This is the copy of the first page of some obvious google search about this :
.model TINY
;JUMPS ; without this, see caveat under 8086 above
NONE = 00h ; use this for no features
PRINTZOOM = 01h ; printout and beep features
MODECHANGE = 02h ; support video mode change?
SPEED = 04h ; use 386 instructions for speed
STARTCOORDS = 08h ; use starting coordinates (instead of 0,0)
HIRES = 10h ; use hi resolution (single mode version only)
; choose the desired features from the feature list above, and OR them
; all together as shown below:
FEATURES = PRINTZOOM OR MODECHANGE OR STARTCOORDS OR SPEED OR HIRES
if (FEATURES AND SPEED)
.386
endif
ifdef (FEATURES AND HIRES)
VIDMODE = 12h ; use mode 12h
PIXWIDTH = 640 ; ... which is 640x480
PIXHEIGHT = 480
else
VIDMODE = 13h ; use mode 13h
PIXWIDTH = 320 ; ... which is 320x200
PIXHEIGHT = 200
endif
TEXTMODE = 3 ; our exit video mode (80x25 color text mode)
ZOOMLIMIT = 13 ; can change to up to 13 for extended zoom in
VIDEO_INT = 10h ; BIOS video services interrupt
WRITE_PIXEL = 0Ch ; write pixel video service
WRITE_CHAR = 0eh ; write char in TTY mode video service
CHANGE_MODE = 00h ; change mode video service
KEYBD_INT = 16h ; BIOS keyboard services interrupt
; ASCII codes
EXTENDED = 000h ; no ASCII code for extended key codes
BELL = 007h ; the ASCII bell char to make a beep
CR = 00dh ; a carriage return character
ESCAPE = 01bh ; the escape key
PLUS = 02bh ; ASCII code for '+' key
V_KEY = 'v' ; ASCII code for video mode switch
; keyboard scan codes
MINUS = 04ah ; scan code for gray '-' key
; feel free to experiment with the following constants:
DELTA = 100 ; the unit of pan movement in pixels
THRESHOLD = 4 ; must be in the range of (0,255)
STARTSCALE = 7 ; a number from 0 to ZOOMLIMIT, inclusive
STARTX =-DELTA ; to the right by 1 delta unit (STARTCOORDS feature)
STARTY =-DELTA ; down by 1 delta unit (STARTCOORDS feature)
CHAR_COLOR = 0fh ; white on black background (for PRINTZOOM feature)
.code
org 100h
(Nah, don't post stuff like this here -Vargas)
With this and several people saying it works, well... I think it is and I hope it will be adressed. Or else it might aswell be the end of M&B:Warband and WFAS multiplayer. It looks like shields become neartly useless with this thing on. I wondered why so much people were playing 2h or polearm, when the last patch nerfed 2h. Now I got a clue about that.
This is just awful... I played with attack and blocks only (no feints, no footwork, no chamber...) during literally months of Native multiplayer, when the average community was WAY less skilled (and cheated) than now and good blocking was enough to have great k/d. Now when I have to fight like this (enemy spammer), I usually loose because it's fucking boring.