I have the melee damage perk too, don't need to knock down shields when I can run circles around me. Ivan use lmgs and sniper rifles just as well. Counterattack means I can melee kill any cloaker who jumps at me
ECMs can open doors and stun groups of cops
You underestimate muscle, armorer may help u get across a street just fine. But muscle will carry through a entire heist
Really ? I just feel that you can heal when you're downed 3 times, so that's why I don't really get the point, when with armor, it will allow you to take more damage in tough situation all the time. I will give it a try today, maybe it's worth it.
And I agree with Clokworkkiller, with dodge build, you can easily pass behind shields, which make the knockdown not useful. Although, it's just different ways to play, and I personnaly like to see several builds at the same time. You just have to play what you prefer
I personnaly love Mastermind-Enforcer + Armorer deck, you can tank a lot, deal good damage and shout up people. I think that an organised crew with those 3 builds together would be really strong though.