Author Topic: 0.3.1.0  (Read 39529 times)

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Offline oreshy

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Re: 0.3.1.0
« Reply #15 on: November 18, 2013, 06:00:56 pm »
+4
"Urist: -dead commanders cant chat"

...sad for dtv , if no admin on ..shownames. but overall thx for the patch.
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Offline LapisLazuliciAmca

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Re: 0.3.1.0
« Reply #16 on: November 18, 2013, 06:01:53 pm »
0
When's finish update?

Offline Penitent

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Re: 0.3.1.0
« Reply #17 on: November 18, 2013, 06:02:52 pm »
0
NOICE!!!!!
« Last Edit: November 18, 2013, 06:43:06 pm by Garison »

Offline Vermilion

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Re: 0.3.1.0
« Reply #18 on: November 18, 2013, 06:04:27 pm »
0
Wow a lot more love for DTV then I would have thought/heard about  :mrgreen:

Still no mute for commander chat ??  :cry:

Thanks to all the devs for the work put into releasing this update/patch  :)

Offline Boerenlater

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Re: 0.3.1.0
« Reply #19 on: November 18, 2013, 06:05:50 pm »
+1
Weapon points reworkNovember 2013
We have reworked the way you get weapon points (WP) by giving agility and the weapon master skill more impact. Because this is a major change every character got a free full respec.
Before you start assigning the stats make use of a STF character to test that your new builds work as intended. Furthermore keep in mind that all item stats are subject to change, avoid creating a build around a specific weapon.
For more details about this change it is highly recommended to visit the announcements section on our forums.
Agility gives WP
You get now 14 points per agility level instead of per character level.
Weapon Master
At level 6 you will be mostly unaffected and have about the same WP as before.
Melee bonus
Raising a melee proficiency (one/two handed, polearm) gives a bonus to the others.
Lower PT requirement
Required throwing proficiency per PT level was reduced from 13 to 11.
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Offline Penitent

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Re: 0.3.1.0
« Reply #20 on: November 18, 2013, 06:06:17 pm »
+1
Also I'm not seeing anything about 2h/pole-mode changes.  Am I missing something?

Still excited about patch tho. :)

Offline BlueKnight

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Re: 0.3.1.0
« Reply #21 on: November 18, 2013, 06:06:48 pm »
+1
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Skyrim UI

Offline Rebelyell

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Re: 0.3.1.0
« Reply #22 on: November 18, 2013, 06:07:57 pm »
0
Triple melee hybrids look fun, especially with those 2h alt mode changes. :D
2h1hpolestab op
fuknerf
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Rebelyell

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Re: 0.3.1.0
« Reply #23 on: November 18, 2013, 06:11:00 pm »
+1
you aded armours that I was praying for !!!!!!!!!!!!!!!!!!!!!!
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline 722_

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Re: 0.3.1.0
« Reply #24 on: November 18, 2013, 06:17:20 pm »
+5
Quote
Tydeus: Reduced bow and crossbow accuracy for all waves above weabobs

Thank you so much
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Offline Heibai

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Re: 0.3.1.0
« Reply #25 on: November 18, 2013, 06:17:52 pm »
0
New armors and weapons? hui hui hui  :D
I hope you die IRL. What kind of fucking build is that?!
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Offline Combaticus

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Re: 0.3.1.0
« Reply #26 on: November 18, 2013, 06:18:10 pm »
0
Mods Dead

Longswords more OP
Polearms still slow as molasses

GG C-RPG

 

Offline Carthan

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Re: 0.3.1.0
« Reply #27 on: November 18, 2013, 06:18:13 pm »
0
I really can't tell if I have just been ruined or not...

I do feel sorry for everyone that just retired for new builds though.
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline Boerenlater

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Re: 0.3.1.0
« Reply #28 on: November 18, 2013, 06:19:13 pm »
0
Can some one list the new armours?
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Offline _Tamra_

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Re: 0.3.1.0
« Reply #29 on: November 18, 2013, 06:19:45 pm »
0
Estoc :o

A thrust based two-handed weapon, ♥♥ love :* ♥♥
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Definitely not a fucking forum warrior.

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