Author Topic: current cRPG  (Read 2239 times)

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Offline Teeth

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Re: current cRPG
« Reply #15 on: July 18, 2013, 08:25:20 pm »
0
win/loss ratio is tracked?
I said 'should be tracked', dunno if it is. But player specific information about whether they win or lose is obviously sent to the database to change their xp/gold gain accordingly, so shouldn't be impossible to track. They had some funky statistics a while back about the amount of total damage dealt by each weapon, so who knows what else they are tracking.

Offline Prpavi

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Re: current cRPG
« Reply #16 on: July 18, 2013, 08:34:08 pm »
+1
I said 'should be tracked', dunno if it is. But player specific information about whether they win or lose is obviously sent to the database to change their xp/gold gain accordingly, so shouldn't be impossible to track. They had some funky statistics a while back about the amount of total damage dealt by each weapon, so who knows what else they are tracking.

I think that is a bit much to ask of a mod that will probably be dead this time next year (given the devs get in beta of Battlerounds atleast) and whose main devs don't play the mod for years now and are deep in toughts about the new game.

I am mostly waiting it out so to say at this point and savoring the sweet last moments of cRPG.
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Offline Jarold

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Re: current cRPG
« Reply #17 on: July 18, 2013, 08:43:17 pm »
+2
I play in a clan for friends, the multi is just a bonus.

Offline Elindor

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Re: current cRPG
« Reply #18 on: July 18, 2013, 08:47:54 pm »
+1
The balancer in cRPG does need work, not for the purpose of multi's necessarily but for gameplay fun.

The steamrolls that happen can sometimes be quite ridiculous and cause people to get tired of it and log off, often making the problem worse.

Interestingly enough - I do not think that BANNER BALANCE is the problem in and of itself.
The problem is that after putting clans together on one team or another, it does not always properly balance the "randoms" around that.  It should always be seeking to balance the average points and KDR's of the people playing, so that each team has roughly the same cumulative score and KDR going at any given time. It should place people on a team with their clan, then determine how balanced the result of that was, and balance the "randoms" based on that to further even things out.

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Offline STR_KpuBopy4ka

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Re: current cRPG
« Reply #19 on: July 18, 2013, 09:22:03 pm »
+2
K/D ratio depends on your teammates alot. no teamplay in team => low k/d(not many points). even 1-3 players who know how to play can help (and even if u lose 90% u'll get valor). many teamplayers => u'll rape another team
all this about mele(mostly siedge) +)
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Offline Macropus

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Re: current cRPG
« Reply #20 on: July 18, 2013, 09:30:53 pm »
+2
When people say autobalance is shit I can't resist to remember the double xp days when battles like 120 vs 120 often have been ending up with 1 vs 1 duel...

Offline Nehvar

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Re: current cRPG
« Reply #21 on: July 18, 2013, 09:31:59 pm »
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Nothing like the autostacker putting you on "the team that can't possibly win" for three maps in a row to extinguish ones desire to play.
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Offline Angantyr

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Re: current cRPG
« Reply #22 on: July 19, 2013, 12:14:39 am »
+3
Massacres happen regularly even without clans tipping the scale. Usually depending on how much one team splits from the blob, a gank either way.

Offline Corsair831

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Re: current cRPG
« Reply #23 on: July 19, 2013, 11:29:05 pm »
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I said 'should be tracked', dunno if it is. But player specific information about whether they win or lose is obviously sent to the database to change their xp/gold gain accordingly, so shouldn't be impossible to track. They had some funky statistics a while back about the amount of total damage dealt by each weapon, so who knows what else they are tracking.

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Offline Osiris

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Re: current cRPG
« Reply #24 on: July 19, 2013, 11:55:14 pm »
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Massacres happen regularly even without clans tipping the scale. Usually depending on how much one team splits from the blob, a gank either way.


This! On Wednesday Byz were rolling eu1. not because they are super hardcore elite players but because they stuck in a group and the rest of the players followed. the team i was in? despite losing 3 rounds in a row they split into 4 different groups running in different directions. Balance cannot make up for human stupidity
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Offline Kafein

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Re: current cRPG
« Reply #25 on: July 19, 2013, 11:57:14 pm »
+1
Or, you can try and find some way to enjoy the game without dedicating your attention to the multi. Focus on what you are doing as an individual and enjoy your own prowess/fun/whatever. I agree everything in the mod tries to distract you from that, though.
« Last Edit: July 20, 2013, 12:01:16 am by Kafein »

Offline Osiris

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Re: current cRPG
« Reply #26 on: July 19, 2013, 11:59:12 pm »
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Or, you can try and find some way to enjoy the game without dedicating your attention to the multi. Focus on what you are doing as an individual and enjoy your own prowess/fun/whatever. I agree everything in the mod tries to distract you from that, though.

i like to fight regardless of multi :D but a steam roll doesnt allow you to do anything but get ganked by 10 players :(
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Offline Kafein

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Re: current cRPG
« Reply #27 on: July 20, 2013, 12:01:37 am »
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This! On Wednesday Byz were rolling eu1. not because they are super hardcore elite players but because they stuck in a group and the rest of the players followed. the team i was in? despite losing 3 rounds in a row they split into 4 different groups running in different directions. Balance cannot make up for human stupidity

Nothing can change human "stupidity", but most mass clans do a hell of a good (and not really intentional) job at creating a concentrated blob of seemingly organised players. Other players see this and naturally gather because even though when left unattended they sometimes naturally split in many groups, they still want the team to be in one group, the only thing they lack is cooperation.

i like to fight regardless of multi :D but a steam roll doesnt allow you to do anything but get ganked by 10 players :(

That is why siege exists

Offline Just A Random Pizza Guy

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Re: current cRPG
« Reply #28 on: July 20, 2013, 12:02:27 am »
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This is a teamplay-based game. Regardless of the lack of balance The whole point of a clan is to implement more teamwork. If players are forced to be on another team than the faction that they are in and in TS with they'll probably just bro-code or something similarly. Clans bring teamplay, but take away balance. To be entirely honest I'd rather lose a shit ton, but have fun than vice-versa.
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Offline sjarken

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Re: current cRPG
« Reply #29 on: July 20, 2013, 10:08:28 pm »
+1
I usually play siege when im low level (i usually ragerespecc so level 28 is Max) my guild mostly play battle. I do not benefit from guilds banner balace and still i normally get to keep my muliti for a long time. I dont tend to troll around like many others do on siege. I do whats needed to win so i can level up. Guarding gatehouse is not the most fun job, but if u ceep it open u might save ur ulti  :mrgreen: