Author Topic: Dagger instant draw  (Read 2638 times)

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Offline Palurgee

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Dagger instant draw
« on: July 29, 2013, 01:41:58 pm »
+17
The dagger as we know it is a joke weapon. It is used by novelty characters or worn as an aesthetic. Why not add more depth to combat by giving the dagger a practical reason to be used, as it often was in history?

My suggestion is that the dagger is drawn instantly. The moment you scroll up on your mouse wheel, boom, the dagger is in your hand and ready to strike. I think this would add a fun new dynamic to melee, especially in close quarters. "Daggers" include peasant knife, knife, dagger, long dagger, (khyber knife?), and rondel dagger.

+1's please

Offline Miwiw

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Re: Dagger instant draw
« Reply #1 on: July 29, 2013, 01:45:02 pm »
-2
It's really quickly drawn already. And as it is really small its often impossible to block every hit of it, unless you take some distance and swing at the enemy as he cannot block with it.

It's not really supposed to be a real weapon so it doesn't need a buff.
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Offline Lannistark

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Re: Dagger instant draw
« Reply #2 on: July 29, 2013, 01:54:05 pm »
+1
I really like the idea. How about expanding on it and making the dagger attack instantly the moment you draw it?

Now before everyone says ridiculous, think about how players with daggers are unable to block and get killed in matter of seconds. This could be the only chance they have for a surprise attack -most players wouldn't even notice as you need a shitload of strikes to kill someone with a dagger anyways, that would in turn be similar to its actual use back then. Stealth, swift killing.
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Offline Nightmare798

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Re: Dagger instant draw
« Reply #3 on: July 29, 2013, 02:13:56 pm »
0
short sword is 0 slot so whatever
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Offline Grumpy_Nic

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Re: Dagger instant draw
« Reply #4 on: July 29, 2013, 02:22:36 pm »
+5
The dagger as we know it is a joke weapon. It is used by novelty characters or worn as an aesthetic. Why not add more depth to combat by giving the dagger a practical reason to be used, as it often was in history?

My suggestion is that the dagger is drawn instantly. The moment you scroll up on your mouse wheel, boom, the dagger is in your hand and ready to strike. I think this would add a fun new dynamic to melee, especially in close quarters. "Daggers" include peasant knife, knife, dagger, long dagger, (khyber knife?), and rondel dagger.

+1's please

If you add this it will take about 2 minutes and people will start abusing it by hitting with normal weapon, upscroll and instahit with dagger, upscroll, regular weapon, etc...
Naw...

Offline Gravoth_iii

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Re: Dagger instant draw
« Reply #5 on: July 29, 2013, 02:24:49 pm »
+1
Add dagger to be used as a nudge, with some sort of balanced damage output.
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Offline Palurgee

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Re: Dagger instant draw
« Reply #6 on: July 29, 2013, 02:25:35 pm »
0
It's really quickly drawn already. And as it is really small its often impossible to block every hit of it, unless you take some distance and swing at the enemy as he cannot block with it.

It's not really supposed to be a real weapon so it doesn't need a buff.

As far as I know, it is drawn as quickly as any other weapon, the only difference is the animation. I could try to prove this later.
It isn't "impossible" to block every hit of it. If you know how to block you can easily beat any dagger user; hell, even if you can't block you can beat a dagger user. The longer weapon almost always wins in the case of the dagger.
You say the dagger isn't "supposed to be a real weapon." That's the entire point of this suggestion, giving the dagger a place in combat. A two-hander is fighting a two-hander and suddenly his opponent draws a dagger. He reacts, but not quickly enough, and dies from a rondel to the gut. It'll add more depth to melee, and according to this poll (http://forum.meleegaming.com/announcements/crpg-ingame-feature-what-is-it-you-want/), most cRPG players want "adding more depth to combat."

Offline Haboe

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Re: Dagger instant draw
« Reply #7 on: July 29, 2013, 03:17:03 pm »
+1
Rondel dagger is a proper weapon already.
I made it +3, not to troll with it, but simply because its good.
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Offline Huscarlton_Banks

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Re: Dagger instant draw
« Reply #8 on: July 30, 2013, 07:32:07 am »
+1
Seems okay as long as you restrict players to one dagger.

Backstabbing would also make sense for squishier targets.

I'd suggest making offhand parrying dagger shields that require direction blocking, but have reduced block stun times and a slightly enhanced nudge, but that would probably be a pain in the ass to implement.

Offline WITCHCRAFT

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Re: Dagger instant draw
« Reply #9 on: July 30, 2013, 08:48:40 am »
+1
Faster but not instant draw speed would be nice. I have 6 loomed daggers so my input is biased, but I don't want them to be OP. Part of the fun is killing someone with your cheap, stylish, underpowered weapon.

As a main weapon, they can be deadly when used for a flurry of attacks (not spamming, you need to have meaning to the directions of your swing) and are excellent with high blockspeed shields.
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Offline Paul

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Re: Dagger instant draw
« Reply #10 on: July 30, 2013, 02:07:04 pm »
+2
I can imagine a dagger fast draw with dropping the previously wielded weapon. Dunno how to pull it off codewise yet though.

Offline Huscarlton_Banks

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Re: Dagger instant draw
« Reply #11 on: July 30, 2013, 03:28:16 pm »
+1
Well, if you trigger certain key like you did with nudge, I'd imagine it'd be something like this:

Code: [Select]
("cf_fast_draw", [
(store_script_param_1, ":fast_draw_agent"),
        (agent_is_active, ":fast_draw_agent"),
        (agent_is_human, ":fast_draw_agent"),
        (agent_is_alive, ":fast_draw_agent"),
(agent_get_item_slot, ":slot0_item", ":fast_draw_agent", 0),
(agent_get_item_slot, ":slot1_item", ":fast_draw_agent", 1),
(agent_get_item_slot, ":slot2_item", ":fast_draw_agent", 2),
(agent_get_item_slot, ":slot3_item", ":fast_draw_agent", 3),
(assign, ":fast_draw_dagger", -1), #for a check later
(try_begin),  #Insert item ids of quickdraw daggers below, you guys probably have more but this is just an example
(this_or_next|eq, ":slot0_item", "itm_cleaver"),
(this_or_next|eq, ":slot0_item", "itm_sickle"),
(this_or_next|eq, ":slot0_item", "itm_knife"),
(this_or_next|eq, ":slot0_item", "itm_dagger"),
(assign, ":fast_draw_dagger", ":slot0_item"),
(else_try),
(this_or_next|eq, ":slot1_item", "itm_cleaver"),
(this_or_next|eq, ":slot1_item", "itm_sickle"),
(this_or_next|eq, ":slot1_item", "itm_knife"),
(this_or_next|eq, ":slot1_item", "itm_dagger"),
(assign, ":fast_draw_dagger", ":slot1_item"),
(else_try),
(this_or_next|eq, ":slot2_item", "itm_cleaver"),
(this_or_next|eq, ":slot2_item", "itm_sickle"),
(this_or_next|eq, ":slot2_item", "itm_knife"),
(this_or_next|eq, ":slot2_item", "itm_dagger"),
(assign, ":fast_draw_dagger", ":slot2_item"),
(else_try),
(this_or_next|eq, ":slot3_item", "itm_cleaver"),
(this_or_next|eq, ":slot3_item", "itm_sickle"),
(this_or_next|eq, ":slot3_item", "itm_knife"),
(this_or_next|eq, ":slot3_item", "itm_dagger"),
(assign, ":fast_draw_dagger", ":slot3_item"),
(try_end),
    (neq, ":fast_draw_dagger", -1),
(agent_get_wielded_item, ":cur_weapon", ":fast_draw_agent", 0), #current right hand item
(neq, ":cur_weapon", "itm_cleaver"),
(neq, ":cur_weapon", "itm_sickle"),
(neq, ":cur_weapon", "itm_knife"),
(neq, ":cur_weapon", "itm_dagger"), #no fast drawing from a fast draw dagger to another fast draw dagger
(neq, ":cur_weapon", "itm_throwing_daggers"), #also disable any throwing because I have no idea how to spawn throwing items with x ammo
                (neq, ":cur_weapon", -1"), #empty hand
(try_begin),
    (eq, ":slot0_item", ":cur_weapon"), #find the first item slot that has current right hand item so that you can unequip it without messing up any other copies of that weapon
(assign, ":drop_item_slot", 0),
(else_try),
    (eq, ":slot1_item", ":cur_weapon"),
(assign, ":drop_item_slot", 1),
(else_try),
    (eq, ":slot2_item", ":cur_weapon"),
(assign, ":drop_item_slot", 2),
(else_try),
    (eq, ":slot3_item", ":cur_weapon"),
(assign, ":drop_item_slot", 3),
(try_end),
(agent_get_position, pos1, ":fast_draw_agent"),
(position_set_z_to_ground_level, pos1),
(agent_unequip_item, ":fast_draw_agent", ":cur_weapon", ":drop_item_slot"), #unequip item, current right hand item vanishes
(agent_set_wielded_item, ":fast_draw_agent", ":fast_draw_dagger"), #wield the dagger
(set_spawn_position, pos1),
(spawn_item, ":cur_weapon", 0, 0), #make a new copy of the last wielded item on the ground
(try_end),

I'm not familiar with any of the WSE operations, so you could probably do something fancier.

EDIT: Whoops, forgot an empty hand check.
« Last Edit: July 30, 2013, 04:08:55 pm by Huscarlton_Banks »

Offline Paul

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Re: Dagger instant draw
« Reply #12 on: July 30, 2013, 06:43:14 pm »
0
i'll think about it

Offline Silfarion

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Re: Dagger instant draw
« Reply #13 on: July 31, 2013, 07:36:59 am »
+2
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Offline Lannistark

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Re: Dagger instant draw
« Reply #14 on: July 31, 2013, 10:48:51 am »
0
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