those are old classics, revolutionary in their time. at that time, point and click combat was not so overused.
its 2009 ffs. sorry that my standarts are not low enough to enjoy combat in this game, because i would expect better.
maybe they should stop pumping graphics, and look at things from a gameplay perspective.
the only newer game with great combat system was risen, and two worlds II.
It's what I figured. Real-time with pause combat systems can actually be really good, if done well and lead to extremely strategic gameplay and gameplay that can be fairly hectic, because doing stuff in the wrong time can get you killed.
It's also in my opinion the best way to make a combat system for an RPG where you control multiple characters, but I guess some find that a chore. Sure Risen had fairly nice combat(don't really agree with Two Worlds 2), but try and do that combat with 4-6 characters where you control each one. It's either turn-based or real-time with pause.
I find both systems equally attractive. X-com showcases good turn-based. Icewind Dale 2 and Dragon Age: Origins does real-time with pause. If you don't like the idea of party-based RPG's then that's fine, but looking at the most funded video games on kickstarter I can safely say a lot of people seem to disagree.