teeth, my main concern is actually this:
i can have 7 wm and 7ps or 0wm and 8ps + 3 more hp
this as a hybrid cav polearmer.
whats your take on that?
I was going to do the maths so I could see the damage difference using this formula from the mechanics thread:
hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0
But I don't get what I have calculated because these seem to be just damage modifiers and I don't know how they relate to base weapon damage. In any case with guesstimating effective wpf at 0 WM and 7 WM with an armour set with like a Light Kuyak and comparative other stuff I got the following values assuming hold bonus of 1:
8 PS, 95 effective wpf = 6,42
7 PS, 140 effective wpf = 5,85
Don't know what this means though so no smart answer from me unless someone smarter can shed light on what this means.
From less precise mechanics stats I'd say if that is the trade off you are looking at, I guess you should go for the WM. There is a difference of like 40-50 effective wpf and 10 wpf increases damage with 1,5%. One powerstrike point adds 8% and the extra strength adds slight damage as well.
So it's 6,5% damage + swing speed increase + lower repairs OR a little above 8% damage increase and 3 hitpoints. You should experiment with a stf as to how important you find the swing speed increase, see if you feel or see a difference. In my opinion attack speed is much more dependent on your ability to make the weapon fast by using it properly than wpf mechanics, but it still can't hurt to be a little faster overall.