Author Topic: 0.3.0.4  (Read 40194 times)

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Offline Smoothrich

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Re: 0.3.0.4
« Reply #135 on: August 15, 2013, 10:18:26 am »
-4
Has this been changed on all servers ? I can barely notice a difference on EU_2

Because despite all of your posting about 1hand balance, you are shit at the game and don't understand it at all.
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Offline Molly

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Re: 0.3.0.4
« Reply #136 on: August 15, 2013, 10:23:54 am »
0
Has this been changed on all servers ? I can barely notice a difference on EU_2
I can confirm it for EU1... lots of 1h players switched from left swing spam to stab spam already :D

It's fun though, you can pull off a stab from the weirdest angles now. Not sure if the damage values shouldn't be altered at least a tiny bit ;3
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Offline Vingnir the Wanderer

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Re: 0.3.0.4
« Reply #137 on: August 15, 2013, 10:33:47 am »
0
Havent seen this 'overpowered' aspec tof the stab change, in fact, I've always stabbed ALOT as a 1h, and had good success with it as an unexpected finisher or set-up.

Now, everyone is looking for it, and it doesnt seem anymore affective, or different really.

since the patch though, i've been experiencing numerous overhand 'ghost-swing misses' or glances that are not identified by a audible cue.

right side swing s faster, but seems like less reach, actually a disadvantage to the veteran 1Her, not by much but, not and much of an advantage if any...
« Last Edit: August 15, 2013, 03:10:29 pm by Vingnir the Wanderer »

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Re: 0.3.0.4
« Reply #138 on: August 15, 2013, 12:34:33 pm »
0
i think there is 1 issue nobody has noticed, today i was playing with my archer alt and my teammate gave me siege shield so i deploy it as i need. when i deployed it and tried to pick up my bow and arrows i was able to pick up only bow or arrows, when i picked up bow it dropped arrows and other way.
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Offline Teeth

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Re: 0.3.0.4
« Reply #139 on: August 15, 2013, 12:37:23 pm »
+10
I find both the polearm stab and 1h stab change bad. The 2h stab was the problem, the 2h stab should have been fixed instead of bringing the polearm stab and 1h stab to similarly ridiculous levels. The polearm stab is clearly a lot more forgiving near the end of the animation and you seem to be able to walk it into people and deal damage even though the weapon has stopped thrusting forward, much like the 2h stab already could. Which is bad, stabs should stop being able to do good hits as soon as the weapon stops thrusting forward.

A real problem is the Awlpike. Maybe it's the way the model looks but that weapon already always seemed to hit out of it's reach and that effect has been reinforced now. It's a phantom reach piece of instastab shit. Now with +10 effective reach due to the less glancing at end range stabs.

1h also got it's effective reach increased by a fuckton, something which should have been done, but I'd say it is a little overdone. With a Broad Short Sword I feel like I can outreach lancers, the stab is incredibly fast, long and easy to land. Granted, much like the 2h stab already was, but that is why the 2h stab should have been fixed instead of both the polearm and 1h stabs being broken. Biggest problem though is that Byzantium does not have any good stab 1h in the armoury so I can't join the rapetrain, even though even the Broad Short Sword has a bazillion reach now on the stab.

Offline Kafein

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Re: 0.3.0.4
« Reply #140 on: August 15, 2013, 01:18:32 pm »
+2
Because despite all of your posting about 1hand balance, you are shit at the game and don't understand it at all.

fite me irl


I find both the polearm stab and 1h stab change bad. The 2h stab was the problem, the 2h stab should have been fixed instead of bringing the polearm stab and 1h stab to similarly ridiculous levels. The polearm stab is clearly a lot more forgiving near the end of the animation and you seem to be able to walk it into people and deal damage even though the weapon has stopped thrusting forward, much like the 2h stab already could. Which is bad, stabs should stop being able to do good hits as soon as the weapon stops thrusting forward.

A real problem is the Awlpike. Maybe it's the way the model looks but that weapon already always seemed to hit out of it's reach and that effect has been reinforced now. It's a phantom reach piece of instastab shit. Now with +10 effective reach due to the less glancing at end range stabs.

1h also got it's effective reach increased by a fuckton, something which should have been done, but I'd say it is a little overdone. With a Broad Short Sword I feel like I can outreach lancers, the stab is incredibly fast, long and easy to land. Granted, much like the 2h stab already was, but that is why the 2h stab should have been fixed instead of both the polearm and 1h stabs being broken. Biggest problem though is that Byzantium does not have any good stab 1h in the armoury so I can't join the rapetrain, even though even the Broad Short Sword has a bazillion reach now on the stab.

I agree, the 2h stab needed a fix more than the other two, even though it was broken the other way.

Offline Falka

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Re: 0.3.0.4
« Reply #141 on: August 15, 2013, 01:44:06 pm »
0
(click to show/hide)

2 patches ago devs buffed awlpikes stats and now they gave it better animation... Hm, seems legit :P And I think that awlpike was broken even before last patch.

New 1h animation is much better than previous one, but currently thrust is definitely too easy to land. It's almost imposible to make bad stab in medium/long distance. Previously 1h stab was probably too hard to make, now it's too easy. Though it still didn't reach lvl of OPness of awlpike and 2h stab :P
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Offline Strudog

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Re: 0.3.0.4
« Reply #142 on: August 15, 2013, 01:56:26 pm »
-1
2 patches ago devs buffed awlpikes stats and now they gave it better animation... Hm, seems legit :P And I think that awlpike was broken even before last patch.

New 1h animation is much better than previous one, but currently thrust is definitely too easy to land. It's almost imposible to make bad stab in medium/long distance. Previously 1h stab was probably too hard to make, now it's too easy. Though it still didn't reach lvl of OPness of awlpike and 2h stab :P

Awlpike has always been a great weapon, but the new patch brought it to a whole new level of OPness, Awlpikes galore on EU servers right now, not fun.
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Offline BaleOhay

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Re: 0.3.0.4
« Reply #143 on: August 15, 2013, 02:46:08 pm »
+2
Havent seen this 'overpowered' aspec tof the stab change, in fact, I've always stabbed AOLY as a 1h, and had good success with it as an unexpected finisher or set-up.

Now, everyone is looking for it, and it doesnt seem anymore affective, or different really.

since the patch though, i've been experiencing numerous overhand 'ghost-swing misses' or glances that are not identified by a audible cue.

right side swing s faster, but seems like less reach, actually a disadvantage to the veteran 1Her, not by much but, not and advantage.

Do you use a short weapon? I find I am swinging thru a lot as well now... Brought it up to tydeus and his responses were my internet suddenly got worse or I am a worse player than before.
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Offline MURDERTRON

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Re: 0.3.0.4
« Reply #144 on: August 15, 2013, 03:02:32 pm »
+2
It does seem a bit ridiculous that that we are all of a sudden making stabs which should be a high risk, high reward attack so easy to land now.  With all the benefits of ignoring 90% of armor, the 1h stab is a little too easy to land and the damage is too high.  The 2h stab animation is ridiculously broken and should not be used as the baseline for all other adjustments.  Damage-wise, it's in the right place, but the animation makes it too easy to head shot.
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Offline Vingnir the Wanderer

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Re: 0.3.0.4
« Reply #145 on: August 15, 2013, 03:12:22 pm »
0
I find both the polearm stab and 1h stab change bad. The 2h stab was the problem, the 2h stab should have been fixed instead of bringing the polearm stab and 1h stab to similarly ridiculous levels. The polearm stab is clearly a lot more forgiving near the end of the animation and you seem to be able to walk it into people and deal damage even though the weapon has stopped thrusting forward, much like the 2h stab already could. Which is bad, stabs should stop being able to do good hits as soon as the weapon stops thrusting forward.

A real problem is the Awlpike. Maybe it's the way the model looks but that weapon already always seemed to hit out of it's reach and that effect has been reinforced now. It's a phantom reach piece of instastab shit. Now with +10 effective reach due to the less glancing at end range stabs.

1h also got it's effective reach increased by a fuckton, something which should have been done, but I'd say it is a little overdone. With a Broad Short Sword I feel like I can outreach lancers, the stab is incredibly fast, long and easy to land. Granted, much like the 2h stab already was, but that is why the 2h stab should have been fixed instead of both the polearm and 1h stabs being broken. Biggest problem though is that Byzantium does not have any good stab 1h in the armoury so I can't join the rapetrain, even though even the Broad Short Sword has a bazillion reach now on the stab.

Hmm. Weird about your observations regarding the sword, maybe its the shorter swords, cuz I use a champion, and it doesnt seem to reach now significantly farther on the stab... I'll just point out, it ALWAYS had a lengthy stab, and I pre-patch had ALOT less trouble pulling it off, than other 1h'ers complained about prior to the change.

And of course your not the only one saying this about it being overpowered now, but i wonder if maybe the shorter 1h swords now have more ghost reach than the longer 1h ones?

Maybe i just havent used it enough to really notice, cuz I'm using maces and axes more often right now...
« Last Edit: August 15, 2013, 03:25:25 pm by Vingnir the Wanderer »

Offline Vingnir the Wanderer

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Re: 0.3.0.4
« Reply #146 on: August 15, 2013, 03:21:55 pm »
0
Do you use a short weapon? I find I am swinging thru a lot as well now... Brought it up to tydeus and his responses were my internet suddenly got worse or I am a worse player than before.

Well not exclusively, i use a nordic champion, a spath, and sometimes a 1h battle axe... getting 'swing thru's' on all three occasionally...

Its not the first time, but it became noticable again after the patch.  Heh I also feel worse than before, which is horrifying, since my kd has always pretty much sucked...

Thats neither here nor there though, and i think possibly attributable to adjusting to the changes, even if theyre advantageous once i get used to them, more than the 'swing-thru's', although, they have been more often since the patch without a doubt
« Last Edit: August 15, 2013, 03:39:44 pm by Vingnir the Wanderer »

Offline Mae.

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Re: 0.3.0.4
« Reply #147 on: August 15, 2013, 05:07:09 pm »
+1
 long awlpike constantly glances as if its even longer than it actually is. wut?
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Offline San

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Re: 0.3.0.4
« Reply #148 on: August 15, 2013, 05:16:40 pm »
0
Tbqh, I experienced more ghost swings that missed the enemy before the patch.

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Re: 0.3.0.4
« Reply #149 on: August 15, 2013, 05:20:36 pm »
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Tbqh, I experienced more ghost swings that missed the enemy before the patch.

polearm or 1h? i will say 1h feels great now imo
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