Author Topic: 0.3.1.0  (Read 37010 times)

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Offline Rebelyell

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Re: 0.3.1.0
« Reply #255 on: December 03, 2013, 12:59:29 am »
+1
Quote
Parrying with such a sword may transmit unpleasant vibrations into the attacker's blade. These vibrations caused the blades to slow contact with each other because each wave provided additional friction. The unusual cross section of the blade would inflict wider wounds with a thrust while still keeping the blade light
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Offline BlueKnight

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Re: 0.3.1.0
« Reply #256 on: December 03, 2013, 01:01:51 am »
0
I think the flambard's stats should be a bit different. Increase it's weight, increase it's swing damage by a lot, reduce it's thrust damage, and reduce it's speed. But that's just my opinion if you wanted to balance it with the other two handers.

It's nice as it is, if you compare it to SoW, SoW is a better stat-choice, but Flambard looks better imho.
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Offline //saxon

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Re: 0.3.1.0
« Reply #257 on: December 03, 2013, 11:45:36 pm »
0
are the images on the site going to be put in or what?!

fix flambeed(auto correct ye man) im curious to see what it actually looks like.
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Offline Sagar

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Re: 0.3.1.0
« Reply #258 on: December 04, 2013, 08:09:59 pm »
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I hope we will see hotfix this weekend ...

Offline Grumbs

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Re: 0.3.1.0
« Reply #259 on: December 05, 2013, 05:01:51 pm »
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In 18 pages no one mentioned Long Voulge buff? Seems like an OK weapon now with that overhead. Also what does Long Voulge (Primary) mean?
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Offline pepejul

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Re: 0.3.1.0
« Reply #260 on: December 05, 2013, 05:49:31 pm »
0
slow...heavy.... I played longvoulge and died as fast as I was pikeman...


In fact I always die very fast..so ...wrong exemple....  :cry:
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Offline pepejul

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Re: 0.3.1.0
« Reply #261 on: December 06, 2013, 10:33:58 am »
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only overhead / poke allowed for longmaul should be great idea too.... maybe with blunt buff ?
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Offline Grumbs

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Re: 0.3.1.0
« Reply #262 on: December 07, 2013, 10:53:52 am »
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Still slower, weaker, and less wieldy than bardiche or long axe-class weapons. Also due to regular Voulge buff it now does only 1 more cut damage than it, but keeps it's disadvantages: only 1 effective attack direction, slow as shit etc.

Maybe its not a great weapon, but its only one of 3 in its class (LV, Swiss Halberd and Partisan) and nearly half the cost of the next one up. Its mostly for breaking shields and hitting people outside their range. Back peddling with that seems to catch people out with the overhead. Not a 1v1 weapon though really. Normal Voulge is more like a regular axe but with a stab, don't think its anything like Long Voulge

Maybe it shouldn't be Unbalanced or have a slightly better stab
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Offline Kafein

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Re: 0.3.1.0
« Reply #263 on: December 07, 2013, 01:24:06 pm »
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Maybe it shouldn't be Unbalanced

wat

Offline Grumbs

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Re: 0.3.1.0
« Reply #264 on: December 07, 2013, 05:35:22 pm »
0
wat

You know, can't block after first part of release animation. Its the only 2d pole with unbalanced stat, and its only 85 speed anyway. 85 speed, 3.5 weight and that length makes it turn pretty slow. Unbalanced just makes it even worse. But I still found it fun to use for a bit
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Offline Kafein

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Re: 0.3.1.0
« Reply #265 on: December 08, 2013, 01:53:05 pm »
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You know, can't block after first part of release animation. Its the only 2d pole with unbalanced stat, and its only 85 speed anyway. 85 speed, 3.5 weight and that length makes it turn pretty slow. Unbalanced just makes it even worse. But I still found it fun to use for a bit

Have you seen this thing? The incredible fact about other similar weapons is that they are not unbalanced.

Offline Grumbs

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Re: 0.3.1.0
« Reply #266 on: December 08, 2013, 02:49:15 pm »
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Have you seen this thing? The incredible fact about other similar weapons is that they are not unbalanced.

I have no idea what point you think you're making. Are you saying unbalanced makes it more interesting?

It has an 18 pierce stab. Its nearly only got its overhead for normal fighting, the stab is mostly to rear horses

The general stats should be enough to make it so its not op without unbalanced stat.
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Offline Kafein

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Re: 0.3.1.0
« Reply #267 on: December 08, 2013, 09:32:04 pm »
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It could have better stats, like really powerful swings. But it should remain unbalanced.

Offline Byrdi

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Re: 0.3.1.0
« Reply #268 on: December 24, 2013, 12:06:48 am »
+1
I think you need 12 wpf per PT level

Tydeus said 11 somewhere (at least for archery).

Offline Bifi

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Re: 0.3.1.0
« Reply #269 on: December 26, 2013, 10:34:53 am »
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Nope it's 11.

WPF per PT requirement reduced from 13 to 11.
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