Just to clarify...
They changed the animation to better match the actual hit box of the 1h stab?
So really 1h stab isn't buffed at all, it just looks the way it acts now?
Just wanted to make sure, I keep hearing they buffed 1h stab but after reading a bit into it, it seems more like it just visually looks more like how it performs.
Thanks
No, it's actually a huge buff. Weapon "hitboxes" are simple things. Warband just creates something like a bar that protrudes out from the hand until it reaches the appropriate distance depending upon the weapon length stat. If this "bar" come into contact with a player's hit capsule, warband registers a hit. Warband checks to see where you hit as far as sweet spots go, then finishes the damage calculation. For thrusts, the sweetspot is entirely dependent upon when in the release animation the weapon connected with the opponent ( as a matter of total progression, 30% through the anim, 50% through, 70%,etc). For thrusts, you want to hit between 35 and 65% of the release animation's progression, otherwise you suffer from large damage penalties(up to 0% total raw damage).
All I did was move frames around so that at 65% through the animation's progression the arm has nearly reached full extension. Before, you were looking at only having the arm extended just above half of the total distance the arm covers in the entire animation. This also means that part of the beginning of the animation where the character was still holding his arm back, not doing anything, was within the sweet spot. That is to say, you would do 100% damage by walking your character, or turning, into someone, even though the arm has quite literally not moved more than one or two cm, and would still not be moving more than just a few cm for several more MS.
Again, sweetspots are completely unchanged. "Sweetspots" exist in warband code and
are not just a way of talking about "where" and "when" you should hit.