Hunting crossbow: So many people will use 2h/polearm melee builds and then carry a hunting xbow. This not only gives them the ability to sit back and pick apart other players, they then can engage those same players in melee giving them the ability to play on both fronts. I understand that xbows can already do this for the most part however, all the other xbows are 2 slots, and then encourages the use of smaller, less damaging weapons that are 0 slot.
Essentially what im trying to suggest is the hunting crossbow needing to be 2 slots as well to get away from all these players being able to range and melee. And for anyone wanting to dispute it, when loomed with bolts this weapon has incredible knockdown power for its portability and price.
War Spear Hoplites:Sudden influx of a build that before wasn't truly feasible, is great as it provides more combat variety, however now we have the this trifecta of a build that i perceive to be almost overpowering caused by a single weapon. The war spear is a incredible polearm for its price(in comparison to a 2h sword), length, and speed. We can all acknowledge the war spear as an effective killing machine for polearm users. Now once paired with a shield, this is able to stop cavalry, all ranged attacks, hoplite efficiently, and then drop shield and fight as well as any 2h can. Might as well allow them to use the german poleaxe at this point.
My suggestion includes making a great deal of the polearms 3 slots to avoid seeing this overpowering class occur as well as balance things like the above suggestion. Besides that from a "historical" standpoint if u wanna go there, i dont believe soldiers could effectively put a 6 ft pole on their back and retrieve it hastily enough to fight with it anyway, suggestin we should probably just drop it on the ground.
Two handed archery: Kind of annoying and silly at the same time, you allow players to have access to devastating ranged weapons, then also allow them to carry a mace with over 30 blunt damage, or a langes messer with great 2h stats, but thats just the 1 slot weapons, you also allow them to carry the whole damn list of 2h weapons while using a short bow. I get the short bow isnt too effective however its the point that anyone who isnt wearing plate can and will be harmed by these weapons, and then still be close in and melee effectively.
The suggestion here was to make the short bow 2 slot, and idk what to do with all the weapons that allow 2h mode that are 1 slot.
Lance Cavalry: How is Lance cav "anti-archer/infantry" if archers can stand next to you and you cant reach them with the lance. Secondly any 1h infantry will just sidestep and you completely miss them and are open to a hit which almost always kills you, or does so much damage you are left black barred and ready to die if a passing gust of wind hits you.
Suggestion, open up the lancer nerf just a bit, and give us back some of the angles, even if it is just slight. Im not asking for native controls, but somethingto get rid of the sidestep lolstab death.
1h Stab: Everyone is pretty much aware it is incredible, i believe it is fine, but it is incredibly quick, and does massive damage.
Suggestion, idk not a clue. nerf it somehow.
Eastern horse: Suggestion, buff it, it sucks.