Author Topic: Is something going to be done about the current problems?  (Read 5118 times)

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Offline Grumbs

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Re: Is something going to be done about the current problems?
« Reply #45 on: October 08, 2013, 01:36:56 am »
0
I never met eyes with either cmp or Paul, but calling them kids because they like doing some trolling every now and then, is just dumb..

Sure the devs just troll. But yeah I know better than to get drawn into a discussion with the Panos :)
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Offline Bjord

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Re: Is something going to be done about the current problems?
« Reply #46 on: October 08, 2013, 01:40:22 am »
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Sure the devs just troll. But yeah I know better than to get drawn into a discussion with the Panos :)

Was just about to say inb4 Panos gets muted. Damn, shame. :D
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Offline Panos_

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Re: Is something going to be done about the current problems?
« Reply #47 on: October 08, 2013, 01:41:29 am »
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Offline Bjord

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Re: Is something going to be done about the current problems?
« Reply #48 on: October 08, 2013, 01:43:52 am »
+2
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Offline Panos_

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Re: Is something going to be done about the current problems?
« Reply #49 on: October 08, 2013, 01:44:15 am »
+3
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Offline Falka

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Re: Is something going to be done about the current problems?
« Reply #50 on: October 08, 2013, 06:33:00 am »
+2
I just wish they'd stop introducing game play changes (like the new kick animation), which are broken and then they stay in the game for months

I'm pretty sure there's plenty of ppl who prefer new kicks to old ones. Dunno how someone can say that old kicks were fine, there was basically no risk in doing them. Maybe new kicks aren't perfect but according to me they're much better than the old ones (and I never do kicks, but now I can try to punish guys who spam kicks). Personal dislike isn't the same as objective crapiness :P So, um, what else is broken according to you if I may ask?  :P
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Offline San

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Re: Is something going to be done about the current problems?
« Reply #51 on: October 08, 2013, 06:44:33 am »
+3
The new kick made sense when it came out so it's easier to use despite the loss of blocking, but I think the animation is too limited when describing its new hitbox.

Most of my qualms in this game are pretty miniscule adjustments. I'm happy that that's the worst I can complain about, especially when it's so online-oriented.

Offline Matey

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Re: Is something going to be done about the current problems?
« Reply #52 on: October 08, 2013, 08:16:40 am »
+1
The new kick made sense when it came out so it's easier to use despite the loss of blocking, but I think the animation is too limited when describing its new hitbox.

Most of my qualms in this game are pretty miniscule adjustments. I'm happy that that's the worst I can complain about, especially when it's so online-oriented.

You wanna see something hilarious? go into duel, get into a duel, stand still next to someone and have them experiment with kicking to see what kind of insane angles they can routinely hit you on. I was testing this today and my partner was about to look 90degrees away from me, hit the kick button and then try to look at me while kicking and hit me every time. They (who haven't played cRPG since the kick was changed) concluded it was ridiculous.

Offline F i n

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Re: Is something going to be done about the current problems?
« Reply #53 on: October 08, 2013, 10:26:40 am »
+3
Mod is not dead yet. We talked about the crpg state today and will look into a few options. While the new project takes up the majority (or all) the time for some of us crpg devs we still want to do occasional patches/updates.

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Re: Is something going to be done about the current problems?
« Reply #54 on: October 08, 2013, 02:03:10 pm »
0
I don´t realy see any big problems with the game as of right now , I´m lagg free and there are only some minor things in my eyes that have to be changed.
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Offline CrazyCracka420

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Re: Is something going to be done about the current problems?
« Reply #55 on: October 08, 2013, 03:47:53 pm »
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I'm pretty sure there's plenty of ppl who prefer new kicks to old ones. Dunno how someone can say that old kicks were fine, there was basically no risk in doing them. Maybe new kicks aren't perfect but according to me they're much better than the old ones (and I never do kicks, but now I can try to punish guys who spam kicks). Personal dislike isn't the same as objective crapiness :P So, um, what else is broken according to you if I may ask?  :P

The kick is broken when you can be off to the side 2 or 3 feet in either direction of the leg/foot and still get kicked.  That's the definition of broken.  Since when do items have area of effect in crpg or warband?  I'd rather go back to the "no risk" kick we used to have, than have a whirlwind tornado coming out of someone's leg that can knock back 5-10 people at a time if they are grouped up in a 5 foot wide proximity. 

I'd say the 2h stab was a problem, and instead of fixing the 2h stab animation (or active properties of the stab) they decided to basically do the same thing to polearms and 1h stabs. 

The team balance system has been borked for a couple years as well. 

Overall I think the game is in a great state, but it's common sense that if you're not going to be around for a couple months, you probably shouldn't release any large game mechanic changes.  Strategus on the other hand has been problematic since it's inception of strat 4.  I won't even try to list all the problems except the largest one, duplicate item bug where after a battle where armor was around the 1500 mark, people end up winning the battle and have 150,000 of each armor piece, and 10 times the amount of weapons they started with.  I grind months moving my guy across the map trading, but one dupe bug and I'd be able to nullify all the months of hard work.  They have improved some aspects of strat since version 4 started, but overall there's a lot that could be done to improve it.

One other strat bug that's been a problem since the start of strat 4...if you have more than 10k crates it shows up at 0 crates on the map.  You'd think that would be a really quick and easy fix.  Strat is different than crpg, but my point is pretty similar.  If you're not going to be around to fix things that are broken, I'd rather not have new game mechanics introduced that may or may not be working as intended.
« Last Edit: October 08, 2013, 05:25:58 pm by CrazyCracka420 »
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Offline Akynos

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Re: Is something going to be done about the current problems?
« Reply #56 on: October 09, 2013, 01:13:05 pm »
+2
Mod is not dead yet. We talked about the crpg state today and will look into a few options. While the new project takes up the majority (or all) the time for some of us crpg devs we still want to do occasional patches/updates.

Thank you for the feedback. That's all I wanted to hear. I think the majority of players would be grateful if the next patches would focus on class balance and server performance. Once those two are done I would understand if you considered crpg in a final ( terminal rather) state.
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Offline Penitent

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Re: Is something going to be done about the current problems?
« Reply #57 on: October 09, 2013, 08:19:44 pm »
+1
mod is alive and kicking

Offline Corsair831

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Re: Is something going to be done about the current problems?
« Reply #58 on: October 10, 2013, 10:33:29 pm »
+1
I already mentioned it several times before, but one more won`t harm no one.


I strongly believe that the mod needs a new spark, and by new spark I mean new developers, look at Fips, Tydeus and Teeth, all three of them are doing the best they can, Fips and Teeth making/adding/editing  maps as scene editors and making strat battles less buggy, and Tudeys fucking 1h stab up  :lol: , long story short, in a such a big community like this, I`m pretty sure that you will find some decent item balancers, modelers or whatever. All you need to do is ask.

totally agree, there is a lot of interest in cRPG, the current devs aren't doing anything with it, so why don't they just hand over the mantle to some new more active devs who will do something/have more time to improve the mod
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Offline SMEGMAR

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Re: Is something going to be done about the current problems?
« Reply #59 on: October 10, 2013, 11:34:56 pm »
-3

basically:

- ranged damage and builds - Ranged damage is fine, huge influx of jaridmy old friends and kettle hat arbalests is not.
- knockdown - Knockdown is fine, the roll is fucking disgusting and the devs should feel bad.
- upkeep balance - Is fine, stop being a poor peasant fuck.
- weapon requirements - are fine, is the problem?
- wpf changing - What does this mean?
- marketplace could be exchanged by loom respec with like 4 weeks cooldown - Gay socialist eurofilth idea.
- weapon balance - heavy lance, awlpike etc. - What is wrong with either of those?
- cav bump being pitifully weak on destrier-like horses - Could your requests be more one sided?
- faster leveling up - think about alts - That's what all games need, more instant gratification to satisfy impatient children.
- exp system being based 2 much on winning - YOU CASUAL FUCK.
- banner balance taking class balance more into account - This is a good idea.
- defensive playstyle >> offensive playstyle - What?
- kicks -.-    - Kicks are fine, the only retards that whine about them are the people that can't land them.
- battle maps - Meh

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