Author Topic: Battle map submissions for official servers 2.0  (Read 33847 times)

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Offline Tomas_Miles_again

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Re: Battle map submissions for official servers 2.0
« Reply #15 on: September 13, 2013, 09:08:38 pm »
0
Annoying Bandit Lair

Dungeon fort! Not sure if there was a reason it didn't make it last time I submitted it. Let me know. sco and txt are in the zip.

(click to show/hide)

Feedback here: http://forum.melee.org/scene-editing/tomas-miles-maps/msg858724/
« Last Edit: September 13, 2013, 09:28:02 pm by Tomas_Miles_again »

Offline Nordwolf

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Offline obitus

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Offline Thranduil

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Re: Battle map submissions for official servers 2.0
« Reply #18 on: November 18, 2013, 06:05:26 am »
0
I've made a couple of winter maps for the season.

Winter Village:
(click to show/hide)
http://mountandblade.nexusmods.com/mods/5881/?

Thawing Tundra: ***Updated 3/18/2013 ***
Moved spawns and flags. Changed log bridge out for stone bridge. Added a log cabin and stable for ranged protection. Added a wooden bridge to cross the ford (or fjord for you vikings). Main fighting should no longer take place in river.
(click to show/hide)
http://mountandblade.nexusmods.com/mods/5884/?
« Last Edit: April 02, 2014, 06:57:22 am by Thranduil »
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Offline Jarold

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Re: Battle map submissions for official servers 2.0
« Reply #19 on: January 07, 2014, 01:57:01 am »
0
NOTE : All pictures except the overhead are a little outdated thanks to Afonserro aka Virathius helping me with my map.


Scorched Earth

This map is pretty simple just a forest with ruins in the middle. It's supposed to be a forest that caught on fire but didn't burn too much vegetation, however it caught a few souls and houses on fire.

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(click to show/hide)
(click to show/hide)

Just gonna put this back up again.

Offline a_bear_irl

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Re: Battle map submissions for official servers 2.0
« Reply #20 on: February 01, 2014, 11:11:26 am »
0
Here's a map I made.  The two boxes attached to the end of the walls are spawnpoints, I forgot to mspaint it in. battle spawns and the 3 motf spawns are set.

Cheese and Boat
Some shadows in the screens look weird because i was messing with stuff, would look fine after reloading the map. There's no way onto the roofs or walls, i just added the bridges for fun. Also i forgot to change the outside terrain to desert but it's fixed now.

(click to show/hide)
(click to show/hide)
FREE ALLERS

Offline dynamike

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Re: Battle map submissions for official servers 2.0
« Reply #21 on: February 07, 2014, 07:56:19 pm »
0
Would love to get some feedback on my map, before I'll upload it:
http://forum.melee.org/scene-editing/dyna's-map-room/

Thanks!  :D
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Thranduil

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Re: Battle map submissions for official servers 2.0
« Reply #22 on: March 18, 2014, 08:42:45 pm »
+1
Resubmitting many old maps that I have updated.

Link: http://www.nexusmods.com/mountandblade/mods/2473/?
The maps can be downloaded individually from this link.

Bariyye
***Updates***
Added another route on ground to roofs for inside spawn and made inside spawn area larger. Removed AI mesh to decrease file size. Replaced/removed some minor objects. Moved flag locations.
(click to show/hide)

Blue Forest (formerly Blue Bells & Beech Trees which was too long a name)
***Updates***
Slopes have been smoothed out MASSIVELY. Some trees removed (down to 15% of original number). Plants redone from scratch. Spawn and flag locations changed. The stair climbs don't take as long either as the platforms are not as high anymore. Creek is more shallow and dried up in spots for better crossing. Wooden fence guards on ground are taller for better protection from ranged. And of course, AI mesh removed.
(click to show/hide)

Burning of the Ships
***Updates***
Removed AI mesh to decrease file size (and boy did it decrease by half!). Moved spawn points and flags. Made beach area a little larger.
(click to show/hide)

City Under Siege
***Updates***
Removed AI mesh (dear God it dropped from 540kb to 260kb!) Removed some ladders and buildings. Worked on terrain a bit (smoothing, coloring, textures) and got rid of the inner walls so the city is far more open. Placed a low wall along the perimeter where the barriers are. Removed a lot of smoke for particle effects, cut back on torches, deleted items that no longer exist in cRPG, and moved spawns and flags.
(click to show/hide)

Ice Age
***Updates***
Removed AI mesh to decrease file size. Moved spawns and flags. Smoothed the terrain out a lot. Made the water more shallow. Removed gatehouse and replaced it with a frozen village. Lightened the terrain color a bit so it isn't pure ice blue.
(click to show/hide)

Prison Riot
***Updates***
Added trees to courtyard..... Nothing else to do really.
(click to show/hide)

Pueblo Village
***Updates***
Moved flags. Replaced a barrier.
(click to show/hide)


********
EDIT

A new battle map!

Rivendell

I thought the old problem where you place the prop "water_river" caused players at a lower elevation to view things as if "underwater" was fixed. Apparently not. After testing it through hosting, I found the only way you don't get the 'blue fog' is to turn water reflections completely off.

This is what it looks like with the water props.

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without (playable version)

(click to show/hide)

Direct DL: http://www.nexusmods.com/mountandblade/download/1000003592

The download includes both versions. The one without the 'water_river' props, and THE ONE TRUE RIVENDELL!  :rolleyes:
« Last Edit: April 15, 2014, 05:36:20 am by Thranduil »
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Offline Viriathus

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Re: Battle map submissions for official servers 2.0
« Reply #23 on: May 31, 2014, 11:55:53 am »
0
TEMPLAR CHURCH, battle map.

DOWNLOAD LINK (.RAR folder)
https://www.mediafire.com/?p43hsamm20j6n48 (Outside Version)

More screenshots: http://forum.melee.org/scene-editing/viriathus-scene-editing/
« Last Edit: July 20, 2014, 01:59:32 pm by Viriathus »

Offline Tomas_Miles_again

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Re: Battle map submissions for official servers 2.0
« Reply #24 on: June 30, 2014, 01:20:49 pm »
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Auld Town

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Offline bensai

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Re: Battle map submissions for official servers 2.0
« Reply #25 on: August 01, 2014, 02:45:38 pm »
+1
Odin's Tear

Description:
(click to show/hide)

(click to show/hide)

Screenshots:

Overhead view
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Team 1 and Team 2 Spawns:
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Turnup Tavern 2k14:
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Inner-Keep:
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Townsquare/Courtyard (Where central fight will be):
(click to show/hide)
« Last Edit: August 01, 2014, 02:57:09 pm by bensai »
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Offline Viriathus

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Re: Battle map submissions for official servers 2.0
« Reply #26 on: August 02, 2014, 05:14:06 pm »
0
maps updated:

DOWNLOAD LINK (.RAR folder)
http://www.mediafire.com/download/aa1cl68ue9y4wok/Bounty.rar bounty
https://www.mediafire.com/?p43hsamm20j6n48 Templar church (Outside Version)
« Last Edit: August 02, 2014, 05:59:26 pm by Viriathus »

Offline Chagan_Arslan

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Re: Battle map submissions for official servers 2.0
« Reply #27 on: August 07, 2014, 07:03:38 pm »
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Makadesh

overview:
(click to show/hide)

download:
http://www.mbrepository.com/file.php?id=2534

pogosan

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Re: Battle map submissions for official servers 2.0
« Reply #28 on: July 17, 2015, 09:00:59 pm »
+2

Offline Putin_Akbar

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Re: Battle map submissions for official servers 2.0
« Reply #29 on: July 31, 2015, 08:00:24 pm »
-1
Bridge Crossing
Battle map, with a pretty simple idea. Fight for the control of the big bridge. There's also alternative way to the other side of the bridge included. Idea stole from another game  :twisted:

Screens:
(click to show/hide)

Map file:
http://s000.tinyupload.com/?file_id=00310924243716712366

Scene code:
(click to show/hide)