Author Topic: difference between 120, 145, 160wpf  (Read 1575 times)

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Offline Torben

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difference between 120, 145, 160wpf
« on: October 26, 2013, 01:09:47 pm »
+2
im a polearmor and prefer the lhb.  now im wondering what you guys say to the above wpf.

iirc 145 was quite sufficient,  I am spoiled atm with 160 and like it alot. 

do you think 120 and 140 are ok?  also considering strat battles with their tincannery?
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Offline no_rules_just_play

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Re: difference between 120, 145, 160wpf
« Reply #1 on: October 26, 2013, 01:53:58 pm »
0
Had 172 in polearm and went to 160 recently. I guess I'm not the best person to help you:3

Offline Torben

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Re: difference between 120, 145, 160wpf
« Reply #2 on: October 26, 2013, 01:59:45 pm »
0
Had 172 in polearm and went to 160 recently. I guess I'm not the best person to help you:3

any difference?
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Offline no_rules_just_play

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Re: difference between 120, 145, 160wpf
« Reply #3 on: October 26, 2013, 02:04:39 pm »
+2
I actually have no idea. I got so used to 172 that i started sucking with 160, but now im used to 160 I don't feel the difference anymore. If you ever get 8 wm like me i suggest going for a hybrid as it's much more fun than being slightly faster.

Offline Teeth

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Re: difference between 120, 145, 160wpf
« Reply #4 on: October 26, 2013, 02:18:02 pm »
+2
In my book high wpf is only worth it with very slow or very high damage weapons due to the percentual damage/speed increase, actually the correct term would be attack duration reduction instead of speed increase. Weapons with a long attack duration or high damage benefit more in absolute terms from wpf than short attack duration or low damage.

Unless you are planning on using Flamberges, Great Mauls, Pikes or Long Mauls a lot, you should probably get IF. Especially in Strat where everyone wears plate, the high wpf gets reduced a lot by armour. This reduction is also percentual, which means high wpfgets more absolute wpf reduction than low wpf. Which means WM's effectiveness gets reduced relatively, while the effectiveness of IF with 75 body armour gets increased a lot. With fast weapons like a LHB, 0 WM is fine, 3 is fine too, just max more important skills and use in WM what you have left. I went from 4 to 7 WM as a longspearman and I felt a difference for sure, but that is because the weapon has low speed rating. Also I think stun duration might get reduced with high wpf, which is also why I maxed on my polearmer, but I am not sure.

Note the bigger reduction (steeper sloped line) in attack duration per wpf for slower weapons here.
(click to show/hide)


(I only crave more wpf if i'm ranged or 1handed)
What, 1h is exactly my favourite class to skimp on WM in favour of IF or shield. It's fast attacks and low damage means that WM does not make a very large difference.

Offline Torben

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Re: difference between 120, 145, 160wpf
« Reply #5 on: October 26, 2013, 02:38:25 pm »
0
teeth,  my main concern is actually this:

i can have 7 wm and 7ps or 0wm and 8ps + 3 more hp

this as a hybrid cav polearmer.

whats your take on that?
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Offline Gurnisson

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Re: difference between 120, 145, 160wpf
« Reply #6 on: October 26, 2013, 02:45:47 pm »
0
I'd say 7 wm and I'm not a big fan of wm myself.
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Offline Strudog

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Re: difference between 120, 145, 160wpf
« Reply #7 on: October 26, 2013, 03:05:16 pm »
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i always stick to 5 WM with pretty much all my builds, so it around 145 wpf which for me is just right

120 is good for hybrid builds, and 160 is just a little too much for me
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Offline Teeth

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Re: difference between 120, 145, 160wpf
« Reply #8 on: October 26, 2013, 04:55:40 pm »
+1
teeth,  my main concern is actually this:

i can have 7 wm and 7ps or 0wm and 8ps + 3 more hp

this as a hybrid cav polearmer.

whats your take on that?
I was going to do the maths so I could see the damage difference using this formula from the mechanics thread:
hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0

But I don't get what I have calculated because these seem to be just damage modifiers and I don't know how they relate to base weapon damage. In any case with guesstimating effective wpf at 0 WM and 7 WM with an armour set with like a Light Kuyak and comparative other stuff I got the following values assuming hold bonus of 1:

8 PS, 95 effective wpf = 6,42
7 PS, 140 effective wpf = 5,85

Don't know what this means though so no smart answer from me unless someone smarter can shed light on what this means.

From less precise mechanics stats I'd say if that is the trade off you are looking at, I guess you should go for the WM. There is a difference of like 40-50 effective wpf and 10 wpf increases damage with 1,5%. One powerstrike point adds 8% and the extra strength adds slight damage as well.

So it's 6,5% damage + swing speed increase + lower repairs OR a little above 8% damage increase and 3 hitpoints. You should experiment with a stf as to how important you find the swing speed increase, see if you feel or see a difference. In my opinion attack speed is much more dependent on your ability to make the weapon fast by using it properly than wpf mechanics, but it still can't hurt to be a little faster overall.

Offline Torben

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Re: difference between 120, 145, 160wpf
« Reply #9 on: October 26, 2013, 05:16:56 pm »
0
k thanks guys . )
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Offline Leshma

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Re: difference between 120, 145, 160wpf
« Reply #10 on: October 26, 2013, 06:26:50 pm »
+1
Always had WM maxed (8 WM on main), but now I'm going with 0 WM and just 113 wpf.

Offline San

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Re: difference between 120, 145, 160wpf
« Reply #11 on: October 26, 2013, 06:51:16 pm »
+4
7PS 7WM is a bit more powerful than 8PS 0WM. 7PS 140 wpf is like having 8.3 PS at 95wpf, which is like half a damage point.

For speed, think of 12-15 wpf as +1 speed, varying depending on base weapon speed.

I've tried 131, 172, and 184 with 1h. On the lower end, I definitely felt a weapon slowness compared to pure builds. Every millisecond counts when swinging, depending on your playstyle.

I was going to do the maths so I could see the damage difference using this formula from the mechanics thread:
hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0

But I don't get what I have calculated because these seem to be just damage modifiers and I don't know how they relate to base weapon damage. In any case with guesstimating effective wpf at 0 WM and 7 WM with an armour set with like a Light Kuyak and comparative other stuff I got the following values assuming hold bonus of 1:

8 PS, 95 effective wpf = 6,42
7 PS, 140 effective wpf = 5,85

Don't know what this means though so no smart answer from me unless someone smarter can shed light on what this means.

You need to multiply by a base weapon damage (like 40) beforehand, or the bonus damage from strength overpowers the other damage bonuses.

Multiplying by 40 base damage:
8 PS, 95 effective wpf = 69,908
7 PS, 140 effective wpf = 70,344

These are raw damage values without factoring in armor mitigation or speed/hold bonuses.
« Last Edit: October 26, 2013, 07:02:18 pm by san. »

Offline Torben

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Re: difference between 120, 145, 160wpf
« Reply #12 on: October 26, 2013, 08:24:20 pm »
+1
woha,  ty san o0

and leshi,  hit me up how thats working out for you =)
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Re: difference between 120, 145, 160wpf
« Reply #13 on: October 26, 2013, 09:14:49 pm »
0
had exactly 120 polearm wpf on my Main before respec, now i have 156 and I must say i do notice the difference

I also like Lesh max out my WM on almost every build, in 3 mil will have 8 wm  :wink:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Leshma

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Re: difference between 120, 145, 160wpf
« Reply #14 on: October 26, 2013, 09:50:12 pm »
+2
and leshi,  hit me up how thats working out for you =)

Will do. Currently, I'm at 103 2H wpf with 18 agi and it's fine. Of course, damage with 170+ wpf was noticeably higher,  but that number gets reduced to 140 with the gear I was wearing. If you wear light gear, it pays off. Not so much if you're a tank.

@San
According to cRPG Calc, body armor weight reduces wpf more than any other armor part. Is that correct?