of your ammo to kill one person with ~50 armor points, given you put all 4 slots with lances (No shield).* And get this, a shield - even a wet cardboard one, can take 1/4 of your ammo - maybe break, and nothing will happen, because they'll be up in your face while you furiously smash the X key, praying to god that the animation will end so you can go into a melee mode that shares properties with a spear that costs 1/6 as much and is more reliable to actually happen before some twit with a green arena shield and a dagger spams you to death.

Throwing lances take the same ratio to kil one person as stones do.

So something is wrong with having a weapon that has a 29 pierce stab with 103 speed (talking about MW here)? Again, would you like to have the cake and eat it too? The usefulness of any weapon is defined by the person that's using it. Since you seem to think that throwing it at high armored targets and shields (lol) is a proper use of the weapon, then of course its not useful. Hell, most weapons are not useful against a high armored person or a shield. What's so special about the throwing lance? The low ammo? Then be more selective when you throw it (not to mention you can pick up any other thrown weapon without a problem.

Yes, its an expensive top tier weapon that fills a certain playstyle, kind of like a flamberge. Doesn't mean it needs to be buffed to the point where it becomes the definitive throwing weapon. Otherwise, why would any thrower use anything else?

Offline DrTaco

  • Count
  • *****
  • Renown: 179
  • Infamy: 48
  • cRPG Player
  • Your eternal reward
    • View Profile
  • Faction: Swashbucklers
  • Game nicks: Magical Toaster
Re: Hardcore throwing lobying
« Reply #9 on: November 26, 2013, 06:21:20 am »
0
So something is wrong with having a weapon that has a 29 pierce stab with 103 speed (talking about MW here)? Again, would you like to have the cake and eat it too? The usefulness of any weapon is defined by the person that's using it. Since you seem to think that throwing it at high armored targets and shields (lol) is a proper use of the weapon, then of course its not useful. Hell, most weapons are not useful against a high armored person or a shield. What's so special about the throwing lance? The low ammo? Then be more selective when you throw it (not to mention you can pick up any other thrown weapon without a problem.

Yes, its an expensive top tier weapon that fills a certain playstyle, kind of like a flamberge. Doesn't mean it needs to be buffed to the point where it becomes the definitive throwing weapon. Otherwise, why would any thrower use anything else?

No, there's nothing wrong with that weapon. I would like to have cake, and eat it, because that's what you do with cake (eat it). The usefulness of any weapon is defined by the person using it - not wrong but falls apart after a certain point. I don't think that's the proper use of the throwing lance, and if you really think that's what I think then you clearly didn't think hard enough or at all.

How can a weapon be useful and useless? If the person using it is good at using it, and makes that weapon useful, how can it also be useless when paired up against high armor or a shield?
Also, how can you be perfectly ok with a dagger that can be spammed just as much as the throwing lance, but be totally against the idea of the throwing lance having the same capabilities? If you have a shield then both are useless, regardless if the throwing lance has throwing capabilities, since every weapon is useless against high level armor/shields. And in fact every weapon is useless if you can block(What's a great hammer). And if you're getting spammed from a throwing lance, then your simply bad at blocking. What makes the throwing lance special? Nothing, I think there's a problem with the throwing tree in general, barring the Jarid.

It's not going to be the best fucking weapon in the throwing tree if throwing wpf gets synergy with the melee wpf. And if you really think that it's going to be the best throwing weapon (Which I have to believe, since you think I throw lances at shields and call it a good use), then there's nothing I can say that won't sound like someone trying to explain quantum physics to a 5 year old.
« Last Edit: November 26, 2013, 06:31:20 am by DrTaco »
Don't take life seriously. Nobody gets out alive anyway.

Offline Swaggart

  • Earl
  • ******
  • Renown: 481
  • Infamy: 92
  • cRPG Player
    • View Profile
Re: Hardcore throwing lobying
« Reply #10 on: November 26, 2013, 01:08:36 pm »
0
I didn't say you throw lances at shields you just gave the worst examples of how to use them and complained about their effectiveness. It's like a long sword user asking for a buff because he can't break a MW huscarl in 2 hits. I just found it funny how you didn't say anything about how effective they are against lighter armoured targets. Not to mention I have been one shot by lances many times with my 59 body armour.

And the reason giving it synergy with melee is a bad idea is because you will be able to have a lot of wpf in throwing and melee. Which would be fine if the melee mode of lances wasn't as good as it is.

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: Hardcore throwing lobying
« Reply #11 on: November 26, 2013, 01:19:14 pm »
0
I am fine with my 24/15 lance thrower, I simply put all wpf in throwing this time and just pick a spam weapon from the ground to fight in melee.. works fine and onehitting 2h spamzergs with lances is fun for sure :P

Offline DrTaco

  • Count
  • *****
  • Renown: 179
  • Infamy: 48
  • cRPG Player
  • Your eternal reward
    • View Profile
  • Faction: Swashbucklers
  • Game nicks: Magical Toaster
Re: Hardcore throwing lobying
« Reply #12 on: November 26, 2013, 06:06:52 pm »
0
Since you seem to think that throwing it at high armored targets and shields (lol) is a proper use of the weapon, then of course its not useful.

Now i'm not saying that you said I threw lances at shields, but you sure fucking make it look that way.

Of course it's fucking effective against light armor. And so is every other weapon in the fucking game. Stones can kill a light armor target given ~4 decent throws. I take issue with the throwing lance - which I suspect is designed to kill high armor, doesn't do its fucking job. Not to mention you've been 1 shot by lances? How about the many fucking times I throw the lances at someone with a heavy kuyak, to have them look at me, as if they're saying "LIKE I GIVE A FUCK" and kill me because the animation takes so long. And I'm not just getting hit by the fucking things, i'm throwing them. Now correct me if i'm wrong, but if I throw the fucking things and see this quite a bit of the time, it's probably more than you dying on the off chance you actually get hit with the fucking things.

How is throwing lance melee strong. How many times have you been killed by a throwing lance thrust and thought "If this gets 30 more wpf it'll be so broken".
Don't take life seriously. Nobody gets out alive anyway.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: Hardcore throwing lobying
« Reply #13 on: November 26, 2013, 08:24:09 pm »
0
pure thrower is a stupid gimmick class why pretend it needs to be perfectly balanced?

Offline DrTaco

  • Count
  • *****
  • Renown: 179
  • Infamy: 48
  • cRPG Player
  • Your eternal reward
    • View Profile
  • Faction: Swashbucklers
  • Game nicks: Magical Toaster
Re: Hardcore throwing lobying
« Reply #14 on: November 26, 2013, 10:48:23 pm »
0
Because you're wrong.
Don't take life seriously. Nobody gets out alive anyway.