Author Topic: Agility affects run speed again :))))))  (Read 3174 times)

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Offline Keshian

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Agility affects run speed again :))))))
« on: May 13, 2011, 04:13:17 am »
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So if anyone else has noticed they went back to the .220 patch with agility affecting run speed, which was taken away with .221.  Love it. :))))
« Last Edit: May 13, 2011, 03:19:24 pm by Kalam »
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Offline Kalam

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Re: Agility affects run speed again :))))))
« Reply #1 on: May 13, 2011, 04:17:27 am »
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Even though I'm an extreme agility build, I disagree. Merely because it encourages a certain style of play that's annoying.

Offline Digglez

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Re: Agility affects run speed again :))))))
« Reply #2 on: May 13, 2011, 04:22:20 am »
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Even though I'm an extreme agility build, I disagree. Merely because it encourages a certain style of play that's annoying.

Yes lets punish those that dont want to wear plate armor and instagib people with 1 hit

Offline cmp

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Re: Agility affects run speed again :))))))
« Reply #3 on: May 13, 2011, 04:29:57 am »
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Protip: we cannot change what agility affects (hardcoded), so it's the same since alpha v0.0000001.

Offline Thucydides

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Re: Agility affects run speed again :))))))
« Reply #4 on: May 13, 2011, 04:30:33 am »
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at first i liked the bonus agi gives others, it would be a fun challenge i thought. Then i encountered these speed demons that just run away and use a steel pick when i'm not looking. Goddamn shielders

Offline Keshian

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Re: Agility affects run speed again :))))))
« Reply #5 on: May 13, 2011, 04:32:48 am »
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tHEN DID YOU JUST INCREASE ATHLETICS IMPACT??
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Offline Tzar

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Re: Agility affects run speed again :))))))
« Reply #6 on: May 13, 2011, 08:09:05 am »
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backpedal at full running speed ftw spamming your gla or lhb ect ect.... it gets old
But i guess people who dunno how to manuel block or feint should have a chance too
« Last Edit: May 13, 2011, 09:08:33 am by Tzar »
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Offline Paul

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Re: Agility affects run speed again :))))))
« Reply #7 on: May 13, 2011, 09:35:12 am »
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Theoritically, cmp, we could have changed it so that AGI gets set to 0 (or any other fixed value) at round start while the c-screen still shows the website value. With the latest patch we could have removed that feature. Then the pull-facts-out-of-own-ass guys would be correct.

Offline OzyTheSage

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Re: Agility affects run speed again :))))))
« Reply #8 on: May 13, 2011, 09:53:46 am »
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Huhm, I don't think I've really noticed. I have 27 agility and 9 athletics. But then again it's hard to make a judgement because before the patch I had a shield and another weapon so of course I'm going to be faster since I have less stuff on now...

Offline John

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Re: Agility affects run speed again :))))))
« Reply #9 on: May 13, 2011, 10:00:06 am »
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Stop trying to pass off what you feel the game mechanics are as fact, please.

Offline Kafein

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Re: Agility affects run speed again :))))))
« Reply #10 on: May 13, 2011, 02:22:58 pm »
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Mmh... I though it had been tested (by WaltF4 as allways) that agility wasn't taken into account for max speed. But it is for acceleration and turning speed.

I suggest we buff str asap. The only str build that can work is lame crushthrough, on all other builds you should stack agi for best results.

Offline Dravic

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Re: Agility affects run speed again :))))))
« Reply #11 on: May 13, 2011, 02:33:06 pm »
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I suggest we buff str asap. The only str build that can work is lame crushthrough, on all other builds you should stack agi for best results.


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youmad bro?

Offline Cyclopsided

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Re: Agility affects run speed again :))))))
« Reply #12 on: May 14, 2011, 09:44:41 am »
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Mmh... I though it had been tested (by WaltF4 as allways) that agility wasn't taken into account for max speed. But it is for acceleration and turning speed.

I suggest we buff str asap. The only str build that can work is lame crushthrough, on all other builds you should stack agi for best results.
what is this post
I don't know what I am reading


anyways for agility, run speed, etc. http://forum.c-rpg.net/index.php/topic,3278.0.html
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Offline Spawny

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Re: Agility affects run speed again :))))))
« Reply #13 on: May 14, 2011, 09:17:04 pm »
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Mmh... I though it had been tested (by WaltF4 as allways) that agility wasn't taken into account for max speed. But it is for acceleration and turning speed.

I suggest we buff str asap. The only str build that can work is lame crushthrough, on all other builds you should stack agi for best results.

Nah, good manual blocking + high strength and a high damage polearm/2h is a kill as soon as your opponent screws up. Even high agility characters can't outspam you if you take a measly 12 agility to get ~140 wpf.
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Offline Gamerofthegame

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Re: Agility affects run speed again :))))))
« Reply #14 on: May 14, 2011, 09:58:43 pm »
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No, high AGI can't out spam at all. Because for some strange reason STR makes you swing faster. (As evidence by Goretooth and such all-STR builds being frenzied death machines.) It can't just be the heirlooming, otherwise it'd be ridiculous.