Hi, welcome to this strategus suggestion thing.
So, sieging stupidly sized castles. It sucks ass when the enemy has like a dumb amount of troops in a castle. No one wants to get like, 6000 troops to attack a castle when they'll lose 4000 just to the timer. It's boring, and wastes troops as well as peoples time. So, here's my suggestion.
Add a siege option to the list:
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loginNote: just an example, don't you dare take offense to that you dirty mike
Siege works like this:
1. Click Siege button
2. When you get to the castle you are positioned as if attacking the enemy castle
3. The siege lasts a day to happen.
4. After that day, the castle loses 20% of its troops whereas the siege army loses 5%.
5. The siege army can be attacked at any time during this phase, except for any army who has left a castle, town or city within the past
12 hours.
EDIT: now 5 hours because 12 would be dumb as heck.6. Siege army loses roughly 15% of its siege supplies each successful siege.
7. If the siege army fails, they lose 50% of their siege supplies and 20% of their troops.
8. Siege success rate would be something the castle would have to improve much like weapons. Each upgrade would decrease the chance of a siege succeeding.
9. Sieges can be reinforced only when they are not in the act of a siege against a castle. You must wait until the siege ends to re-supply them with more equipment etc.
I think it's a much needed implementation. I won't comment about your numbers (they seem relatively on point), but I think it would be a mistake to not allow an army to attack the besieging army who has just left a fief. I think the whole point for the defenders is, you either sally out, or you get starved out, or you get rescued (by an ally attacking the besieging army). I also like the idea of armies not being able to reinforce a fief when it's being besieged (I don't think anyone should be allowed to enter the fief during this time).
Now at least the besiegers are going to be able to fight on open ground.
Yea, I see your point. The reason why I set the (what was it? 5 hours?) time limit on people leaving the castle was so they couldn't harbor 28k troops and 40 officers ready to attack as soon as a siege begins. I was also thinking of a weakness that the sieging army would have to attacking armies. Say, 5% troop and supply reduction. It would ultimately lead to higher amounts of turtling. With the 5 hour interval, it allows any armies on the siege team to be able to intercept possible threats to the sieging army.
So you have a castle with 7k troops, someone sieges you and you can't pull some troops out to attack them, you have to sit there waiting for them to remove 20% of you tickets, then they do it over and over until a different member of your faction (or you get troops from somewhere else) attacks them.
You can pull troops out before the 20% is deducted, that's the point. I don't understand how you don't see the "A member of the faction which resides in the castle cannot attack the sieging army for 5 hours after the siege has been launched". That leaves you 19 hours to attack him. So yes, it makes sense.
To me that seems a bit stupid.
15% of siege supplies seems wrong, it would have to be a set number like 20 construction sites and 300 material (or you would just take very small amounts of siege supplies)
15% would force the attacking army to be careful as to how much they should reinforce the siege party. Another idea for this setback against the attackers is:
1. Random amount taken off.
2. Percentage based (my suggestion)
3. Set amount based on a cluster grouping of troop sizes and siege equipment.
However there would be a required amount of siege equipment required to even siege the castle in the first place. In this case, you wouldn't have everyone knocking down your door every day.
If castles can be protected from this, than this is a very short term solution. I don't know about NA but most EU fiefs are well established with their equipment. So all PP from now on could be used towards this (at least in castles/towns where the problem exists).
This suggestion would require an insane amount of PP to upgrade at this stage of strat 4. My idea is to have it implemented in a figurative strat 5.
Let me also note here that you would only be able to siege a castle over a certain (unkown at this time) number of troops.
This is just an idea, but throw in some other ideas here and hopefully we can get rid of castles that have 28k troops on the field.